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atari2600land's Blog - Collision detection fun.


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It's one of those cases where the game looks exactly the same but the code is different. In this case a lot different. I noticed some stuff. Like how sometimes if the burger is touching the cloud and the fry hits the broccoli the broccoli doesn't disappear. So I slowed the game down a little. Didn't help. I saw something though. I wondered if I could determine the sprite collisions of more than two sprites if I used $D019. A few false starts later I got it working.

Sprite 0 is the burger, sprite 1 is the cloud, sprite 2 is the fry and sprite 3 is the broccoli. I put this in:

 

http://atariage.com/forums/blog/168/entry-15322-collision-detection-fun/
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