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Most wanted game for the TI-99/4A


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#26 ti99iuc ONLINE  

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Posted Wed Dec 26, 2018 5:43 AM

I must say that my list of desires could be too much long :P
this is the short version :)
 
- Ghost'n'Goblins
- Commando or Ikari Warriors
- Gyruss
- Kung Fu Master
- Yie ar Kung Fu
- International Karate+
- Track and Field (a complete one please, i dreamed with the Run section from you Ramsus :P)
- Renegade
- Bubble Bobble
- Choplifter
- Outrun or alternativerly Lotus Turbo Challenge or Chase H.Q.
- Buggy Boy
- Puzzle Bubble
- B.C. Galaga/Galaxian
- R-Type
Pinball Dream like
- a Biliard game like

- Bejeweled like game

 

also agree at 100% with PeteE :P

Side-scrolling brawler (TMNT/Final Fight/Battletoads)

Metroid/Castlevania style side-scrolling platformer shooter (Though I might want to do something along these lines after Tilda is finished.)

in addition I also take advantage to remember some of the games never completed
- Time Pilot (from the retrocolouds Demo)
- H.E.R.O.   (attempted from Rocky007)

- Bruce Lee (from youtube) i don't find again the Atariage thread.
- Destroyer (from sometimes99er)

- Nebulus (Demo engine from Rasmus)

and also a Complete Bump'n'Jump full version from PeteE pleaseeee :) 

 

Ok, there are too moch other but i can stop with this list :P

just dreaming.

Edited by ti99iuc, Wed Dec 26, 2018 6:27 AM.


#27 sparkdrummer ONLINE  

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Posted Wed Dec 26, 2018 6:35 AM

I ain't much of a gamer, but I do like playing them.

 

I'd like see a real kickass pinball game on the TI.

 

One other would be LIMBO. This is a game I enjoyed watching my son play - especially when the giant spider was after him.

Pretty much gray scale graphics but very well done.



#28 Casey OFFLINE  

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Posted Wed Dec 26, 2018 6:44 AM

In no particular order:

1. Master of the Lamps (Activision)  (There was an MSX port of this, so at least we know what it should look and sound like on the 99/4A since they share video and audio hardware)

2. Joust

3. Some sort of a driving game (OutRun?)



#29 Nick99 OFFLINE  

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Posted Wed Dec 26, 2018 7:38 AM

Here´s my two first in mind games;

 

International Karate+

Outrun or any other alternative car game in that style.



#30 --- Ω --- OFFLINE  

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    Sunbaenim

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Posted Wed Dec 26, 2018 8:10 AM

I probably should have inquired before I posted my short list, but are we talking 9918, 32K limitation only, or is the F18A & SAMS in the running as well?  Multi-banked cartridge too, or playable on a disk system?


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#31 mizapf ONLINE  

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Posted Wed Dec 26, 2018 9:01 AM

Some C64 games that I loved to play back in those days:

 

Galaga

Jumpman

Space Taxi

Fort Apocalypse

Impossible Mission

Summer/Winter Games



#32 budz2355 OFFLINE  

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Posted Wed Dec 26, 2018 9:13 AM

All titles? Hmmm...

- Gyruss (arcade, not NES)
- Galaga
- Afterburner
- Thunder Force III
- Teenage Mutant Ninja Turtles the Arcade Game
- Super Mario Bros 3
- Symphony of the Night

I know that not a lot on that list is easy. I know because I've looked into them all. ;)


Symphony of the Night for TI??? Wow, that would be incredible. I'd settle for regular old Castlevania :)

#33 --- Ω --- OFFLINE  

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Posted Wed Dec 26, 2018 9:17 AM

Symphony of the Night for TI??? Wow, that would be incredible. I'd settle for regular old Castlevania :)

 

Afterburner?  NFW was the only thing that popped into my head.



#34 FarmerPotato OFFLINE  

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Posted Wed Dec 26, 2018 9:51 AM

Here's my list. I may or may not have drawn chars for these back in the day (:

 

Space Duel

 

Elevator Action

 

Star Castle

 

Crystal Castles

 

TRON

 

Rastan

 

Gauntlet



#35 8_is_enuff ONLINE  

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Posted Wed Dec 26, 2018 10:00 AM

7.  Donkey Kong.  I would love to see it finished.  That is, have game play tweaked, and add in a few missing elements.



#36 arcadeshopper ONLINE  

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Posted Wed Dec 26, 2018 10:12 AM

7.  Donkey Kong.  I would love to see it finished.  That is, have game play tweaked, and add in a few missing elements.

Or better yet properly emulated like the Coco3

My list
Joust
Sinistar (ruuuuun ccoooowwaard!)
Pinball
Impossible mission
Vanguard
Venture
Crazy climber
Master of the lamps



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#37 majestyx OFFLINE  

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Posted Wed Dec 26, 2018 10:26 AM

1. Rogue dungeon crawler

 

 

While not a 100% Rogue clone, it's pretty close, if I do say so myself:

 

http://atariage.com/...game-finalized/



#38 PeteE OFFLINE  

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Posted Wed Dec 26, 2018 12:08 PM

One other would be LIMBO. This is a game I enjoyed watching my son play - especially when the giant spider was after him.
Pretty much gray scale graphics but very well done.

Limbo is a really great atmospheric game.  It's even getting a C64 port.

 

Also Undertale is a RPG I think looks interesting in a retro style with a unique battle system.

 

And a Cave Story port would be just lovely.



#39 sparkdrummer ONLINE  

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Posted Wed Dec 26, 2018 12:12 PM

If Limbo could ever be made, Id love to plug it into my TI and show it to my son for play. If Im lucky enough to score a Dragons Lair Im going to show that to him as well.

#40 Schmitzi OFFLINE  

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Posted Wed Dec 26, 2018 12:52 PM

hi, my wish list is Asteroids, Elevator Action, Galaga :lust:



#41 adamantyr OFFLINE  

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Posted Wed Dec 26, 2018 1:43 PM

When I get my CRPG done my next projects on the TI are:

Gauntlet clone (some of you saw bits of this at FestWest '17)

Roguelike (Had a couple threads on Atariage on map generation)

#42 Tursi OFFLINE  

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Posted Wed Dec 26, 2018 6:55 PM

Afterburner?  NFW was the only thing that popped into my head.


It played fine on the NES and the Master System, and they weren't that much more powerful. ;) Just takes ROM space.

#43 --- Ω --- OFFLINE  

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    Sunbaenim

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Posted Wed Dec 26, 2018 8:33 PM

It played fine on the NES and the Master System, and they weren't that much more powerful. ;) Just takes ROM space.

 

Really!?!  Cool!  That would be sort of unique to the 4A and a departure from the normal formats.

 

SOUND STARTS AT:  1:15

Spoiler



#44 --- Ω --- OFFLINE  

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Posted Wed Dec 26, 2018 8:39 PM

One more thing about Afterburner... how would we integrate the << forced feedback controller >>? 

 

514YA1J176L.jpg



#45 LASooner OFFLINE  

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Posted Wed Dec 26, 2018 8:59 PM

this was the C64 version

 



#46 --- Ω --- OFFLINE  

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Posted Wed Dec 26, 2018 9:25 PM

With the sound method Tursi used in his new Dragon's Lair, a ported TI version could beat the C64's music all to heck and back.  Add in the F18A graphics and make it of the FG99 and it would really kick-A...



#47 AwkwardPotato OFFLINE  

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Posted Thu Dec 27, 2018 12:19 AM

I'd love to see Silpheed on the TI  :)


Edited by AwkwardPotato, Thu Dec 27, 2018 12:20 AM.


#48 Tursi OFFLINE  

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Posted Thu Dec 27, 2018 1:38 AM

With the sound method Tursi used in his new Dragon's Lair, a ported TI version could beat the C64's music all to heck and back.  Add in the F18A graphics and make it of the FG99 and it would really kick-A...


Dragon's Lair sound requires precise cycle counting, it wouldn't be a good choice for background music to a complex game. (Sorry for encouraging the focus on one game, but Afterburner's soundtrack is pretty good ;) )

Both the Master System and the NES have soundtracks that could be adapted to the TI (the Master System almost exactly). I do think the chip can do better, but finding a composer is the challenge. ;)

Good candidate for a little interrupt driven speech synthesis too ;)

I definitely see the FG99 as a future platform for large data software.

#49 --- Ω --- OFFLINE  

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Posted Thu Dec 27, 2018 1:58 AM

I definitely see the FG99 as a future platform for large data software.

 

Totally agree, but in life there are trade offs.. in this case larger programs require more of a time investment, coming from the programmers who have jobs and family obligations, so the result is fewer games.  But I have to admit, it's exciting to see things change for the better.



#50 pixelpedant OFFLINE  

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Posted Thu Dec 27, 2018 8:33 AM

Another game that would be 100% achievable as a straightforward port: Golvellius 

 

Inasmuch as it has already been developed with graphics for TMS9918 (MSX1)  and sound for SN76489 (SMS). 

 

Pretty sweet PSG sountrack.






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