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Most wanted game for the TI-99/4A


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#51 jrhodes OFFLINE  

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Posted Thu Dec 27, 2018 8:43 AM

Cops N Robbers would be fun to have a TI version of.



#52 --- Ω --- OFFLINE  

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Posted Thu Dec 27, 2018 9:54 AM

Many games on the various retro-machines seem to be variations on a theme.   The wizardry of the programmers, with their life experience on their box of choice, combined with improved hardware, has given them the ability to improve the presentation, but it would still be nice to see something that takes our little box to the 'next level'. 

 

When I mentioned my original three choices, I thought a TI version of Commander Keen might push the side scroller up a small notch and it would make a nice nostalgic port.  The second on my list, Simcity was a very popular game back in the day and would be something 'new' for the TI.  With the F18A & FG99 it's possible.  My third selection, was a pie in the sky shot.  There has already been a 'demo' to show feasibility, but I'm doubtful.

 

Now when Tursi mentioned Afterburner was indeed 'possible', I got excited as I've see NOTHING like that on the TI.  In the end though, it all comes down to what the programmer wants to do, how much time he wants to invest and if he feels he can do the job.  In the past few years, he's blown me away with his talent, so whatever he decides, I'm pretty sure it'll be fantastic.



#53 fabrice montupet OFFLINE  

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Posted Thu Dec 27, 2018 1:54 PM

I like Ghost'n'Goblins so much!



#54 globeron OFFLINE  

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Posted Thu Dec 27, 2018 2:17 PM

Requires a hardware project as well -  for our lazy TI99ers to keep fit !

 

1. Dance Revolution:

    https://www.youtube....h?v=jD7q-_nJNPQ

    Dance revolution - https://www.youtube....h?v=t4iwwpQ5cAU

    and the dance mat via the joystick port (as there are 4 options)?

 

2.  Tour de France

     https://www.youtube....h?v=J0DiFm6s1Rc

     Question: how do we couple a bicycle to the TI-99/4a ?

     

3.  Prop Cycle

     https://www.youtube....h?v=DWyBVh62O-g

     Picture of the arcade setup

    https://www.bing.com...ex=5&ajaxhist=0

 

4. Operation Wolf  (arcade version.  Note there are also commodore, etc. versions) 

    and using Speech synthesizer

    https://www.youtube....h?v=BOy43d9MDKc

    (Machine gun to the joystick port ?)

    see picture here: https://www.arcade-m...hp?game_id=8927

 

5.  Mario Kart (1 and 2 player version)  (Nintendo 64 version)

     > requires a joystick or game controller with more buttons ?)

 

 

non-hardware changes:

 

6. Galaga (all versions) we discussed before 

 

7. Outrun

 

8. MSX type of games \

    (e.g. Antartic Adventure)

    https://www.youtube....h?v=RSzQI1Raf0s

 

9   Chuckie Egg

   https://www.youtube....h?v=-vrC_H4XNvc

 

 

10. Decathlon

* Microsoft version (I remember this playing on an IBM PC in amber colours)

    https://www.youtube....h?v=3y5Zmrr_Mvc

   https://www.bing.com...ex=5&ajaxhist=0

 

* or Commodore / MSX version:

  (you did one already, but a full version of the different sports?)

   https://www.youtube....h?v=2LWnPWQ68yM



#55 Asmusr ONLINE  

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Posted Thu Dec 27, 2018 2:51 PM

OK, thanks for all the suggestions (more than 100), many of which I never heard of before.  :)  I'm closing round 1 now, and will prepare the poll for round 2.



#56 arcadeshopper ONLINE  

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Posted Thu Dec 27, 2018 3:56 PM

Requires a hardware project as well -  for our lazy TI99ers to keep fit !
 
1. Dance Revolution:
    https://www.youtube....h?v=jD7q-_nJNPQ
    Dance revolution - https://www.youtube....h?v=t4iwwpQ5cAU
    and the dance mat via the joystick port (as there are 4 options)?
 
2.  Tour de France
     https://www.youtube....h?v=J0DiFm6s1Rc
     Question: how do we couple a bicycle to the TI-99/4a ?
     
3.  Prop Cycle
     https://www.youtube....h?v=DWyBVh62O-g
     Picture of the arcade setup
    https://www.bing.com...ex=5&ajaxhist=0
 
4. Operation Wolf  (arcade version.  Note there are also commodore, etc. versions) 
    and using Speech synthesizer
    https://www.youtube....h?v=BOy43d9MDKc
    (Machine gun to the joystick port ?)
    see picture here: https://www.arcade-m...hp?game_id=8927
 
5.  Mario Kart (1 and 2 player version)  (Nintendo 64 version)
     > requires a joystick or game controller with more buttons ?)
 
 
non-hardware changes:
 
6. Galaga (all versions) we discussed before 
 
7. Outrun
 
8. MSX type of games
    (e.g. Antartic Adventure)
    https://www.youtube....h?v=RSzQI1Raf0s
 
9   Chuckie Egg
   https://www.youtube....h?v=-vrC_H4XNvc
 
 
10. Decathlon
* Microsoft version (I remember this playing on an IBM PC in amber colours)
    https://www.youtube....h?v=3y5Zmrr_Mvc
   https://www.bing.com...ex=5&ajaxhist=0
 
* or Commodore / MSX version:
  (you did one already, but a full version of the different sports?)
   https://www.youtube....h?v=2LWnPWQ68yM

I own a real prop cycle :)

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#57 urbite OFFLINE  

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Posted Thu Dec 27, 2018 4:29 PM

1. Galaga

2. Gyrus

 

Both of which I have the real thing :grin:



#58 globeron OFFLINE  

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Posted Fri Dec 28, 2018 3:32 AM

And if we run out of ideas, look at YouTube
starcade arcade show, there are many (and in some the episodes TI-99/4A was the prize)

Example of starcade arcade show
https://youtu.be/PefGXowMvDU

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#59 globeron OFFLINE  

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Posted Fri Dec 28, 2018 3:34 AM

1. Galaga
2. Gyrus
 
Both of which I have the real thing :grin:

Have you ever tried Galaga Wars on Android, very addictive: https://play.google....oent.galagawars

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#60 fimbulvetr OFFLINE  

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Posted Fri Dec 28, 2018 4:00 PM

I would love to see Alley Cat on the ti.

#61 Tornadoboy OFFLINE  

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Posted Fri Dec 28, 2018 4:29 PM

My two cents...

 

Arcade:

- Frenzy 

- Crazy Climber

- Exidy games Venture, Mouse Trap, Pepper II and Fire One. 

- Bump 'N' Jump

- Mr. Do and Mr. Do's Castle

- Elevator Action

- Ikari Warriors

- Qix

- Spy Hunter

- Looping

- Demolition Derby (Midway)

 

Other computer / console:

- Rogue (PC Dos)

- Astro Smash (Intellivision)

- Yar's Revenge (Atari 2600)

- Hard Hat Mac (PC)

- Squish'em Sam (Colecovision)

 

Sequels / enhanced versions of existing TI games:

- Slymoids

- Microsurgeon

- Chisholm Trail

- Protector II

 

 



#62 Ksarul OFFLINE  

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Posted Fri Dec 28, 2018 4:52 PM

Oooohhhhhh, Qix. That's one I've always wanted to see on the TI. . .



#63 mizapf ONLINE  

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Posted Fri Dec 28, 2018 5:13 PM

Let's do it on the Geneve with its v9938 LINE command. At least I had this recurring vision. :-)



#64 JB OFFLINE  

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Posted Fri Dec 28, 2018 7:39 PM

Let's do it on the Geneve with its v9938 LINE command. At least I had this recurring vision. :-)

I like this idea.

#65 globeron OFFLINE  

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Posted Mon Dec 31, 2018 2:18 AM

Hi Rasmus,

 

Just a question to port or re-develop a game for the TI-99/4A takes a lot of time I can imagine?

 

(I am not sure because of the TMS9900 9918, etc.) if there is another way to speed up the

porting of games (instead of writing them from ground up) ?

 

Like:

> Is it possible to create a layer in between to run for example MSX roms or Commodore 64 roms

   (like a generic software layer?)

 

> or a compiler from MSX to TI-99/4A, ZX-Spectrum to TI-99/4A, etc. ?

> (but then of course Pyjamarama would not be that nice as how you have coded it now, fantastic quality).

 

> or with the TIPi interface run other systems (MSX, Spectrum) Roms on the TI-99/4a

(no clue if it is possible), but like a kind of adapter/interface or so?

 

 

It is really cool to see these type of applications running on the real TI-99/4A,

(and not hoping to ask the wrong question, but I also ask myself a lot of these games

are available online to play already (and also offline on a RetroPie/Raspberry Pi,

if someone can locate the BIOS and ROMs).

 

For example:  (my kid loves Decathlon and Antartic Adventure, had a lot of fun last night)

(but I am still teaching him the TI-99!)

 

QIX

http://www.freewebar...ade&do=newscore

 

Decathlon - MSX

http://www.jamsx.com/decathlon

 

Antartic Advanture - MSX

http://www.jamsx.com/antadv

 

Galaga

http://www.free80sar....com/galaga.php

 

Galaga88

http://www.tgx16.com/game.php?id=676



#66 Asmusr ONLINE  

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Posted Mon Dec 31, 2018 2:45 AM

Just a question to port or re-develop a game for the TI-99/4A takes a lot of time I can imagine?

 

(I am not sure because of the TMS9900 9918, etc.) if there is another way to speed up the

porting of games (instead of writing them from ground up) ?

 

Yes it takes a lot of time. That's also why it's good to know what games people would like to play on the TI, so your effort is not in vain. 

 

The thing that can really speed up development is the availability of commented data sets (for graphics etc.) and/or commented source code. But there are lots of other factors that determine whether a game port is possible or interesting to do.



#67 globeron OFFLINE  

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Posted Mon Dec 31, 2018 3:17 AM

 

Yes it takes a lot of time. That's also why it's good to know what games people would like to play on the TI, so your effort is not in vain. 

 

The thing that can really speed up development is the availability of commented data sets (for graphics etc.) and/or commented source code. But there are lots of other factors that determine whether a game port is possible or interesting to do.

 

Noted with thanks!  Looking forward what the next one will be!



#68 MueThor OFFLINE  

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Posted Fri Jan 4, 2019 11:30 AM

Dear Asmusr,

 

Wouldn't it be a good idea to primarily realize the game "Blue Max" for the TI? As you surely know, in this case you can use the graphics from the version of this game for the ZX Spectrum.

 

 

Regards 


Edited by MueThor, Fri Jan 4, 2019 11:36 AM.


#69 hhos OFFLINE  

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Posted Mon Jan 7, 2019 5:03 AM

Sinistar

Laser Blaster

 

 

HH



#70 Asmusr ONLINE  

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Posted Mon Jan 7, 2019 12:01 PM

Dear Asmusr,

 

Wouldn't it be a good idea to primarily realize the game "Blue Max" for the TI? As you surely know, in this case you can use the graphics from the version of this game for the ZX Spectrum.

 

 

Regards 

 

I have thought about making an isometric, diagonally scrolling game for a while, but I don't think the Spectrum graphics for Blue Max are very interesting. 



#71 arcadeshopper ONLINE  

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Posted Mon Jan 7, 2019 12:20 PM

 

I have thought about making an isometric, diagonally scrolling game for a while, but I don't think the Spectrum graphics for Blue Max are very interesting. 

 

How bout a crossing dead port :) or crossy road.. i prefer the zombie one tho



#72 FarmerPotato OFFLINE  

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Posted Mon Jan 7, 2019 1:00 PM

I'm not diverting any hours to it, but my head is full of Sequels and Mashups of TI games. 

 

The most famous of these, in an alternate 90s reality, is "Cars and Carcasses and Katamari" in which King Knut Polyoptics tasks you, Munch Man, with pushing a giant ball through a maze, squishing vampires, zombies, and Hoonos, while avoiding gravestones.

 

As you squish more carcasses, the gory ball grows, and your view of the world expands, until you realize you have always been inside a game of Zero Zap. 



#73 Airshack OFFLINE  

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Posted Mon Jan 7, 2019 2:12 PM

Something new and unique to the TI-99/4. Ports are great but is game design dead?



#74 adamantyr OFFLINE  

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Posted Mon Jan 7, 2019 2:25 PM

Something new and unique to the TI-99/4. Ports are great but is game design dead?

 

I try and design my own, rather than do ports. Although my "Gauntlet clone" is hedging the line a bit, but I'm planning on it having differences to make it better in certain areas.



#75 MueThor OFFLINE  

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Posted Mon Jan 7, 2019 2:40 PM

Dear Asmusr,

 

 

I have thought about making an isometric, diagonally scrolling game for a while, but I don't think the Spectrum graphics for Blue Max are very interesting.

It was not meant that you should also take the same coloring for the TI graphics from the Spectrum graphics. As far as I know, the patched coloring of the Spectrum graphics of Blue Max results of a sort of technical restriction for the Spectrum (no hardware sprites?)!? 


Edited by MueThor, Mon Jan 7, 2019 2:53 PM.





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