Thanks for taking the time to review it and provide detailed feedback. It certainly helps improve it!
Below are some comments. I have organized your points and my responses by general subject.
- I love the new laser effect, it's great! The blinking cursors at the margins call my attention adequately, so that I can keep them in my peripheral vision while I concentrate on the action.
- The laser cannons could use a bit of refinement. They are OK (and the lightning bolt symbol suggests their purpose), but I can't help but think that they could look a bit more like a gun, perhaps with a pointy nozzle towards the play-field.
- The blinking could also be refined. Try having them visible for twice as long as invisible.
- Sometimes, if I press the button again after using the laser, it will fire another blast even though the guns disappeared. I do not know if this is a race-condition being missed or if it is on purpose (probably not). Sometimes it just makes the sound twice without a second blast.
On the killer ray effect, I'm glad you enjoyed the upgrades. Tried to make creative use of what's available on GROM, and took inspiration in anime-style beam shots.
Blinking frequency is easy to tune. I'm actually finding that its cadence helps build tension a little bit, kind of like in Astrosmash.
I will give some thought to the laser cannon appearance. Ah, the joys of retro game design: making the most of 8x8 monochromatic bitmaps...
I'm thinking the issue with double shot/sound may be the need for a WAIT somewhere once the button is pressed. Will look into it.
- I don't really get what all the "clicking" is about. It seems much too random and does not seem to align with the enemy nor my own movements.
- The two sound effects that need the most work are the "clicking" (???) and the high-pitched "blip" when the enemy bees hit you.
Sound effects are all "stubs" for now, I've been actually recycling and modifying what I find in several sources, including Oscar's book.
Hopefully those sounds can be improved going forward... (help?)
I'm just not sure which "clicking" you are talking about. Is it the one when you attack a robot?
- I don't understand the moving doorways (or portals, or tunnels, or teleporters, or whatever).
- The collisions with the doorways seems a bit too generous: sometimes I teleport inadvertently when I move close to a wall and aligned with the doorway by just a couple of pixels. Perhaps it'll be better if you needed to be right in front of them.
- The transition through the doorways is a little too abrupt. It would be better if you could smoothly transition off-screen then on-screen on the other side, rather than disappearing completely on one end and reappearing on the other side immediately.
- If the collision with the doorways is too loose, the collision with the power-ups is too narrow. I can't seem to pick them up unless I am absolutely and completely on top of them, and stop there for a few frames. Perhaps they should be consumed the moment you touch them.
There are 6 doors, as you start each level they start all open. Then they start opening in random pairs.
Idea is to provide a quick escape, or to reach enemies more easily.
I get you on the problems reported, I will look into them.
- I like how it taunted me when I died miserably: Yawn!
Glad you liked it! Messages do get more encouraging, but it takes some work to see them
- The interstitial tips screen is very nice. In time, you could work them into cut-scenes, or at the very least, a more interesting billboard with custom fonts and a bit of pizazz.
Yeah, it's very crude at the moment and can certainly be made easier on the eyes.
- The following tip is confusing: "Zombies won't hurt you [yet], when rising." I suppose that means that they won't hurt you while rising, until they are fully risen. If so, perhaps a better turn of phrase would be "Zombies can't hurt you while rising."
- The following tip is confusing: "Only one killer ray shot can be charged simultaneously." The terms "only one" and "simultaneously" are mutually exclusive. Do you mean that you have only one shot at a time?
- I find the following tip offensive: "Killer Bees for Oddysse2 rocks!"
- I once got a tip about "bosses," but I don't think I've seen any. How can I tell?
On the first and second, I meant what you said, thanks. Will fix.
On the third... truth hurts sometimes, but believe it or not, there are cool games besides Intellivision ones
On the forth... that was more of a teaser, you know, to set the internet ON FIRE...lol... Bosses will arrive soon
- The voice phrase in the title screen sounds like "Killer Blees." You may want to adjust your allophones.
KK3, IH, IH, LL, LL, ER1, RR1, BB2, IY, ZZ, ZZ,0
What would you suggest?
- Also, some of the power-ups are hard to understand. Maybe the attract screen should describe them.
There are just 3 powerups really: the lightning bolt (arms killer ray if not already armed), extra speed, and replenish health.
There's mention to them on the "How to play" pages. Anyway, will take another look.
- I love the zombies. Adding zombies to a game always makes it better. Always!
Absolutely. I think the only other Intellivision game with zombies may be Dracula, is that right?
Need to fix this zombielesness issue at once.
- That's it for now. I am enjoying this game, it has lots of promise! Here's my current high-score:
Thanks, glad you are enjoying it! Nice score... but can you do better?