I have so many abandoned projects from up til 1991, that have never been shown outside one or two UG meetings.
The complete catalog of Gadego Software:
Blue Bert - a Q-bert type game with animated cut scenes. Basic, then XB, then XB again, then all Assembly.
Neandro - a Bag Man type game with cavemen and dinos designed by Matt Storm, all assembly.
Cytron Masters clone (Apple II game) bitmap tiles, real time strategy game.
Bubble Plane - actually this one shipped as an A/L game loaded from XB, and as an all A/L 32k cartridge image for Geneve GPL env only. Reviewed in MicroPendium.
AdventureQuest - CRPG in many versions from Basic to XB with A/L support, then all assembly, then Geneve. Roughly Ultima 2 type technology.
Hobbit - replacement for TI-Net BBS, in all assembly with the initial design in C and coded in A/L one subroutine at a time. Never got further than User Login / create a lot of databases.
TE-Free - dumb terminal program demonstrating the Hobbit A/L support library.
Green Watermelon Fractal Hacker - 4A then Geneve Mandelbrot explorer, also animates the set of Cantor sets between any two points. Finished, never published.
Vantage - drawing package for 4A bitmap, according to perspective drafting principles, intended to draw wireframe scenes for 3D dungeons, but from any POV. What I did in Algebra II instead of listening to the lecture. Completed on a Mac some years later.
Countless XB games I abandoned.. I still have all the graphics on paper with colored pencil.
The first three games suffered eventually from the same terrible bug, which I suspect now was the heat death of the TMS9901 in my CC9900.
I have a user ISR hook, but interrupts seem to fire more often than 1/60 sec, and interrupts monopolize all the CPU time and everything goes super slow.
But then I saw the same behavior on TI sidecars. It was beyond my ability to debug.
I dug up AdventureQuest for Chi Friday, but it will remain under wraps until after Adamantyr ships his game, which is far superior.
(The one really cool feature I had was a 2x2 tile, 32x32 pixel dragon that existed on the main world map or a dungeon, where you and everything else are one 16x16 tile).
For now my only project is FORTI-2, which consumed at least 200 hours in 2018.
There.. my brain dump of unfinished software goals from my adolescence... now back to the working world
Edited by FarmerPotato, Thu Jan 3, 2019 12:08 PM.