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The good old Pitfall II.. only a little different !


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#26 TIX OFFLINE  

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Posted Wed Jan 9, 2019 12:50 PM

IMHO the new sprites are better, I just don't like one thing about the animation of the hero - the front-back movement of his head is a bit too exaggerated.

 

 

..its good work and they look nice! I think compared to the original they are better implemented. The only issue I have is that Pitfall Harrys head bobs too and fro so much its a little distracting to me.

 

Regarding Harry himself it was a struggle to rebuild him..

Starting with the existing (1) animation cycle, I have drawn countless frames to end up on what I consider to be the best (2) !

Unfortunately the fixed colored strips didn't allow me to use up and down movement in his stride  :( 

So I scratched that, and I tried to keep his head level while adjusting his running frames accordingly..  finally I end up in cycle (3)

which is in the released xex.

Your comments got me thinking again, so (4) is the final version of Harry with less head movement,

and yes you were right, he looks definitely better !! :-D

 

The animation cycle will be included in the final version of the hack, as soon as I finish the new piranha and ant sprites !

Attached Thumbnails

  • full-ran(Harry-1).gif
  • full-ran(Harry-2).gif
  • full-ran(Harry-3).gif
  • full-ran(Harry-4).gif


#27 Poison OFFLINE  

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Posted Wed Jan 9, 2019 1:20 PM

 

 

 

Regarding Harry himself it was a struggle to rebuild him..

Starting with the existing (1) animation cycle, I have drawn countless frames to end up on what I consider to be the best (2) !

Unfortunately the fixed colored strips didn't allow me to use up and down movement in his stride  :(

So I scratched that, and I tried to keep his head level while adjusting his running frames accordingly..  finally I end up in cycle (3)

which is in the released xex.

Your comments got me thinking again, so (4) is the final version of Harry with less head movement,

and yes you were right, he looks definitely better !! :-D

 

The animation cycle will be included in the final version of the hack, as soon as I finish the new piranha and ant sprites !

2nd is absolute best !!



#28 _The Doctor__ OFFLINE  

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Posted Wed Jan 9, 2019 3:03 PM

thumb nail number 2 is frikken awesome!


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#29 pseudografx ONLINE  

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Posted Wed Jan 9, 2019 3:08 PM

Yeah, #2 is really the best, but as TIX said, the static colours of the sprites make it impossible to do the animations like that. It would require modifying the code to allow colour changes with each animation frame. I think what he came up with is still a pretty nice improvement.



#30 tjlazer OFFLINE  

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Posted Thu Jan 10, 2019 12:06 AM

I say 4, the hat is cool but too much head boppin in 2 and 3.


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#31 sargie OFFLINE  

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Posted Thu Jan 10, 2019 12:15 AM

I think 2 is the best one too!


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#32 Poison OFFLINE  

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Posted Thu Jan 10, 2019 4:24 AM

change hero sprites, add PGs graphic to background, and ? The Best Pitfall game ever made :)



#33 TIX OFFLINE  

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Posted Thu Jan 10, 2019 4:48 AM

change hero sprites, add PGs graphic to background, and ? The Best Pitfall game ever made :)

 

 

YEAH !!



#34 TIX OFFLINE  

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Posted Thu Jan 10, 2019 12:23 PM

There it is, the final version !! ;-)

with final version of Harry's animation,

mc hammer replaced with lost explorer guy,

new piranha fish and fire ant (2nd level).

 

I haven't been able to reach the end of the game to see how the end sequence plays with the new sprites (too hard for me, even with save states.. :( ),

so please someone check this for me..

 

Enjoy !

 

 

Attached Thumbnails

  • lost explorer.JPG

Attached Files



#35 adam1977 OFFLINE  

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Posted Thu Jan 10, 2019 3:03 PM

Thank you very much for all your hard work  :)


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#36 macdlsa OFFLINE  

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Posted Sat Jan 12, 2019 2:41 AM

In "Pitfall II - Adventurer's Edition" (for Atari 8bit computers and 5200 consoles), Harry's mission, after goin'thru the portal at the end of the "standard" levels  06_Pitfall_2_LostLevels_Portal_level2_01.png

, is to collect four main objects:

a rope 10_Pitfall_II_LostLevels_03_rope.png

, a pot 08_Pitfall_II_LostLevels_01_basket.png

, a flute 09_Pitfall_II_LostLevels_02_flute.png

and a SNAKE ENCHANTER 11_Pitfall_II_LostLevels_04_enchanter.png .

Then, he'll have to go to a "particular" place where these collected objects will be combined so that the snake charmer sounds the trumpet making the rope, which is inside the pot, levitate 12_Pitfall_2_LostLevels_END_01.png .

This will allow Harry (with Rhonda, the Raj Diamond and Quicklaw, whose reappear just in time to leave the caverns but we didn't see them since before Harry passed the first-caverns-portal - seems he carried them in one of his pockets ?! :-D ) to reach the upside ground and finish the adventure ! 

13_Pitfall_2_LostLevels_END_02.png  

 

So... the subject you changed the appearance wasn't a lost explorer but a snake charmer !



#37 TIX OFFLINE  

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Posted Sat Jan 12, 2019 4:04 AM

Wow great explanation ! I didn't know all that..

ok I knew about the snake charmer guy, the mc hammer thing was a joke :),

but the flute the pot and the rope are news to me.. also I can see that Rhonda is slightly different in the final sequence, I need to find this frame..

 

Can you take the same screenshots using the new version if its not to much trouble ??

Thanks you.


Edited by TIX, Sat Jan 12, 2019 4:05 AM.


#38 macdlsa OFFLINE  

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Posted Sat Jan 12, 2019 4:32 AM

Sure.

 

Just a few "precisations"...
I'm an "hardcore" Pitfall II fan, since VCS' age, and I also have a WR (MARP, top score with 1cc, 1life) in the FABULOUS Sega's arcade game.
Bt, sincerely, after all of those "big words", the "perfect pattern" (if there ever was one) for the "Lost Levels" of 8bits "Adventurer's Edition" is not clear to me, so that I could reach the rope in an safe (or not too complicated) way. In this particular case, vultures are extremely difficult to avoid because Harry must simultaneously make complicated and extremely precise jumps on the underlying platform, interrupted in several places !

And, my word of hardcore videogamer, this section is one of those shitty bastards for which you risk to throw your console, computer, TV or monitor in the landfill, and this is all spiced by rivers of the most varied and disparate blasphemies...

Well, the first levels takes about 10 minutes to go, but the lost levels are really, really and incredibly difficult... maybe I'll find some time just tomorrow  ;) .



#39 macdlsa OFFLINE  

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Posted Sat Jan 12, 2019 4:46 AM

Here it is some "walkthrough" indications for the shortest routes to grab all the objects (but not all the treasures) :

 

05_Pitfall2_LOST_Level.jpg

 

Regarding the Arcade game I mentioned in my previous post, I'm still disappointed that no one has thought of (re)programming a "Pitfall II Arcade" version for the VCS and/or even Atari 8bits. It would certainly be a kind of "goose with golden eggs"... 

Too bad I'm not able to program anything else than a June seaside vacancy with wife&daughter...  :grin:  
 
PitfallII_Arcade_BOX(Activision).jpg


#40 TIX OFFLINE  

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Posted Sat Jan 12, 2019 6:43 AM

Thanks man,

 

any help in this is greatly appreciated  ;-)

The 1st level is pretty easy, and I have completed it repeatedly during the course of the hack (the extra practice sure helped a lot !)

The 2nd level though is impossibly hard for me and since I haven't found a trained/invisibility version,

I haven't been able to check the new sprites in action and especially the ending :(

 

 

..Too bad I'm not able to program anything else than a June seaside vacancy with wife&daughter...  :grin:

 

:lolblue: :lolblue:

On the other subject,

I would love to participate in "Pitfall II Arcade" version, in any platform, sadly I can only contribute in the sprites design department..

 

p.s. Great cover design !!


Edited by TIX, Sat Jan 12, 2019 7:11 AM.


#41 doctorclu OFFLINE  

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Posted Sat Jan 12, 2019 6:52 AM

There it is, the final version !! ;-)

with final version of Harry's animation,

mc hammer replaced with lost explorer guy,

new piranha fish and fire ant (2nd level).

 

I haven't been able to reach the end of the game to see how the end sequence plays with the new sprites (too hard for me, even with save states.. :( ),

so please someone check this for me..

 

Enjoy !

 

 

 

You know what you be hilarious, change the other guy to the Miner 2049er sprite.  :D



#42 TIX OFFLINE  

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Posted Sat Jan 12, 2019 7:09 AM

Hey doctorclu ! long time, no see !

HAHA I may try that just for laughs :)

any new hacks in your list ?



#43 TIX OFFLINE  

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Posted Sat Jan 12, 2019 7:58 AM

.

Then, he'll have to go to a "particular" place where these collected objects will be combined so that the snake charmer sounds the trumpet making the rope, which is inside the pot, levitate attachicon.gif12_Pitfall_2_LostLevels_END_01.png.

This will allow Harry (with Rhonda, the Raj Diamond and Quicklaw, whose reappear just in time to leave the caverns but we didn't see them since before Harry passed the first-caverns-portal - seems he carried them in one of his pockets ?! :-D )

 

ok news flash (for me anyway ;)),

the whole going up the rope sequence is entirely separate !!

It does not use the existing frames for Harry, Rhonda, Diamond and Quicklaw... so I have got to update those as well..

 

Another more final version coming up !

So macdlsa if you are willing to do this run through of the 2nd (hellishly hard) level, wait for the final final version..

 

Thanks again !



#44 macdlsa OFFLINE  

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Posted Sat Jan 12, 2019 8:49 AM

Too late  ;) ... just finished. I did a 1st level "speed-run", which took me about 10 minutes, and an hour of falls and hxggxds for the lost levels...
Yup, I noticed exactly what you just said: the levitating rope sequence still has original sprites:

 

 

Btw, I took some pic from the game, just to show... 

 

Pitfall2_SpriteHack_01.jpg

Pitfall2_SpriteHack_02.jpg

Pitfall2_SpriteHack_03.jpg

Pitfall2_SpriteHack_04.jpg

Pitfall2_SpriteHack_05.jpg

Pitfall2_SpriteHack_06.jpg

Pitfall2_SpriteHack_07.jpg

Pitfall2_SpriteHack_08.jpg

 

[notes]

I see when Harry is jumping he has no feet  :-o  :_( .

 

 Pitfall2_SpriteHack_00.jpg

 

and, I personally think that the movement of Harry's head is a bit too "goofy" ... perhaps moving it a pixel closer to the center of the body ? 

 

 



#45 pixelmischief OFFLINE  

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Posted Sat Jan 12, 2019 10:35 AM

The animation cycle will be included in the final version of the hack, as soon as I finish the new piranha and ant sprites !

 

#2 is fantastic.  I never liked the stiff, upright run cycle in the originals (I and II).  Yeah, #2 is the clear winner.



#46 Mclaneinc ONLINE  

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Posted Sat Jan 12, 2019 10:50 AM

With Pix here...Didn't see the choices before...Currently he looks like he's a Chicken pecking something :)


Edited by Mclaneinc, Sat Jan 12, 2019 10:51 AM.


#47 ivop OFFLINE  

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Posted Sat Jan 12, 2019 12:03 PM

Number 2 is not possible. If you look carefully, there are lines with two colors. Tix already said so. I'd say number four, but perhaps with the head fixed?



#48 TIX OFFLINE  

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Posted Sat Jan 12, 2019 12:29 PM

Too late  ;) ... just finished. I did a 1st level "speed-run", which took me about 10 minutes, and an hour of falls and hxggxds for the lost levels...
Yup, I noticed exactly what you just said: the levitating rope sequence still has original sprites:


I see when Harry is jumping he has no feet  :-o  :_( .

 

 attachicon.gifPitfall2_SpriteHack_00.jpg

 

and, I personally think that the movement of Harry's head is a bit too "goofy" ... perhaps moving it a pixel closer to the center of the body ? 
 

 

Yeah the feet in the jump frame are gone on purpose, I wanted a long stride, and simply there is no room for feet..

 

have you been using this 'final' version ??  http://atariage.com/...ttach_id=613998

I have already reduced the back and forth movement of the head to only one pixel ! I don't want to make it static.. it will negate all the effect..

 

I will have the last version out (with edited ending sequence) later tonight..



#49 _The Doctor__ OFFLINE  

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Posted Sat Jan 12, 2019 12:41 PM

one pixel is fine provide a thin line is added so the head doesn't detach.. Don't want a headless harry



#50 doctorclu OFFLINE  

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Posted Sat Jan 12, 2019 3:46 PM

Hey doctorclu ! long time, no see !

HAHA I may try that just for laughs :)

any new hacks in your list ?

 

Been playing around with Buck Rogers and having it match the 80s show.  :)   That and the 2600 emulator for the Jaguar release with the Battlestar Galactica hack and a few other playable games.

 

Pretty cool about the levitating rope sequence having the same sprites after you altered the character.  Sounds like a different set of sprites for that which means you can make that more custom for climbing or whatever looks better in that segment.


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