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What have you actually PLAYED tracker for 2019 (Season 12)


carlsson

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Here's the summary for Week 05, running from January 28 - Feb 3. We logged 3153 minutes of eligible play, playing 58 games on a total of 13 systems.

 

Top 10:

 

1. Barnstorming (Atari 2600) - 315 min.

2. Solar Fox (Atari 2600) - 226 min.

3. Jr. Pac-Man (Atari 7800) - 195 min.

4. Ultima IV: Quest for the Avatar (Apple II) - 180 min.

5. Corridor 7 (PC (DOS)) - 170 min.

6. Tail Gator (Game Boy) - 167 min.

7. Tomb Raider II (PlayStation) - 163 min.

8. Splatterhouse 2 (Genesis) - 147 min.

9. Borzork (TI-99/4A) - 120 min.

10. Rampart (Game Boy) - 92 min.

 

Pre-NES top 10:

 

1, Barnstorming (Atari 2600) - 315 min.

2. Solar Fox (Atari 2600) - 226 min.

3. Jr. Pac-Man (Atari 7800) - 195 min.

4. Ultima IV: Quest for the Avatar (Apple II) - 180 min.

5. Borzork (TI-99/4A) - 120 min.

6. Megamania (Atari 2600) - 85 min.

7. Baby Pac-Man [homebrew] (Atari 7800) - 81 min.

7. Kaboom! (Atari 2600) - 81 min.

9. Alien (Atari 2600) - 50 min.

9. Asteroids (Atari 2600) - 50 min.

 

Top 10 systems:

 

1. Atari 2600 (1031)

2. Genesis (348)

3. Game Boy (329)

4. TI-99/4A (279)

5. Atari 7800 (276)

6. PC (DOS) (190)

7. Apple II (180)

8. NES/Famicom (175)

9. PlayStation (163)

10. TG-16/PC Engine (75)

 

As so many times before, this week is dominated by an Activision game but instead of Kaboom! we have Barnstorming in the top on the two individual lists. Together with Solar Fox and others, the 2600 remains the most played system, eerily with the exact amount of minutes as last week!

 

However one difference compared to last week is that we have no new entries to the 1000 Minute Club. There are a few knocking on the door, but who didn't make it all the way this week.

 

Dad has Ultima IV. :)

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Here's the summary for Week 07, running from February 11 - 17. We logged 3257 minutes of eligible play, playing 60 games on a total of 17 systems.

Top 10:

1. Cave Noire (Game Boy) - 447 min.
2. Dungeon Crawl (CoCo 1 & 2) - 315 min.
3. Legends II (TI-99/4A) - 200 min.
4. Solar Fox (Atari 2600) - 196 min.
5. Infiltrate (Atari 2600) - 166 min.
6. Kaboom! (Atari 2600) - 148 min.
7. Kirby's Dream Course (SNES) - 132 min.
8. Legend of Zelda: Link's Awakening (Game Boy) - 122 min.
9. Search for Bigfoot, The (TI-99/4A) - 120 min.
9. Wizard's Doom (TI-99/4A) - 120 min.

Pre-NES top 10:

1. Dungeon Crawl (CoCo 1 & 2) - 315 min.
2. Legends II (TI-99/4A) - 200 min.
3. Solar Fox (Atari 2600) - 196 min.
4. Infiltrate (Atari 2600) - 166 min.
5. Kaboom! (Atari 2600) - 148 min.
6. Search for Bigfoot, The (TI-99/4A) - 120 min.
6. Wizard's Doom (TI-99/4A) - 120 min.
8. Private Eye (Atari 2600) - 60 min.
9. Borzork (TI-99/4A) - 45 min.
9. Mario Bros. (Atari 5200) - 45 min.
9. Old Dark Caves (TI-99/4A) - 45 min.

Top 10 systems:

1. TI-99/4A (680)
2. Atari 2600 (612)
3. Game Boy (569)
4. CoCo 1 & 2 (315)
5. Genesis (244)
6. SNES (177)
7. NES/Famicom (152)
8. Atari Lynx (100)
9. TG-16/PC Engine (95)
10. PlayStation (91)

Three lists, three winners! Cave Noire makes it debut on the tracker by taking the #1 spot, with Dungeon Crawl (which really is for CoCo 2 & 3, but over here we group 1 & 2 together and CoCo 3 separately) in second place. The combined efforts of the TI-99/4(A) community guides it to the top of the systems list.

What about the 1000 Minute Club? The answer is No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No.

 

However as promised, Solar Fox now is the overall all time #3, and with a little more play time on Silent Hunter, the Intellivision homebrew Christmas Carol vs. the Ghost of Christmas Presents might see itself drop from #3 to #5... unless someone wishes to feel Christmas-y in the off-season.

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Top 10:

 

1. Cave Noire (Game Boy) - 447 min.

2. Dungeon Crawl (CoCo 1 & 2) - 315 min.

3. Legends II (TI-99/4A) - 200 min.

 

Three lists, three winners! Cave Noire makes it debut on the tracker by taking the #1 spot, with Dungeon Crawl (which really is for CoCo 2 & 3, but over here we group 1 & 2 together and CoCo 3 separately) in second place. The combined efforts of the TI-99/4(A) community guides it to the top of the systems list.

 

Hey, it's fun to be #1 for the first time in what feels like a while! :) Fun that we've got a Top 3 populated by old-school-ish RPGs -- a roguelike, a dungeon crawler, and a descendant of Phantasie -- and not on the usual platforms for such things.

 

Is Dungeon Crawl really compatible with the CoCo 2 but not CoCo 1? Interesting if so, as only a very few titles have that issue.

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Not entirely sure, I based that comment on what it says on this page:

Tandy Coco2/3 – Dragon 32/64 version:

Name: Dungeon Crawl
Author: Jim & Charlie Gerrie
Platform: Tandy Coco 2/3 – Dragon 32/64


http://rsp.retrocomputacion.com/games-dungeon-crawl-by-jim-gerrie/

 

Exactly what would prevent it to run on a CoCo 1 is beyond me - memory limitations?

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Great, thanks. Generally I wonder if demo and WIP versions need to be distinguished from finished versions, unless the developer(s) in the middle of development radically changes the game but keeps the title.

Yea Super TI Mario Bros he kinda abandoned so it probably will stay a demo unless he decides to return to it. Even then it's a straight forward port of the NES game so the levels it has will always be the first levels.

 

Dungeons of Asgard is really far along so I doubt he'd change it now lol

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Not entirely sure, I based that comment on what it says on this page:

 

 

 

http://rsp.retrocomputacion.com/games-dungeon-crawl-by-jim-gerrie/

 

Exactly what would prevent it to run on a CoCo 1 is beyond me - memory limitations?

Itll work on a CoCo1 as long as it has extended color basic and 64kk

 

Also that link is a different game :o

 

Didn't know there was another game called Dungeon Crawl on CoCo! I guess we should call the one I played Dungeon Crawl 2019 as it's a new Homebrew released this year

Edited by Iwantgames:)
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Game Boy Megalit: 12 min

 

A puzzle game I grabbed off a flea market for € 1.50. Nothing to write home about...

 

Pong 5 min

 

Well, kind of. Last week, I was invited to an official event, where they had a mechanical Pong Coffee Table on display. It is intended to be coin-op, and it looked utterly awesome, with a colourful and futuristic attract mode and a very high quality feel to it. I didn't have a camera with me, but I did grab a flyer. See attached photos. They also had cubic Atari style seats to go with it, which were super-awesome and also felt high-quality.

 

But - and that's a huge "but": the gameplay... the game works magnetically. There seems to be a mechanism under the playfield that moves the bats and the ball (i.e. white blocks) along. The huge heavy paddle wheel feels great at first, but it's extremely laggy, has lots of inertia and feels altogether mushy. The ball doesn't follow a straight line, but does little zig zag movements. Borderline unplayable if you are used to the instant pixel-perfect paddle controls of Pong and the 2600. And certainly not fun.

 

So how does their slogan "Lets bring back the Magic" hold up? Very well - as long as you don't play it. A price point of roughly € 3,500 apiece doesn't help either:

 

https://pinball-universe.de/694-pong-table-classic

 

The seats... now those are tempting, I must say. The price is high, but they really do look and feel great. You can see them if you scroll down the page.

post-34656-0-15621500-1551012523_thumb.jpg

post-34656-0-23099800-1551012549_thumb.jpg

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Apple ][:

Star Blazer - 2 min.


Microbee 32:

Hopper - 10 min.


PC DOS:

Arkanoid II - 5 min.

Scorched Earth - 10 min.

Tetris (Spectrum Holobyte) - 2 min.


Tandy MC-10:

Pac-Man - 4 min.

Space Assault - 4 min.


We arranged another expo, though this time we put full focus on computers - ranging from early 1960s to late 1990s - and imposed a "ban" on Nintendo, Sega, Sony etc. It lead to the attendance dropped in half, but on the other hand the people who came there for the computers seemed pleased and lots more variation among the sellers than otherwise where nearly everyone have piles of grey plastic for sale. Next time around (September) though everything will be back to normal.


This caused me to play a variation of computer games, though only a few minutes on each as a form of extended testing. All times were estimated unlike otherwise when I use a stop watch to keep track of the minutes.

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Here are my times for this past week (February 18th through 24th)...

 

Arcade:

Speak & Rescue - 13 min.

 

Atari 2600:

Chaotic Grill - 13 min.

Mr. Pac-Man (Hack of Ms. Pac-Man) - 3 min.

 

Atari 7800:

Astro Blaster - 9 min.

K.C. Munchkin - 3 min.

 

I tried a new build of Chaotic Grill which was released earlier this week. Then it was a few Pac-Man games, this time K.C. Munchkin on the Atari 7800 and Mr. Pacman, which is a hack of the Atari 2600 version of Ms. Pac-Man. Sadly, it's not perfect, most of all it got stuck in an endless look at the end of the first maze, which is why I only played it for 3 minutes.

 

In the Baby Pac-Man thread, someone posted something about another Pac-Man pinball machine by Bally which he thought would be easy to port to the Atari 7800 as well. I knew a bit better and also pointed out the speech output of that machine, questioning how that could be done on the 7800, and it was answered with the posting of one of Bob's earlier games, Astro Blaster, which does have speech, so I tried it out. After that I remembered another arcade game with speech, Speak & Rescue, which I tried as well.

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My times for the week:

 

NES:
Contra - 8 min.
Super Mario Bros. - 12 min.
Famicom Disk System:
Konamic Tennis - 12 min.
Game Boy:
Astro Rabby - 1 min.
Cave Noire - 759 min.
Beat Cave Noire 100%, getting a second, superior ending by winning the master-level scenario in each dungeon type.
Otherwise, I got a RetroTink 2X, and tried some NES/FDS games out on it. It plays very nicely with my HDTV, which has very low display/input lag (26.5 ms), and since the RetroTink 2X has essentially zero lag, I can now play action games on my household's flatscreen quite happily.
(Confusingly, my TV does have about 60ms of additional audio lag, and it was only thanks to this post that I realized the audio lag was a totally separate number from the display lag, and that the two are out of sync. That was easily fixed by routing my AV switcher's audio directly to my stereo system.)
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Times for the week are:

Atari 2600

 

Bank Heist. 16 mins for HSC

Infiltrate 136 mins for HSC

Private Eye 54 mins for HSC

Solar Fox 150 mins for HSC.

 

The three high score games were fun. I got a little carried away playing Infiltrate. 3rd place for week I think.

post-40881-0-29641100-1551070838_thumb.jpeg

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Classic Mac OS:

 

Age of Empires 2 (210 minutes)

Gahan Wilson's Haunted House (30 minutes)

Lemmings (40 minutes)

Oh No! More Lemmings! (30 minutes)

Sim City 2000 (240 minutes)

Spectre (10 minutes)

Spin Doctor (15 minutes)

Star Trek TNG *Officer's Review* (10 minutes)

 

 

Yep... got me an OS9 machine up and running this weekend. :)

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I've been feeling a lot better today than I have the past couple Mondays, so it's time for a two week wrap-up post!


Last Week

 

T50R6D8.jpg

 

 

Game Boy
The Legend of Zelda: Link's Awakening - 122 minutes

PlayStation
Tomb Raider II - 91 minutes

Sega Genesis
After Burner II (Emulated on Nintendo Wii) - 15 minutes
Arrow Flash (Emulated on Nintendo Wii) - 14 minutes
Burning Force (Emulated on Nintendo Wii) - 51 minutes
Galaxy Force II - 23 minutes
M.U.S.H.A. (Emulated on Nintendo Wii) - 28 minutes
Sol-Deace (Emulated on Nintendo Wii) - 10 minutes
Space Harrier II (Emulated on Nintendo Wii) - 4 minutes
Super Thunder Blade - 15 minutes
Task Force Harrier EX (Emulated on Nintendo Wii) - 39 minutes
Vapor Trail (Emulated on Nintendo Wii) - 30 minutes
Wings of Wor (Emulated on Nintendo Wii) - 15 minutes

Sega Master System
Space Harrier (Emulated on Nintendo Wii) - 5 minutes

Super Nintendo (Emulated on Nintendo Wii)
Kirby's Dream Course - 132 minutes


Total Video Game Play Time This Week
594 minutes (9 hours 54 minutes) [594 minutes eligible]

Individual System Play Times This Week
Sega Genesis: 244 minutes
Super Nintendo: 132 minutes
Game Boy: 122 minutes
PlayStation: 91 minutes
Sega Master System: 5 minutes

 


This Week

 

pd4RWmj.jpg

 

JdwbW54.jpg

 

 

Ineligible

DOOM (Nintendo Switch) - 849 minutes

NES
Twin Cobra (Emulated on Nintendo Wii) - 10 minutes

Game Boy
The Legend of Zelda: Link's Awakening - 77 minutes

PlayStation
Quake II - 144 minutes

Sega Genesis
Battle Squadron (Emulated on Nintendo Wii) - 8 minutes
Raiden Trad - 95 minutes
Twin Cobra (Emulated on Nintendo Wii) - 110 minutes


Total Video Game Play Time This Week
1,293 minutes (21 hours 33 minutes) [444 minutes eligible]

Individual System Play Times This Week
Nintendo Switch - 849 minutes
Sega Genesis - 213 minutes
PlayStation - 144 minutes
Game Boy - 77 minutes
NES - 10 minutes

 

 

 

Both last week and this week were pretty busy weeks for gaming around here. Over the last couple weeks I finished up my yearly play through of The Legend of Zelda: Link's Awakening and the misses finally beat Tomb Raider II after having been playing it off and on since the start of the new year. In between our respective games we also played quite a few shoot 'em up games for the Sega Genesis via emulation, a few being old favorites but the majority were ones neither of us had ever played before. Most of them didn't feel worth spending the money on physical copies of (especially considering how expensive most shmups have gotten these days), but Vapor Trail and Task Force Harrier EX definitely jumped out at me as worthwhile games to keep an eye out for. I'd also be interested in getting a reproduction copy of M.U.S.H.A., but $200 for an authentic original cartridge is totally out of the question.

Wrapping up last week, we also spent a fair bit of time playing Kirby's Dream Course for the SNES (via emulation once again) together on Valentine's Day which was just a ton of fun. We played three games in all and the misses won 2 out of 3, but we're going to have to do a rematch at some point in the not too distant future for sure. With last week behind us, this week turned out to be a pretty darn exciting one gaming wise. The misses started in on Quake II on the PlayStation and I got one heck of a present for my birthday this past monday that kept me busy all week.

The present in question was a brand new Nintendo Switch with a travel case and copies of my two most wanted games, DOOM and Sonic Mania Plus, along with a $35 eShop gift card that came bundled in with the system. I used the gift card to download Night in the Woods and Dust: An Elysian Tail, both of which I'm really looking forward to playing, but for my first game on the system I decided to play through DOOM. I had played and beaten DOOM once already on the Xbox One during the short time that I owned one last year, and I can safely say that DOOM on the Switch plays every bit as well as the Xbox One version! In portable mode the graphics do look a little lower resolution and slightly blurrier than I remember them being on the Xbox, but when the system is docked and the game is being played on the big screen it looks every bit as good as I remember the Xbox version looking.

I logged around 17 hours in DOOM in this past week and I've still got probably another 5 or 6 hours left to go, but I'm in no rush since I've been having such a marvelous time playing it. The Switch is wonderfully comfortable to play in both handheld and docked modes, and I've been enjoying each mode fairly equally. I had no idea just how convenient it was going to be to be able to play my games on the big screen then take them on the go whenever someone else in the household wanted to watch TV or in the wee hours of the morning when everyone else is sleeping. That versatility led to me being able to spend a lot more time than usual gaming this past week, and it's a feature of the Switch that I'm sure I'm going to go enjoy having for many years to come.

Looking ahead to next week the misses plans on continuing her play through of Quake II and for my gaming plans I'll be finishing up DOOM then probably starting in on either Sonic Mania Plus or Night in the Woods next. I'm not sure exactly which yet, but I am sure that I'll be logging quite a bit of Switch time for the modern gaming tracker next week. Until then, and as always, best wishes and happy gaming to you and yours! :)

Edited by Jin
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I've been feeling a lot better today than I have the past couple Mondays, so it's time for a two week wrap-up post!

 

 

Last Week

 

T50R6D8.jpg

 

 

 

 

This Week

 

pd4RWmj.jpg

 

JdwbW54.jpg

 

 

Ineligible

DOOM (Nintendo Switch) - 849 minutes

 

NES

Twin Cobra (Emulated on Nintendo Wii) - 10 minutes

 

Game Boy

The Legend of Zelda: Link's Awakening - 77 minutes

 

PlayStation

Quake II - 144 minutes

 

Sega Genesis

Battle Squadron (Emulated on Nintendo Wii) - 8 minutes

Raiden Trad - 95 minutes

Twin Cobra (Emulated on Nintendo Wii) - 110 minutes

 

 

Total Video Game Play Time This Week

1,293 minutes (21 hours 33 minutes) [444 minutes eligible]

 

Individual System Play Times This Week

Nintendo Switch - 849 minutes

Sega Genesis - 213 minutes

PlayStation - 144 minutes

Game Boy - 77 minutes

NES - 10 minutes

 

 

 

Both last week and this week were pretty busy weeks for gaming around here. Over the last couple weeks I finished up my yearly play through of The Legend of Zelda: Link's Awakening and the misses finally beat Tomb Raider II after having been playing it off and on since the start of the new year. In between our respective games we also played quite a few shoot 'em up games for the Sega Genesis via emulation, a few being old favorites but the majority were ones neither of us had ever played before. Most of them didn't feel worth spending the money on physical copies of (especially considering how expensive most shmups have gotten these days), but Vapor Trail and Task Force Harrier EX definitely jumped out at me as worthwhile games to keep an eye out for. I'd also be interested in getting a reproduction copy of M.U.S.H.A., but $200 for an authentic original cartridge is totally out of the question.

 

Wrapping up last week, we also spent a fair bit of time playing Kirby's Dream Course for the SNES (via emulation once again) together on Valentine's Day which was just a ton of fun. We played three games in all and the misses won 2 out of 3, but we're going to have to do a rematch at some point in the not too distant future for sure. With last week behind us, this week turned out to be a pretty darn exciting one gaming wise. The misses started in on Quake II on the PlayStation and I got one heck of a present for my birthday this past monday that kept me busy all week.

 

The present in question was a brand new Nintendo Switch with a travel case and copies of my two most wanted games, DOOM and Sonic Mania Plus, along with a $35 eShop gift card that came bundled in with the system. I used the gift card to download Night in the Woods and Dust: An Elysian Tail, both of which I'm really looking forward to playing, but for my first game on the system I decided to play through DOOM. I had played and beaten DOOM once already on the Xbox One during the short time that I owned one last year, and I can safely say that DOOM on the Switch plays every bit as well as the Xbox One version! In portable mode the graphics do look a little lower resolution and slightly blurrier than I remember them being on the Xbox, but when the system is docked and the game is being played on the big screen it looks every bit as good as I remember the Xbox version looking.

 

I logged around 17 hours in DOOM in this past week and I've still got probably another 5 or 6 hours left to go, but I'm in no rush since I've been having such a marvelous time playing it. The Switch is wonderfully comfortable to play in both handheld and docked modes, and I've been enjoying each mode fairly equally. I had no idea just how convenient it was going to be to be able to play my games on the big screen then take them on the go whenever someone else in the household wanted to watch TV or in the wee hours of the morning when everyone else is sleeping. That versatility led to me being able to spend a lot more time than usual gaming this past week, and it's a feature of the Switch that I'm sure I'm going to go enjoy having for many years to come.

 

Looking ahead to next week the misses plans on continuing her play through of Quake II and for my gaming plans I'll be finishing up DOOM then probably starting in on either Sonic Mania Plus or Night in the Woods next. I'm not sure exactly which yet, but I am sure that I'll be logging quite a bit of Switch time for the modern gaming tracker next week. Until then, and as always, best wishes and happy gaming to you and yours! :)

Twin Cobra was the 2nd vertical shmup I bought for the Genesis.

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Twin Cobra was the 2nd vertical shmup I bought for the Genesis.

I'm so sorry. :lol: I really wanted to like Twin Cobra but the Genesis port is just insanely, unfairly difficult. Even on Easy difficulty it's way harder than the original arcade version and just mercilessly kicks my butt every time. I do like the NES port of Twin Cobra though, since the difficulty level in that one is much more reasonable and closer to the arcade original.

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