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EDIT: BREAKOUT 2000 SEQUEL RELEASED!

Download the sequel for the SuperCharger from the Atari 2600 forum thread BREAKOUT 2002 LASERBEAMS NTSC

 

Improvements: More action, a score, a level indicator and a goal - make it to the playable treasure room ending scene on level 10!

 

For Zero or more Players!

 

CPU plays both characters, players can join in any time!

Camera follows the Ball and only the Ball has Laserbeams, the Atari Logo is much harder to play, like Tails. 

Characters can perform a forward roll through any contiguous line of bricks, also influenced by the Sonic series.

LASERBEAMS controls are reversed, button conserves the Laser because who doesn't want to use it all the time? ?

The Logo can only be Killed with a Direct Hit, similarly a glancing blow from the Logo is non-fatal; it must nail the Ball head on.

Additional cool game tunes and musical effects, I'm planning to post the BASIC source code on the programming forum to share the techniques. 

 

Have fun, have a ball! :cool: :lol: ;)

 

Comments and questions welcome! :)

 

Older version below with support for the Flashback Portable, haven't recompiled a version of the new one yet.

 

BREAKOUT2000_V2_SuperCharger.bin

BREAKOUT2000_v2_AFP.bin

(Slight difference - the SuperCharger version can reach the top row)

SuperCharger audio file: BREAKOUT2000_V2_SuperCharger.wav

Edited by Mr SQL
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Um, are you supposed to be able to play this? Joystick doesn't seem to do anything...

 

Yes, but you are the Ball and not the paddle. You are always bouncing around but you have full control. Player 2 is another story and must fight to stay on camera (Player1, can also shoot Player2 with the Laser).

 

You play as the Ball because this is an 8-way scrolling Breakout so regular breakout gameplay won't work at all; I have previously written an 8-way scrolling Breakout where you do play traditionally as the paddle, but it was neary impossible to hit the Ball because you can't see your Paddle to position it quickly enough when it comes into view, the physics didn't work.

 

I'll see if I can find it and post it here so we can compare and see. Another problem using a paddle was where to place it? It only had one so I put it on the side, that concept might have worked better with 4 much larger paddles but I think I would have to slow it down...

 

Found it, see what you think:

 

This has a demo and an unfinished breakout style game; the demo scrolls horizontally and diagonally a few times and then starts breaking out, pressing the fire button will scroll a "Eady Player One!" banner and then start the game; the camera initially follows the paddle but once you launch the ball it follows the ball, making it very difficult to hit the ball with the paddle when it scrolls diagonally/vertically and you have to find it - this game will be changed so that it only scrolls horizontally (no vertical/diagonal scrolling), so that it will be fun icon_smile.gif

 

That idea worked pretty well btw, the sideways breakout is here and it is fun!

 

Wow, that was misleading but interesting.

 

Thanks! I think WallBall is a much closer BREAKOUT2000 port.

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We'll be featuring Breakout 2000 on the ZeroPage Homebrew stream this tomorrow (Friday) on Twitch at 12PM PT/3PM ET! Hope everyone can tune in to watch us play!

Twitch Stream: https://www.twitch.t...ropagehomebrew/

Games on Friday:
- Ms Galactopus (2018 WIP) by KaeruYojimbo
- Breakout 2000 (2019) by Mr SQL
- Dot (Minigames) (2013 WIP) by seemo

 

EDIT: Link to archive of livestream

 

Edited by cimmerian
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We'll be featuring Breakout 2000 on the ZeroPage Homebrew stream this tomorrow (Friday) on Twitch at 12PM PT/3PM ET! Hope everyone can tune in to watch us play!

 

Twitch Stream: https://www.twitch.t...ropagehomebrew/

 

Games on Friday:

- Ms Galactopus (2018 WIP) by KaeruYojimbo

- Breakout 2000 (2019) by Mr SQL

- Dot (Minigames) (2013 WIP) by seemo

 

attachicon.gif20190111-Let's Play.jpg

 

Awesome show, glad you liked BREAKOUT 2000! :)

 

Regarding Darcy's observafion it's on a timer - it is not but only 75% of the bricks need to be cleared to advance to the next level. This was done to keep the game interesting because even in regular BREAKOUT getting that last few bricks can be monotonous! Even BREAKANOID which is probably the closest of my breakout ports to the classic has this feature.

 

Also saw the commentary during the live feed - KC Monster Maze was the game with the binary score!

 

I liked Galactopus and particularly the last game which had a fantastic soundtrack and incredible gameplay elements taking the Fairchild classic to the next level with a growing monolith that you build.

 

Where can I download the ROM?

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  • 8 months later...

BREAKOUT 2000 SEQUEL RELEASED!

Improvements: More action, a score, a level indicator and a goal - make it to the playable treasure room ending scene on level 10!

 

For Zero or more Players!

 

CPU plays both characters, players can join in any time!

Camera follows the Ball and only the Ball has Laserbeams, the Atari Logo is much harder to play, like Tails. 

Characters can perform a forward roll through any contiguous line of bricks, also influenced by the Sonic series.

LASERBEAMS controls are reversed, button conserves the Laser because who doesn't want to use it all the time? ?

The Logo can only be Killed with a Direct Hit, similarly a glancing blow from the Logo is non-fatal; it must nail the Ball head on.

Additional cool game tunes and musical effects, I'm planning to post the BASIC source code on the programming forum to share the techniques. 

 

 

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