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Bit Quest II new homebrew!

Atari 2600 bitquest batari homebrew dpc+

33 replies to this topic

#26 metalbabble OFFLINE  

metalbabble

    Space Invader

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  • 41 posts
  • Location:Rhode Island, USA

Posted Mon Jan 14, 2019 7:05 PM

Can't go through walls any more, woohoo! Thanks for the quick update!

 

The next time I play it will be on the show on Wednesday, I'll be ready for some more bug hunting. ;-)

 

 

Sweet, looking forward to the show! Thanks again!



#27 cimmerian ONLINE  

cimmerian

    Moonsweeper

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  • Location:Vancouver Canada

Posted Tue Jan 15, 2019 2:32 PM

We'll be featuring Bit Quest II on the ZeroPage Homebrew Twitch stream tomorrow (Wednesday) at 11AM PT/2PM ET! Hope everyone can tune in to watch us play!

Twitch Stream: https://www.twitch.t...ropagehomebrew/

Featured Games:
Tower of Rubble (mksmith) (2019 WIP) by mksmith

Marble Craze (2017 Trak-Ball Hack) by Thomas Jentzsch

Color Gotcha (2016 WIP) by LS_Dracon

Bit Quest II (2019 WIP) by metalbabble

 

EDIT: Here's the video of the livestream!

 


Edited by cimmerian, Thu Jan 17, 2019 3:07 PM.


#28 metalbabble OFFLINE  

metalbabble

    Space Invader

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  • Location:Rhode Island, USA

Posted Wed Jan 16, 2019 8:38 PM

Couple of little tidBITs...

 

First off, thanks Zero Page HomeBrew for the awesome stream today - all four homebrews you played were a lot of fun to watch. That marble craze game has some awesome music. Tower of Rubble and Color Gotcha look wicked fun too. Oh, and find any Tolken influence in Bit Quest II? :)

 

Ok so, in terms of Bit Quest II, I just updated the game to 1.4, the key new additions are:

  • Optimized some of the sub screen / map screen code. (Probably not really noticeable, but it gave me more room to work)
  • Full color manual instead of just a text file. I still need to do a proper map, when I get to that I'll include it in this manual.
  • ACHIEVEMENTS! I've added 3 achievements into the game. The ending will show up to 3 crowns: 1 for each achievement. The achievements are: taking no damage, finding all of the dungeon items (3 hearts, 4 keys), and completing the game by only traversing through a minimal amount of screens. (160 for the time being) Believe it or not, it's possible to get all 3.

At this point I have a couple of more things I want to add. There's still some optimization to do, and I have the idea of adding in one more character power-up / upgrade.

 

Download is still here

 

Enjoy!



#29 mksmith OFFLINE  

mksmith

    Space Invader

  • 37 posts
  • Location:Melbourne, Australia

Posted Wed Jan 16, 2019 9:41 PM

Looks great metalbabble - will have a game of this soon!



#30 cimmerian ONLINE  

cimmerian

    Moonsweeper

  • 472 posts
  • Location:Vancouver Canada

Posted Thu Jan 17, 2019 12:57 AM

You're very welcome, it was a ton of fun to play on the stream! Aerlan applied all his dungeon crawling skills to the game and had a blast finishing it. :-) I'll definitely have to play it next time on the stream.

 

Looks like you have some great add-ons to the game in the update below and in the future, can't wait to stream it again on a show later in the year!

 

Couple of little tidBITs...

 

First off, thanks Zero Page HomeBrew for the awesome stream today - all four homebrews you played were a lot of fun to watch. That marble craze game has some awesome music. Tower of Rubble and Color Gotcha look wicked fun too. Oh, and find any Tolken influence in Bit Quest II? icon_smile.gif

 

Ok so, in terms of Bit Quest II, I just updated the game to 1.4, the key new additions are:

  • Optimized some of the sub screen / map screen code. (Probably not really noticeable, but it gave me more room to work)
  • Full color manual instead of just a text file. I still need to do a proper map, when I get to that I'll include it in this manual.
  • ACHIEVEMENTS! I've added 3 achievements into the game. The ending will show up to 3 crowns: 1 for each achievement. The achievements are: taking no damage, finding all of the dungeon items (3 hearts, 4 keys), and completing the game by only traversing through a minimal amount of screens. (160 for the time being) Believe it or not, it's possible to get all 3.

At this point I have a couple of more things I want to add. There's still some optimization to do, and I have the idea of adding in one more character power-up / upgrade.

 

Download is still here

 

Enjoy!



#31 KaeruYojimbo OFFLINE  

KaeruYojimbo

    Stargunner

  • 1,725 posts
  • Location:Portland, OR

Posted Thu Jan 17, 2019 11:20 AM

This is a fun game. After finishing it on B difficulty, I switched to A but didn't really notice any difference in the enemy behavior, at least not in the couple of dungeons I played. What is the difference between the B and A settings?



#32 metalbabble OFFLINE  

metalbabble

    Space Invader

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  • 41 posts
  • Location:Rhode Island, USA

Posted Thu Jan 17, 2019 12:46 PM

This is a fun game. After finishing it on B difficulty, I switched to A but didn't really notice any difference in the enemy behavior, at least not in the couple of dungeons I played. What is the difference between the B and A settings?

 

It's super-minor; The last boss takes extra hits, and the enemies that can shoot will shoot more frequently. That's basically it... Thanks for giving it a whirl!



#33 KaeruYojimbo OFFLINE  

KaeruYojimbo

    Stargunner

  • 1,725 posts
  • Location:Portland, OR

Posted Fri Jan 18, 2019 11:53 AM

Posted this over at Old School Gamer Magazine

 

https://www.oldschoo...the-atari-2600/



#34 metalbabble OFFLINE  

metalbabble

    Space Invader

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  • Location:Rhode Island, USA

Posted Sat Jan 19, 2019 7:58 AM

Posted this over at Old School Gamer Magazine

 

https://www.oldschoo...the-atari-2600/

Cool, that's great - thanks! 







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