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Batari Basic and the Standard Kernel Sprite Bank


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#1 EvoMikeUK OFFLINE  

EvoMikeUK

    Star Raider

  • 85 posts

Posted Tue Jan 15, 2019 8:46 AM

Hi All,

Does anyone know the most efficient way to store sprite and colour data using the standard kernel?
 

The standard kernel sticks it all in the last bank, limiting to 4k.
 

I would like any tips on how you make this 4k work hardest, or.... increase to 8k?

I want a LOT of sprites and colour data.



#2 mksmith OFFLINE  

mksmith

    Star Raider

  • 68 posts
  • Location:Melbourne, Australia

Posted Thu Jan 17, 2019 4:26 PM

Hi EvoMikeUk,

 

This might be of assistance to you:

http://atariage.com/...e-larger-sprite

 

I've used a similar process for my Tower of Rubble conversion (though for DPC+ which is slightly different in how you access the player pointers) - I've got 60 frames for the player.


Edited by mksmith, Thu Jan 17, 2019 4:26 PM.





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