ivop Posted January 15, 2019 Share Posted January 15, 2019 Hi, Already asked the question in the '2048' thread, but to avoid it being buried there (lots of replies about other stuff), I thought I'd start a separate thread. So, has any Merge 3 game been made for the Atari 8-bit or any other 8-bit system? Think Candy Crush, not Merge Planes, which, if you look closely, is basically 2048 all over again. Regards, Ivo Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted January 15, 2019 Share Posted January 15, 2019 How about the fantastic Jewel Bits 1 Quote Link to comment Share on other sites More sharing options...
pseudografx Posted January 15, 2019 Share Posted January 15, 2019 Our own Swapz come to mind, and also Jewel Bits by Mario Caillahuz. Also h3x0r Deluxe has the same concept. The most recent implementation is Toy'Swap. 2 Quote Link to comment Share on other sites More sharing options...
ivop Posted January 15, 2019 Author Share Posted January 15, 2019 Thanks! I wasn't aware of any of these games. Some are better than others, but I think they all suffer from the fact that the different tiles are pretty hard to distinguish. Toy'Swap is my favorite. Quote Link to comment Share on other sites More sharing options...
+skr Posted January 15, 2019 Share Posted January 15, 2019 https://xxl.atari.pl/games/flowers-mania/ 2 Quote Link to comment Share on other sites More sharing options...
dmsc Posted January 19, 2019 Share Posted January 19, 2019 Hi! So, has any Merge 3 game been made for the Atari 8-bit or any other 8-bit system? There is also my Turbo-Basic ten-liner, "joyas", http://atariage.com/forums/topic/221948-basic-ten-liners-contest-2014/?p=2975461 I just ported it to FastBasic (removed the gotos, used DATAs, and replaced the "INSTR$" with a for-loop), it is much faster now and has some minor additions, here is the source and compiled XEX. joyas.bas joyas.xex 4 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted January 19, 2019 Share Posted January 19, 2019 There is also my Turbo-Basic ten-liner, "joyas", http://atariage.com/forums/topic/221948-basic-ten-liners-contest-2014/?p=2975461 I just ported it to FastBasic (removed the gotos, used DATAs, and replaced the "INSTR$" with a for-loop), it is much faster now and has some minor additions, here is the source and compiled XEX. Nice little game. I like. You should reset attract mode at some appropriate place though. Quote Link to comment Share on other sites More sharing options...
dmsc Posted January 19, 2019 Share Posted January 19, 2019 Hi! Nice little game. I like. You should reset attract mode at some appropriate place though. Done. Attached new source and XEX. joyas.xex joyas.bas 4 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted January 19, 2019 Share Posted January 19, 2019 Thank you! Quote Link to comment Share on other sites More sharing options...
+MrFish Posted January 20, 2019 Share Posted January 20, 2019 I did a couple little hacks of your game. joyas hack 4.xex joyas hack 5.xex 2 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted January 20, 2019 Share Posted January 20, 2019 Here's another one that matches the small set with the big set a little more closely. joyas hack 4a.xex 1 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted January 20, 2019 Share Posted January 20, 2019 thinking adding a little dithering on the red circles would be nice effect.. Quote Link to comment Share on other sites More sharing options...
dmsc Posted January 20, 2019 Share Posted January 20, 2019 Hi! Here's another one that matches the small set with the big set a little more closely. joyas hack 4a.xex joyashack4a.png Thanks!!, I'm not very good a drawing pixel art I changed the side walls to two different chars, so they don't use the same character as the cursor and the two lines are the same color, attached is the new source and compiled: Can I upload your modifications to the github source? joyas.xex joyas.bas 2 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted January 20, 2019 Share Posted January 20, 2019 Hi! Thanks!!, I'm not very good a drawing pixel art I changed the side walls to two different chars, so they don't use the same character as the cursor and the two lines are the same color, attached is the new source and compiled: Screenshot from 2019-01-20 11-52-18.png Can I upload your modifications to the github source? Hi, yeah, it gave me something to do yesterday -- besides shoveling snow (big snow storm here yesterday, and still snowing this morning). I was gonna ask you to do that (border character). Thanks, now I can hack around on that. Sure, go ahead and add it to the source. BTW, the change to reset attract mode isn't in the best spot. Reason being, you have to make a selection and move a piece before it gets cleared, which can be under very weird and hard to distinguish color combinations. Better to link the change to some part of the joystick/cursor movement routines instead. Quote Link to comment Share on other sites More sharing options...
dmsc Posted January 20, 2019 Share Posted January 20, 2019 Hi! Hi, yeah, it gave me something to do yesterday -- besides shoveling snow (big snow storm here yesterday, and still snowing this morning). I was gonna ask you to do that (border character). Thanks, now I can hack around on that. Sure, go ahead and add it to the source. BTW, the change to reset attract mode isn't in the best spot. Reason being, you have to make a selection and move a piece before it gets cleared, which can be under very weird and hard to distinguish color combinations. Better to link the change to some part of the joystick/cursor movement routines instead. Yes, I already changed it, now it is inside the "MoveCursor" proc, so it reset any time you move the joystick. I will wait for any modification to the borders and upload the source Have fun! 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted January 20, 2019 Share Posted January 20, 2019 Here are some patterns. joyas 6.xex joyas 6i.xex joyas 6j.xex Also, we can get something like this fairly easily. Since the side patterns for these really only require one character (each since I've mirrored them here), we'd just need 3 more, one for the bottom, and one for each of the two corners. 3 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted January 20, 2019 Share Posted January 20, 2019 I thought of some more work for you to do. Shouldn't the pieces explode in their own color? Right now, all explosions are red. Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted January 20, 2019 Share Posted January 20, 2019 perhaps their color with red accents? Quote Link to comment Share on other sites More sharing options...
+MrFish Posted January 20, 2019 Share Posted January 20, 2019 (edited) perhaps their color with red accents? Cannot: notice how this is single color per character mode? Edited January 20, 2019 by MrFish Quote Link to comment Share on other sites More sharing options...
+MrFish Posted January 20, 2019 Share Posted January 20, 2019 Two more ideas for a full border with the squiggly pattern. Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted January 20, 2019 Share Posted January 20, 2019 No space between chars? The borders are single chars? Didn't look at it that closely.. Quote Link to comment Share on other sites More sharing options...
+MrFish Posted January 20, 2019 Share Posted January 20, 2019 This is Antic Mode 7 (BASIC Mode 2). No reason why it couldn't be multicolor character mode, but I'm just working with the mode he's got it in. It's kind of an interesting challenge, making pieces out of a single color only; and this mode has it's own little bit of charm. The recent "Tensor" game was done in this mode as well. 1 Quote Link to comment Share on other sites More sharing options...
dmsc Posted January 20, 2019 Share Posted January 20, 2019 Hi! This is Antic Mode 7 (BASIC Mode 2). No reason why it couldn't be multicolor character mode, but I'm just working with the mode he's got it in. It's kind of an interesting challenge, making pieces out of a single color only; and this mode has it's own little bit of charm. The recent "Tensor" game was done in this mode as well. Here is the last source and XEX, with the border and the explosions in the color of the piece. I also like this mode because it makes the game a lot simpler, and I like single colored pieces, I think they stand a lot more. For a simple BASIC game, I think it is a great demonstration of what you can do with little code. joyas.bas joyas.xex 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted January 21, 2019 Share Posted January 21, 2019 (edited) Here is the last source and XEX, with the border and the explosions in the color of the piece. Nice... not too much work, I think. I also like this mode because it makes the game a lot simpler, and I like single colored pieces, I think they stand a lot more. For a simple BASIC game, I think it is a great demonstration of what you can do with little code. Yes, they're very distinguishable in a single color. It's a great little bit of code for a ten liner + a little more. The only thing about colors for a game like this is that you run out and have to start recycling after 4; not too difficult for 6 pieces, if you make them look different enough, though. The default colors look nice on NTSC, but they're not so great on PAL. Maybe you'd like to set up a table for PAL? (more work ) Here are a couple with some of the other patterns hacked in. joyas7.xex joyas7a.xex Edited January 21, 2019 by MrFish Quote Link to comment Share on other sites More sharing options...
+MrFish Posted January 21, 2019 Share Posted January 21, 2019 (edited) BTW, matching colors between NTSC and PAL is pretty simple in most cases. For instance, if you have the blue color $94 in NTSC, you would just set it to $84 for PAL; and just about all other colors follow the same pattern. In some cases the PAL color may look better by decreasing the luminance value. So for that blue, it may look better to use $82 rather than $84. But for quick and dirty, the above is always more than fine enough. [Edit: the exceptions to the above rule are the white/gray/black spectrum, which is always the same value on both systems, and then I think the browns have to be handled as a special case sometimes (most times?).] Edited January 21, 2019 by MrFish Quote Link to comment Share on other sites More sharing options...
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