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Merge 3 Games


ivop

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Hi,

 

Already asked the question in the '2048' thread, but to avoid it being buried there (lots of replies about other stuff), I thought I'd start a separate thread.

 

So, has any Merge 3 game been made for the Atari 8-bit or any other 8-bit system? Think Candy Crush, not Merge Planes, which, if you look closely, is basically 2048 all over again.

 

Regards,

Ivo

 

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Hi!

 

So, has any Merge 3 game been made for the Atari 8-bit or any other 8-bit system?

There is also my Turbo-Basic ten-liner, "joyas", http://atariage.com/forums/topic/221948-basic-ten-liners-contest-2014/?p=2975461

 

I just ported it to FastBasic (removed the gotos, used DATAs, and replaced the "INSTR$" with a for-loop), it is much faster now and has some minor additions, here is the source and compiled XEX.

joyas.bas

joyas.xex

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There is also my Turbo-Basic ten-liner, "joyas", http://atariage.com/forums/topic/221948-basic-ten-liners-contest-2014/?p=2975461

 

I just ported it to FastBasic (removed the gotos, used DATAs, and replaced the "INSTR$" with a for-loop), it is much faster now and has some minor additions, here is the source and compiled XEX.

 

Nice little game. I like.

 

You should reset attract mode at some appropriate place though. :)

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Hi!

 

Here's another one that matches the small set with the big set a little more closely.

 

attachicon.gifjoyas hack 4a.xex

 

attachicon.gifjoyashack4a.png

Thanks!!, I'm not very good a drawing pixel art :P

 

I changed the side walls to two different chars, so they don't use the same character as the cursor and the two lines are the same color, attached is the new source and compiled:

post-18634-0-96813900-1547995980.png

 

Can I upload your modifications to the github source?

joyas.xex

joyas.bas

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Hi!

 

 

Thanks!!, I'm not very good a drawing pixel art :P

 

I changed the side walls to two different chars, so they don't use the same character as the cursor and the two lines are the same color, attached is the new source and compiled:

attachicon.gifScreenshot from 2019-01-20 11-52-18.png

 

Can I upload your modifications to the github source?

 

Hi, yeah, it gave me something to do yesterday -- besides shoveling snow (big snow storm here yesterday, and still snowing this morning).

 

I was gonna ask you to do that (border character). Thanks, now I can hack around on that. :thumbsup:

 

Sure, go ahead and add it to the source.

 

BTW, the change to reset attract mode isn't in the best spot. Reason being, you have to make a selection and move a piece before it gets

cleared, which can be under very weird and hard to distinguish color combinations. Better to link the change to some part of the

joystick/cursor movement routines instead.

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Hi!

 

Hi, yeah, it gave me something to do yesterday -- besides shoveling snow (big snow storm here yesterday, and still snowing this morning).

 

I was gonna ask you to do that (border character). Thanks, now I can hack around on that. :thumbsup:

 

Sure, go ahead and add it to the source.

 

BTW, the change to reset attract mode isn't in the best spot. Reason being, you have to make a selection and move a piece before it gets

cleared, which can be under very weird and hard to distinguish color combinations. Better to link the change to some part of the

joystick/cursor movement routines instead.

Yes, I already changed it, now it is inside the "MoveCursor" proc, so it reset any time you move the joystick.

 

I will wait for any modification to the borders and upload the source :grin:

 

Have fun!

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Here are some patterns.

 

joyas 6.xex

 

joyas 6i.xex

 

joyas 6j.xex

 

post-6369-0-21788700-1548006906_thumb.png

 

post-6369-0-95035800-1548006913_thumb.png

 

post-6369-0-63045700-1548006932_thumb.png

 

 

Also, we can get something like this fairly easily. Since the side patterns for these really only require one character

(each since I've mirrored them here), we'd just need 3 more, one for the bottom, and one for each of the two corners.

 

post-6369-0-15854000-1548007098.png

 

post-6369-0-52317200-1548007318_thumb.png

 

 

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This is Antic Mode 7 (BASIC Mode 2). No reason why it couldn't be multicolor character mode, but I'm just working with the mode he's got it in.

It's kind of an interesting challenge, making pieces out of a single color only; and this mode has it's own little bit of charm. The recent "Tensor"

game was done in this mode as well.

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Hi!

 

This is Antic Mode 7 (BASIC Mode 2). No reason why it couldn't be multicolor character mode, but I'm just working with the mode he's got it in.

It's kind of an interesting challenge, making pieces out of a single color only; and this mode has it's own little bit of charm. The recent "Tensor"

game was done in this mode as well.

Here is the last source and XEX, with the border and the explosions in the color of the piece.

 

I also like this mode because it makes the game a lot simpler, and I like single colored pieces, I think they stand a lot more.

For a simple BASIC game, I think it is a great demonstration of what you can do with little code.

joyas.bas

joyas.xex

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Here is the last source and XEX, with the border and the explosions in the color of the piece.

 

Nice... not too much work, I think. ;)

 

 

I also like this mode because it makes the game a lot simpler, and I like single colored pieces, I think they stand a lot more.

For a simple BASIC game, I think it is a great demonstration of what you can do with little code.

Yes, they're very distinguishable in a single color. It's a great little bit of code for a ten liner + a little more.
The only thing about colors for a game like this is that you run out and have to start recycling after 4;
not too difficult for 6 pieces, if you make them look different enough, though.
The default colors look nice on NTSC, but they're not so great on PAL. Maybe you'd like to set up a table
for PAL? (more work :D )
Here are a couple with some of the other patterns hacked in.
post-6369-0-09390300-1548034966_thumb.png
post-6369-0-34087600-1548034973_thumb.png
Edited by MrFish
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BTW, matching colors between NTSC and PAL is pretty simple in most cases.

 

For instance, if you have the blue color $94 in NTSC, you would just set it to $84 for PAL;

and just about all other colors follow the same pattern. In some cases the PAL color may

look better by decreasing the luminance value. So for that blue, it may look better to use

$82 rather than $84. But for quick and dirty, the above is always more than fine enough.

 

[Edit: the exceptions to the above rule are the white/gray/black spectrum, which is always

the same value on both systems, and then I think the browns have to be handled as a

special case sometimes (most times?).]

Edited by MrFish
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