To clarify, this post was not to impose on developers in anyway. As I stated, I WANT to be able to support the developers and AtariAge, so I wanted to throw out another possible way to do so. This is not a response to complain, but as a possible alternative method. I am also not claiming that Carl Mueller Jr.'s method works. I am just throwing out a concept.
I don't do it for money, but because I enjoy doing it. I just don't like when people decide to take it upon themselves to make unauthorized copies of my games.
Not that I have to explain myself to you, but I went CRAZY trying to contact Namco when I first was doing Pac-Man collection. They completely ignored my e-mails, posts on their forums, and reaching out to people with contacts to them.
Thank you for sharing with us. I have really enjoyed your work. Please know that this thread is not from a negative perspective.
I do not feel you owe any obligation to anybody. In fact, I am extremely grateful that you shared such a great beta. I really enjoy it.
The quality, along with the uniqueness, is going to make the final release a must-have for me, regardless of format.
Thanks also for sharing about that additional behind-the-scenes effort. So, they never got back to you?
Hey Bob it is all cool don't worry.
99.999% of us think that when someone has something that they made and put time into it they name the price and terms and if someone is not satisfied they move on.
I think the idea of a DRM capable flash cart is neat, and a great alternative for people who want to sell a digital ROM. Some kind of IC or Microcrontroller based Copy Protection might be cool, but I think the R&D time might be better spent working on actual games.
For me having the physical swag of a cart, box, etc. for my own geeky nature to be like "OMG there is a physical release of my game!", and if other people would like it too that is rad. Otherwise the digital ROM at least to me should be free to play for everyone.
Thanks. I wouldn't want any developers to feel I am trying to impose any additional work. My thought is, if a standard was in place, developers could take advantage of that. It might be too much work for such a small niche, but it was just a brainstorming thought, to allow multiple developer/AA support methods. Eventually, Cartridge/Digital bundles could be a thing??
I do agree that there's something cool about having a physical cartridge. I would want the cart for "special" games (Holy Grail). I do appreciate the cartridges, but sometimes I just want to game. I want to be able to go down the list of games, select, experience, and then move onto the next. I don't want to have to grab a pile of carts off the shelf for my gaming session, just to have to clean up when I am done. (This is just me sharing my personal laziness, not complaining.) Also, for early demos, it's really cool to be able to try them out. SD carts are sold on AA, and it would be another way to keep those purchases relative.
I'd personally be very content offering $15-$20 for a final digital copy and be done. For those of us who have SD Carts, there could be a Cart + Digital purchase for a higher price, just like Amazon. Best of Both worlds.
In the end, no biggie if it's more trouble than it's worth. Just throwing out an idea.