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Multi Sprite Interrupt Unsave


sage

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As to my understanding, the math engine is not linked to the sprite engine.

The only problem is that the multiplication cannot be "restarted".

Means, no math in foreground if you want to use it in the interrupt.

That is what is not clear to me (from the doc). I interpret it that you are not allowed to do mult and sprite in parallel. But if I can do multiplications while I interrupted the sprite engine, it is fine with me.

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