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Visual Studio Code Extension for batari Basic

batari Basic Compiler Syntax Highlighting

33 replies to this topic

#26 orange808 OFFLINE  

orange808

    Star Raider

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Posted Sun Feb 17, 2019 9:47 PM

I apologise for gushing, but this looks absolutely amazing!  I can hardly wait to try it out.  :)



#27 mksmith OFFLINE  

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Posted Sun Feb 17, 2019 9:52 PM

I am unfamiliar with Visual Studio. I will definitely have to check this out. I really like vbB and I don't think I would ever have been able to make anything even resembling a game without it.


This extension will be a lightend version compared to vbB as a number of the good external tools probably just can't be included due to the focus on VS Code being a specific coding environment and also being cross-platform it just doesn't offer the ability do UI stuff. I may be able to throw open a document with an html document but that's about it. I certainly share you concern about accessing these tools but you can run each as required.

#28 mksmith OFFLINE  

mksmith

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Posted Sun Feb 17, 2019 9:54 PM

I apologise for gushing, but this looks absolutely amazing!  I can hardly wait to try it out.  :)

Thanks! Coding in a good environment is a really important requirement to enjoying your dev time. Hopefully soon I'll make it available!

#29 mksmith OFFLINE  

mksmith

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Posted Sun Feb 17, 2019 9:56 PM

This is a really exciting project. I am a full time software developer that uses Visual Studio all day. This would be a great move for the community.

I use VS nearly every day also so it's something that's familiar and enjoyable to use.

#30 Random Terrain OFFLINE  

Random Terrain

    Visual batari Basic User

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Posted Tue Feb 19, 2019 6:15 AM

I may be able to throw open a document with an html document but that's about it.


Speaking of HTML related things, I bet one of us could adapt this JavaScript sprite editor for the Commodore 64 so it will be able to make the three types of batari Basic Atari 2600 sprites:

vintageisthenewold.com/new-online-sprite-editor-for-the-commodore-64/

 

(Double-height single color sprites, double-height multicolor sprites, and DPC+ single-height multicolor sprites.)



#31 mksmith OFFLINE  

mksmith

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Posted Tue Feb 19, 2019 11:29 PM

@Random,

Pretty impressive editor! I've been using the AlienBill one (https://alienbill.co...yerpalnext.html) which I adjusted to include a few more frames but this one is very feature rich! I need to investigate just what is possible to show in these tabs.

#32 mksmith OFFLINE  

mksmith

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Posted Sun Mar 10, 2019 11:30 PM

Hi everyone,

The first release of the extension is now available and can be installed directly from within VS Code (via the marketplace) - see the first post for more details.

Special thanks to Stephen Anthony for allowing Stella to be included along with the extension.

#33 Tony The 2600 OFFLINE  

Tony The 2600

    Moonsweeper

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Posted Mon Mar 11, 2019 12:56 AM

Thanks for the extension, really nice addition to bB. Obviously some tools like the playfield and sprite editor built into VbB are handy for graphics/sound ect. However a really refreshing and cozy experience on the coding side of things in VS. :thumbsup:



#34 mksmith OFFLINE  

mksmith

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Posted Mon Mar 11, 2019 2:51 AM

Thanks Tony, hopefully we might be able to add a few things down the track to help out but will see how it goes.

Let me know if you have any suggestions/feedback!





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