+davidcalgary29 Posted January 19, 2019 Share Posted January 19, 2019 Ive followed Tetsuya Mizuguchi from Lumines (all) to Every Extend Extra, and now to my favourite piece of Dreamcast weirdness, Rez. Love, love, love his concept of gaming. What designers do you follow across platforms? Quote Link to comment Share on other sites More sharing options...
DragonGrafx-16 Posted January 19, 2019 Share Posted January 19, 2019 You know a new version of Rez was released recently Rez: Infinite? A great experience here on PC! 1 Quote Link to comment Share on other sites More sharing options...
+davidcalgary29 Posted January 19, 2019 Author Share Posted January 19, 2019 Yes! I'm trolling for reviews on the PS4 thread before I decide if/when to buy a VR unit, although I understand that you don't need one to play it. I no longer have a modern PC at home, so will have to play it on a console. Quote Link to comment Share on other sites More sharing options...
Tanooki Posted January 20, 2019 Share Posted January 20, 2019 I'll be the unoriginal one with Shigeru Miyamoto. I'm old enough to deserve that call out. I got the NES out of that original run back in 1985 and with that were its two games but also Hogan's Alley and Super Mario Bros. For all the time I put in figuring that weird ROB out and lots of time improving shooting ducks and target cans and criminals it was Mario that really stood out as the long term play. I had played enough at Showbiz Pizzatime Theater and Chuck E Cheese to know how nice platformers, shooters, and other stuff was in the era. That one though opened my eyes to the true possibilities you could unlock on a home system where real time, real play, real non quarter munching fast fun could be had and the wonderment of so many new potential possibilities yet. I had the Nintendo Fun Club Magazine as soon as it dropped due to registering the NES with NOA, and then NP until Future ruined it in the turn over. Each page, each game I could be gifted or scrape up to afford, of all of them typically it wasn't even the first party stuff but the games HE made I put the most work and imaginative thought into. Not to diminish the various types behind the Mega Man and Castlevania's of the time, or being able to take Gradius home too which was neat, but Miyamoto's work was always a great one to return to and not get bored doing it. 1 Quote Link to comment Share on other sites More sharing options...
Razzie.P Posted January 21, 2019 Share Posted January 21, 2019 Hidetaka Miyazak I don't think I've ever really given it much thought before, but now that I have, I think that's the only name that would immediately bump a game to a "launch day" purchase without knowing anything more about it. 1 Quote Link to comment Share on other sites More sharing options...
Ninjabba Posted January 21, 2019 Share Posted January 21, 2019 (edited) Yasumi Matsuno for his work on Vagrant Story and Ogre Battle/FF Tactics. I second Hidetaka Miyazaki for his incredible work on Souls/Bloodborne. Those games managed to excite me more than any other modern game out there. Both designers have a knack for epic stories and how to unfold them. Edited January 21, 2019 by Ninjabba 1 Quote Link to comment Share on other sites More sharing options...
Duke75 Posted January 23, 2019 Share Posted January 23, 2019 I'm always interested in anything Jeff Minter does. Eugene Jarvis's name was a big factor in my picking up Ex Machina. Derek Yu is really good - I wish he made more games but I'm looking forward to Spelunky 2... Quote Link to comment Share on other sites More sharing options...
Flojomojo Posted January 23, 2019 Share Posted January 23, 2019 Too many to list, really. I'm starting to enjoy Crashlands by Butterscotch Shenanigans in particular. Quote Link to comment Share on other sites More sharing options...
Newsdee Posted January 27, 2019 Share Posted January 27, 2019 (edited) Dan Bunten. There never was anything quite like Robot Rascals. And it may not count as a designer, but Nasir blew my mind when I found out he worked as programmer for the Final Fantasy franchise after making all kinds of games for the Apple II. Edited January 27, 2019 by Newsdee Quote Link to comment Share on other sites More sharing options...
Duke75 Posted January 28, 2019 Share Posted January 28, 2019 Dan Bunten. There never was anything quite like Robot Rascals. And it may not count as a designer, but Nasir blew my mind when I found out he worked as programmer for the Final Fantasy franchise after making all kinds of games for the Apple II. Wasn't the story with Nasir ending up at Square that he didn't have anything going on after his company folded, and he was hanging out at a show when he got talking to the Square reps, who upon realizing that he was the genius who did so much with the Apple decided to hire him? I think I read that he gets so many royalties from working on the Final Fantasy games that he's been comfortably retired for years. Quote Link to comment Share on other sites More sharing options...
Gamemoose Posted February 1, 2019 Share Posted February 1, 2019 Sid Meier typically had good titles to his name. Civilization, Pirates and Covert Action saw regular play on my PCs. Only thing is with the Civ series it got complicated after Civ 2 and didn't interest me much anymore. Quote Link to comment Share on other sites More sharing options...
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