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Colecovision HSC Season 12 - Round 2 - Carnival


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#1 Northcoastgamer OFFLINE  

Northcoastgamer

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Posted Sun Jan 20, 2019 4:24 PM

Colecovision-logo.jpg

HIGH SCORE CLUB

 

Round 2 Season 12 

 

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Game Information

Game Name: Carnival

Released by: Arcade: Sega 1980. CV: Coleco/CBS 1982.

Settings: Skill 2

CV HSC High Score: Skill 2 -101,630 duncantomi (10/2008 HSC2).

Manual: http://www.colecovis...ival manual.pdf

This game was chosen by DuggerVideoGames

 

Carnival Bonus Points: Play the game post a score= +3

Score 10,000= +2, Score 25,000= +3, Score 40,000= +4, Score 65,000= +5, Score 85,000 and up = +7 

Break or set a new CV HSC High Score= +10

Everyone who Rolls the score receives 100 points for the round. The player with the highest score after rollage at rounds end, will be awarded another 10 points.

 

Round Ends: Tuesday January 29th  at Noon 

 

Everyone who posts a score throughout the season will be entered into a drawing at seasons end for a special prize!

 

The same rules and scoring system that have been used the past few seasons will be in play this season as well.  Season 12 rules: http://atariage.com/...1-cv-hsc-rules/

 

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Good Luck!

Carnival Scores

  1)133,200 DuggerVideoGames  +3 +7 +10 +10 Rollage!  Record Breaker & Record Setter  :-o 

  2)108,820 Ikrananka +3 +7 +10 Rollage!  Record Breaker :-o

  3)102,580 Bmack36  +3 +7 +10  Rollage!  Record Breaker  :-o

  4)  58,900 digress  +3 +4 

  5)  51,410 Downland1983  +3 +4

  6)  32,920 darthkur  +3 +3

  7)  30,070 jblenkle  +3 +3

  8)  26,440 bowlstir  +3 +3

  9)  19,980 SpiceWare  +3 +2 

10)  12,160 S.BAZ  +3 +2  

11)  11,000 ed1475  +3 +2

 

Round 2 Totals - Including Bonus Points 

  1){130} DuggerVideoGames

  2){120} Ikrananka 

  3){120} Bmack36

  4) {66}  digress

  5) {58}  Downland1983

  6) {39}  darthkur

  7) {36}  jblenkle

  8) {32}  bowlstir

  9) {25}  SpiceWare 

10) {17}  S.BAZ 

11) {16}  ed1475

 

Attached Files



#2 Northcoastgamer OFFLINE  

Northcoastgamer

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Posted Sun Jan 20, 2019 4:26 PM

Still a couple days left for Round 1 scores. Round 2  now underway also. Good Luck!



#3 DuggerVideoGames OFFLINE  

DuggerVideoGames

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Posted Sun Jan 20, 2019 7:59 PM

Carnival [Skill 2]:  209,870 pts.

 

Made a video for this one because the score rolls over to zeroes at 100k.  Sometimes the bonus stage acted weird and the bullet wouldn't go far enough to hit the bears at all.

 

100k happens after 18:40
200k happens after 32:35

 

 

 



#4 jblenkle OFFLINE  

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Posted Tue Jan 22, 2019 12:38 PM

Carnival - 24,220

joe's carnival - 24,220.png



#5 Bmack36 OFFLINE  

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Posted Tue Jan 22, 2019 1:04 PM

Sometimes the bonus stage acted weird and the bullet wouldn't go far enough to hit the bears at all.

 

Seems like bad emulation. I know the issue happened at one point on the phoenix code but was later fixed. When it does that you are actually getting points for each shot fired. I think the game assumes you are still hitting the lower bear which has already gone off the screen, so your score really jumps with a bunch of shots.



#6 S.BAZ OFFLINE  

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Posted Tue Jan 22, 2019 3:25 PM

12,160

Carnival Skill 2 (CV) e 12160.png



#7 SpiceWare OFFLINE  

SpiceWare

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Posted Tue Jan 22, 2019 5:52 PM

19,980

 

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#8 ed1475 OFFLINE  

ed1475

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Posted Tue Jan 22, 2019 8:05 PM

skill 2 - 11,000

 

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#9 Bmack36 OFFLINE  

Bmack36

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Posted Tue Jan 22, 2019 10:55 PM

102,580

 

Just missed the photo before it rolled

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#10 Downland1983 OFFLINE  

Downland1983

    Chopper Commander

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Posted Wed Jan 23, 2019 8:43 AM

Carnival (Skill 2) - 38,190 points

 

Carnival (Skill Level 2) - 38,190


#11 Downland1983 OFFLINE  

Downland1983

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Posted Wed Jan 23, 2019 8:46 AM

Carnival (Skill 2) - 47,670 points

 

Carnival (Skill Level 2) - 47,670

 

This was one of my dad's favorite games when I was a kid, so it's always ranked high on my list of Colecovision games as well.



#12 DuggerVideoGames OFFLINE  

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Posted Wed Jan 23, 2019 10:20 AM

Carnival [Skill 2]:  117,240 pts

 

Played poorly in this session as I often shot the B-O-N-U-S letters out of order (costing me thousands in missed points).  Nevertheless, I decided I'd do this session without firing a shot at the bears in the bonus stages (due to how oddly the bonus stages acted in my other video).  If NCG is fine with it, I'd like this score to replace my previous score.  Despite not firing at the bears, I still managed to get a rollover.

 

Note:  100k rollover happens moments after 19:42 in the video.

 

 



#13 digress OFFLINE  

digress

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Posted Wed Jan 23, 2019 11:14 AM

58,900

 

Untitled 2


#14 DuggerVideoGames OFFLINE  

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Posted Thu Jan 24, 2019 2:47 AM

Carnival [Skill 2]:  133,200 pts

 

No shots were fired at the bears during the bonus stages.  100k rollover happens moments after 19:05 in the video.  There was only one duck remaining on the screen and I fired my final bullet at it, only to have a second duck appear just before my bullet hits the other one, thus causing a game over.   :rolling:

 

 



#15 Downland1983 OFFLINE  

Downland1983

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Posted Thu Jan 24, 2019 8:24 AM

Carnival (Skill 2) - 51,410 points

 

Carnival (Skill Level 2) - 51,410

 

Not into the next scoring bracket yet, but getting closer...  (My last bullet missed that 10 ammunition reload   :_( )



#16 Ikrananka OFFLINE  

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Posted Thu Jan 24, 2019 9:24 AM

45,670

 

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#17 Ikrananka OFFLINE  

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Posted Thu Jan 24, 2019 9:27 AM

Carnival [Skill 2]:  133,200 pts

 

No shots were fired at the bears during the bonus stages.  100k rollover happens moments after 19:05 in the video.  There was only one duck remaining on the screen and I fired my final bullet at it, only to have a second duck appear just before my bullet hits the other one, thus causing a game over.   :rolling:

 

I'm just curious, but what emulator are you playing the game on?  I'm only asking out of interest to know which emulator has this issue with the bullets on the bears screen.



#18 DuggerVideoGames OFFLINE  

DuggerVideoGames

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Posted Thu Jan 24, 2019 12:28 PM

 

I'm just curious, but what emulator are you playing the game on?  I'm only asking out of interest to know which emulator has this issue with the bullets on the bears screen.

 

ColEm 4.0 is the one I use (Windows PC version, by the way).  I forget the name of the old one I used so many years ago, but too many games would never start/work on the older ones (Canival, Smurf Rescue, etc.).  Others have been listed as unsafe by my antiviru software (BlueMSX, for instance), so ColEm is what I always use because so many games work on it and I've never had issues with it.  The homebrew games that require the Super Game Module sadly do not work on ColEm, however.



#19 Ikrananka OFFLINE  

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Posted Thu Jan 24, 2019 2:10 PM

 

ColEm 4.0 is the one I use (Windows PC version, by the way).  I forget the name of the old one I used so many years ago, but too many games would never start/work on the older ones (Canival, Smurf Rescue, etc.).  Others have been listed as unsafe by my antiviru software (BlueMSX, for instance), so ColEm is what I always use because so many games work on it and I've never had issues with it.  The homebrew games that require the Super Game Module sadly do not work on ColEm, however.

 

I use a mixture of ColEm and CoolCV for emulation.  I tested Carnival on ColEm 4.6 (Windows PC version) and it still exhibits the bug on the bears stage (I'll let the developer know).  I tried CoolCV 0.6.6 and the bug is NOT present.  BTW - CoolCV can also play SGM games  :)



#20 Ikrananka OFFLINE  

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Posted Thu Jan 24, 2019 7:11 PM

100,170 - just missed the CV HSC High Score!!!!

 

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#21 GarageResearch OFFLINE  

GarageResearch

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Posted Fri Jan 25, 2019 5:51 PM

 

ColEm 4.0 is the one I use (Windows PC version, by the way).  I forget the name of the old one I used so many years ago, but too many games would never start/work on the older ones (Canival, Smurf Rescue, etc.).  Others have been listed as unsafe by my antiviru software (BlueMSX, for instance), so ColEm is what I always use because so many games work on it and I've never had issues with it.  The homebrew games that require the Super Game Module sadly do not work on ColEm, however.

SGM games work on ColEm. Enable "Hardware | Super Game Module" option.



#22 Ikrananka OFFLINE  

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Posted Sat Jan 26, 2019 5:15 PM

108,820 - (I should have spent my last bullets collecting that 2,810 bonus!!!)

 

DSC02290.JPG



#23 jblenkle OFFLINE  

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Posted Sun Jan 27, 2019 11:38 PM

Carnival - 30,070

joe's carnival - 30,070.png



#24 bowlstir OFFLINE  

bowlstir

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Posted Mon Jan 28, 2019 5:38 AM

26,440 

 

Played on my half-finished bartop arcade.

 

(phew, almost forgot about the new season)

 

 

 

 

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High-Res Pictures



#25 darthkur OFFLINE  

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Posted Mon Jan 28, 2019 5:23 PM

32,920

 

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