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SGM SGM2 Opcode ColecoVision Super Game Module

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#101 VintageGamer74 OFFLINE  

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Posted Sun Feb 24, 2019 7:10 PM

Okay. Thanks for the info.

#102 opcode OFFLINE  

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Posted Mon Feb 25, 2019 9:01 AM

Okay. Thanks for the info.


Yes, nick is correct. There is no difference in terms of what games both can play. Same chipset, same cartridges. But there will be a few differences in terms of AV out and controller ports.

The other thing is that OMNI won’t be out until late next year.


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#103 opcode OFFLINE  

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Posted Tue Feb 26, 2019 12:44 PM

In case someone didn’t get the newsletter:

31dfabca812bdb9aa24389c08bfa18eb.jpg

We are on schedule. Ted is now working on the new controller.


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#104 opcode OFFLINE  

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Posted Tue Feb 26, 2019 1:32 PM

Has a new newsletter been sent? I got the first one, but not this one.

 

 

 

Joe, are you having trouble subscribing? I see one of your emails bounced hard from another opcode list, not sure if that is blocking you from subscribing. Mailchimp can be really a pain with bounced emails.



#105 jblenkle OFFLINE  

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Posted Tue Feb 26, 2019 2:12 PM

I'm not sure what is going on...

 

I got the first newsletter addressed to my gmail address, but not the second.

 

I got the announcement for Xyzolog and Sweet Acorn to my comcast address.

 

Not sure what address might have bounced...was it either of those? I also have a Yahoo address or it could possibly be an old address I don't use anymore. If you have that info, please PM me.

 

thanks

 

Joe B.

 

 

 

 

 

Joe, are you having trouble subscribing? I see one of your emails bounced hard from another opcode list, not sure if that is blocking you from subscribing. Mailchimp can be really a pain with bounced emails.



#106 opcode OFFLINE  

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Posted Tue Feb 26, 2019 3:33 PM

I'm not sure what is going on...

 

I got the first newsletter addressed to my gmail address, but not the second.

 

I got the announcement for Xyzolog and Sweet Acorn to my comcast address.

 

Not sure what address might have bounced...was it either of those? I also have a Yahoo address or it could possibly be an old address I don't use anymore. If you have that info, please PM me.

 

thanks

 

Joe B.

 

 

 

 

 

I see 3 accounts in your name. You are receiving email throw 2 of them. 3rd one bounced: @sierraskinews.com.

 

However that is for the general Opcode list. I see that the first SGM2 Early Adopter newsletter was sent to the qbert email, but for some reason the email vanished from the list after that. Not even mail chimp knows the reason. I just added you back manually. :)



#107 smurfbert OFFLINE  

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Posted Tue Feb 26, 2019 4:40 PM

This is so exiting :) Will the new controller be fully compatible with all the old Colecovision games (except those for driver/roller controller)?

 

 

In case someone didn’t get the newsletter:

31dfabca812bdb9aa24389c08bfa18eb.jpg

We are on schedule. Ted is now working on the new controller.


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#108 opcode OFFLINE  

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Posted Tue Feb 26, 2019 4:41 PM

This is so exiting :) Will the new controller be fully compatible with all the old Colecovision games (except those for driver/roller controller)?
 
 


Yes!!! :D


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#109 smurfbert OFFLINE  

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Posted Tue Feb 26, 2019 5:31 PM

This gotta be the best news for me so far in 2019, yippeee :D

 

 

Yes!!! :D


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#110 jblenkle OFFLINE  

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Posted Tue Feb 26, 2019 7:04 PM

OK, thanks for adding the qbert email back in...

 

The @sierraskinews.com one doesn't exist anymore. That was my ski newspaper which I quit doing a couple of years ago.

 

 

 

I see 3 accounts in your name. You are receiving email throw 2 of them. 3rd one bounced: @sierraskinews.com.

 

However that is for the general Opcode list. I see that the first SGM2 Early Adopter newsletter was sent to the qbert email, but for some reason the email vanished from the list after that. Not even mail chimp knows the reason. I just added you back manually. :)



#111 catsfolly OFFLINE  

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Posted Wed Feb 27, 2019 4:53 PM

In case someone didn’t get the newsletter:

31dfabca812bdb9aa24389c08bfa18eb.jpg

We are on schedule. Ted is now working on the new controller.


Sent from my iPhone using Tapatalk

So, in this picture, is the graphics chip just sitting on top of the pc board, or is it mounted at an angle?

(I'm assuming the black square thing is the new graphics chip...)



#112 zaphro72 OFFLINE  

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Posted Wed Feb 27, 2019 4:59 PM

So, in this picture, is the graphics chip just sitting on top of the pc board, or is it mounted at an angle?

(I'm assuming the black square thing is the new graphics chip...)

On Facebook (I think it was there) opcode said that he just set the chip there for the picture and it wasn't on the board yet.



#113 opcode OFFLINE  

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Posted Wed Feb 27, 2019 5:08 PM

On Facebook (I think it was there) opcode said that he just set the chip there for the picture and it wasn't on the board yet.

 

 

That is correct, I just took the picture the day I received the boards. And yes, that little guy is the video chip. :)



#114 ArcadeJunkie OFFLINE  

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Posted Mon Mar 4, 2019 7:22 PM

 

 

That is correct, I just took the picture the day I received the boards. And yes, that little guy is the video chip. :)

 Whew! At first i thought that was just a poor QC job from the manufacturer! :P



#115 opcode OFFLINE  

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Posted Tue Mar 5, 2019 8:11 PM

UPDATE: Ted Mayer now designing the Super Game Controller multiple toolings.

UPDATE2: Working on some demos for our first SGM2 PCB. I want to show what is so cool about our new video system, the background planes, the huge sprites and palettes, the SFX only the SGM2/OMNI can do (other than perhaps the SNES). I can't wait to see the kind of games gifted developers will be able to produce. I am especially interested in seeing content that is Atari era inspired by not constrained by all the limitations of that era, although diversity is the name of the game. We will make everything possible to facilitate access to dev kits and manufacturing. Developers won't have to worry about producing their own cartridges and even packaging, as we will provide all the facilities.



#116 imstarryeyed OFFLINE  

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Posted Wed Mar 6, 2019 2:13 AM

Hey Opcode, do you think you can do some future demos that show off some really basic stuff for us newer developers?   I always loved the way the Commodore Vic 20 handled this, play the one game you have on cart or cassette and then when bored open up that user manual and learn BASIC. Have you decided which languages, other than just assembly, would be supported on your console?  I am going to assume some type of C or C++ but anything that allows devs to go directly to the hardware and new devs to learn along the way is great.   

 

Looking forward to your road map when you make it public that is..

 

I think demos that do simple stuff like.. hey here is how you:

 

1) put a sprite or object on the screen

2) move a sprite on the screen with the gamepad

3) add simple sound effects

4) make a gameplay field

 

Perhaps a few small / simple games that are heavily documented that bring it all together?

 

etc etc

 

I do however think your first ones should be the big flashy ones that allow the pro programmers to see what they can do with this new power they will be wielding.

 

In any case I think you got a good number of folks here who are interested in your new machine to grow and stretch their programming muscles.. which I think is a great thing.



#117 opcode OFFLINE  

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Posted Thu Mar 7, 2019 4:12 PM

Hey Opcode, do you think you can do some future demos that show off some really basic stuff for us newer developers?   I always loved the way the Commodore Vic 20 handled this, play the one game you have on cart or cassette and then when bored open up that user manual and learn BASIC. Have you decided which languages, other than just assembly, would be supported on your console?  I am going to assume some type of C or C++ but anything that allows devs to go directly to the hardware and new devs to learn along the way is great.   

 

Looking forward to your road map when you make it public that is..

 

I think demos that do simple stuff like.. hey here is how you:

 

1) put a sprite or object on the screen

2) move a sprite on the screen with the gamepad

3) add simple sound effects

4) make a gameplay field

 

Perhaps a few small / simple games that are heavily documented that bring it all together?

 

etc etc

 

I do however think your first ones should be the big flashy ones that allow the pro programmers to see what they can do with this new power they will be wielding.

 

In any case I think you got a good number of folks here who are interested in your new machine to grow and stretch their programming muscles.. which I think is a great thing.

 

 

Hi!

 

In the future I want to have something anyone, even non-programmers, can use to create games. This year the kits will include C and assembly. 

 

That is an interesting idea though, about the demos. Perhaps I can create some fully functional engines and share. That way others can use as well for their games. 

 

Grazi just left to Brazil today. She took the SGM2 board with her, so the guys there should have it by next week. We will then see the first demos running on actual hardware. :)







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