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Kaboom! Deluxe!


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#26 SpiceWare ONLINE  

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Posted Wed Feb 6, 2019 8:23 AM

I was expecting a rainbow "Spiceware" logo instead of that one  ;)  

 

 

 

Ah, but I'm only adding things that Activision themselves did when they had more ROM available for the 5200 and 8-bit ports.  



#27 davyK OFFLINE  

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Posted Wed Feb 6, 2019 11:15 AM

Looking great!

 

:)



#28 cimmerian OFFLINE  

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Posted Wed Feb 6, 2019 11:17 AM

We'll be featuring Kaboom! Deluxe! LIVE on today's ZeroPage Homebrew stream on Twitch at 11AM PT|2PM ET|7PM GMT! Hope everyone can watch!

Twitch Stream: https://www.twitch.t...ropagehomebrew/

Games Today:

- Kaboom! Deluxe (2019 WIP Hack) by Darrell Spice Jr.
- Moth (2006) by Simone Serra aka Seemo
- Snowball Fight (2019 WIP) by Captain Spazer
- Risky Rick (2018 CV) by ArcadeVision

EDIT: Updated with video!

 


Edited by cimmerian, Fri Feb 8, 2019 12:16 AM.


#29 SpiceWare ONLINE  

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Posted Wed Feb 6, 2019 2:28 PM

Based on feedback from the ZeroPage Homebrew stream, I'll be adding something to limit how many pixels the Mad Bomber can be moved on each frame. The pixel limit will increase after each round. Will likely add additional game variations 4+ which each start with a higher initial pixel limit (so game 5 would be more difficult than 3).

Sunset/skyline will be done first though as I've already started in on that.

#30 SpiceWare ONLINE  

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Posted Wed Feb 6, 2019 9:38 PM

Sunset skyline
Attached File  kaboom_deluxe_20190206_NTSC.bin   4KB   37 downloads
Attached File  kaboom_deluxe_20190206_PAL.bin   4KB   13 downloads
Attached File  kaboom_deluxe_20190206_PAL60.bin   4KB   15 downloads


kaboom_deluxe_20190206_NTSC.png

kaboom_deluxe_20190206_PAL60.png

kaboom_deluxe.png

#31 SpiceWare ONLINE  

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Posted Sat Feb 9, 2019 12:47 PM

It'll be another week before the next update.  We found out my nephew's been taking online courses in the army using his phone, which is a bit difficult to do, so mom's giving him her old 2010 MacBook Air.  I'm in the process of refurbishing it (clean install, new battery, OpenEMU, etc).

 

Photo is my dad, Brandin, & my mom at his graduation from Basic Training back in October.  Our trip to Fort Benning is the furthest I've taken my Tesla so far, details here if you're interested in learning how an EV works out on road trips.

IMG_0363.JPG



#32 davyK OFFLINE  

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Posted Mon Feb 11, 2019 5:09 PM

Some useful feedback from those guys there.

 

It might also help if the bomber can't be moved until the catcher presses the button?



#33 SpiceWare ONLINE  

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Posted Tue Feb 12, 2019 9:46 AM

I think that'd cause confusion for the player controlling the bomber, such as if this happened:

  • At the end of prior round Mad Bomber was left in the middle.
  • Player about to control the Mad Bomber has paddle all the way to the left
  • At start of round player turns paddle right to move Mad Bomber right
  • However, Mad Bomber goes left because paddle wasn't turned past the mid-way point.


#34 Kaboomer OFFLINE  

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Posted Tue Feb 12, 2019 6:30 PM

if there's any way to slow down the bomber? Also, what about 1 bomber and 2 catchers? i.e. 3 player game? ;-)



#35 SpiceWare ONLINE  

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Posted Wed Feb 13, 2019 8:53 AM

if there's any way to slow down the bomber?


Yes, that's what I was talking about adding in reply #29. As mentioned in reply #31 I'm currently taking a break from the hack because I'm setting up mom's old MacBook Air for my nephew. I finished the laptop last night. I included some entertainment options for him via OpenEMU:
IMG_0909.jpg

Tonight I'll be writing up some instructions for him, such as this that I started on last night:
Attached File  Bluetooth Gamepad.pages.pdf   1.72MB   2 downloads
 
Also did the first full backup via Time Machine last night, which took quite a while as the laptop has USB 2.0 ports. I'll be working up instructions about Time Machine and other things tonight.
 

Also, what about 1 bomber and 2 catchers? i.e. 3 player game? ;-)


There's only enough time to read 2 paddles per frame. To read 3 or 4 would require reading different paddles on alternating frames, which would reduce the movement to 30 fps. I won't be doing this as I believe Kaboom! needs 60 fps.

#36 davyK OFFLINE  

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Posted Wed Feb 13, 2019 4:29 PM

 

I think that'd cause confusion for the player controlling the bomber, such as if this happened:

  • At the end of prior round Mad Bomber was left in the middle.
  • Player about to control the Mad Bomber has paddle all the way to the left
  • At start of round player turns paddle right to move Mad Bomber right
  • However, Mad Bomber goes left because paddle wasn't turned past the mid-way point.

Good point.

 

Having a game option with dampening down the bomber motion is a good idea though. 


Edited by davyK, Wed Feb 13, 2019 4:29 PM.





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