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Bouncy's obstacle course


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#26 ti99iuc OFFLINE  

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Posted Sat Mar 2, 2019 5:22 PM

Lovely Game Rasmus, i think it can have a good logevity in the time,  the gameplay and the music gets in your blood :)



#27 LASooner OFFLINE  

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Posted Sat Mar 2, 2019 5:23 PM

How many levels are you shooting for? This looks really good so far.



#28 Tursi OFFLINE  

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Posted Sat Mar 2, 2019 6:17 PM

That is brilliant, nice tune too!

One suggestion - when just rolling it looks very static. Maybe a 1 pixel wobble (part of the bounce animation?) just to show it's rolling?

#29 Iwantgames:) ONLINE  

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Posted Sat Mar 2, 2019 11:06 PM

Nice!

#30 Asmusr OFFLINE  

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Posted Fri Mar 15, 2019 11:55 AM



#31 ti99iuc OFFLINE  

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Posted Fri Mar 15, 2019 1:04 PM

wooooww  :love:  :love:



#32 FarmerPotato ONLINE  

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Posted Fri Mar 15, 2019 1:51 PM

Enjoying the scrolling!

 

Practical question: how are you capturing the video to upload?



#33 fabrice montupet OFFLINE  

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Posted Fri Mar 15, 2019 1:59 PM

Impressive!



#34 HOME AUTOMATION OFFLINE  

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Posted Fri Mar 15, 2019 2:04 PM

Just the right pace. :thumbsup:



#35 Asmusr OFFLINE  

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Posted Fri Mar 15, 2019 2:45 PM

Enjoying the scrolling!

 

Practical question: how are you capturing the video to upload?

 

In https://js99er.net

Press Rec to record and Stop to stop. The quality is quite good and the file size is very small.

Amazingly this is all handled by an API in the browser, I basically just tell it when to start and stop recording.



#36 Tursi OFFLINE  

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Posted Sat Mar 16, 2019 1:52 AM

It actually reminds me a bit of this one (though it looks a lot better). The speech also adds a lot. :)

 



#37 ti99iuc OFFLINE  

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Posted Sat Mar 16, 2019 3:05 AM

This also was a similar game



But our ti99 version seems to the better :P

#38 Asmusr OFFLINE  

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Posted Sat Mar 16, 2019 5:31 AM

I had some problems getting the speech to work on the real hardware. It turns out the issue was that I had a 32K sidecar attached that was drawing power from the TI via the speech synth, which has been modded to let the power through. Even though this setup works fine for Alpiner, the 32K is apparently doing something that causes the speech in my games to fail. Adding external power to the 32K, or removing it, solved the problem.

 

While debugging this I have been experimenting with the delays that the E/A manual claims you need after setting up an address in the speech synth and after reading the status. As far as I can tell none of these delays are necessary, at least not when speaking from the built in vocabulary. However, it *is* necessary to read the status using code in scratchpad.


Edited by Asmusr, Sat Mar 16, 2019 5:31 AM.


#39 Vorticon OFFLINE  

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Posted Sat Mar 16, 2019 8:28 AM

That is brilliant, nice tune too!

One suggestion - when just rolling it looks very static. Maybe a 1 pixel wobble (part of the bounce animation?) just to show it's rolling?

 

I would echo that. Easy for me to say though  :D



#40 Asmusr OFFLINE  

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Posted Sat Mar 16, 2019 12:53 PM

 

I would echo that. Easy for me to say though  :D

 

I'm not sure what the suggestion is, because I thought I already did that.



#41 Vorticon OFFLINE  

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Posted Sat Mar 16, 2019 2:54 PM

 

I'm not sure what the suggestion is, because I thought I already did that.

 

Upon closer inspection, you did indeed. What I had in mind however was more of a slight rhythmical flattening of the ball by one pixel in height as it moves to suggest definite motion. Sorry for not being more specific. In any case not sure if that will have the desired effect or how hard it would even be to implement. Feel free to ignore.



#42 Tursi OFFLINE  

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Posted Sat Mar 16, 2019 4:37 PM

 

Upon closer inspection, you did indeed. What I had in mind however was more of a slight rhythmical flattening of the ball by one pixel in height as it moves to suggest definite motion. Sorry for not being more specific. In any case not sure if that will have the desired effect or how hard it would even be to implement. Feel free to ignore.

 

That's what I meant too, I'll have to go back and see what you did implement :)

 

edit: ooh, I see, you added internal animation to the shape...


Edited by Tursi, Sat Mar 16, 2019 4:39 PM.


#43 Asmusr OFFLINE  

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Posted Sun Mar 17, 2019 7:22 AM

OK I will try your suggestion.






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