I don't have a 32x but I'll try it in an emulator. Though I'll probably be very hard on it. I'm a huge Doom fan but to me it has to be the PC version. The only console Doom I like is Doom 64 but I play the PC port of it Doom 64 EX... but that it's it own game not a port of the original. It about killed my eyes when I tried the SNES version of Doom.
Yeah, if you didn't care for the original 32X version of Doom you're probably not going to care for this one. It fixes the two biggest issues with the game, adding in the 7 missing levels from the Atari Jaguar version and the previously absent BFG 9000 weapon, but it still has all the other more minor issues that the 32X port of Doom is known for. It still runs in a bordered screen and still has some graphical glitches like the sprites for the rockets coming out of the rocket launcher backwards and Doomguy's hair randomly flipping around in the portrait at the bottom of the screen, but those were always pretty minor to me.
For reference, the new levels included in JagDoom 32X are:
Level 16: Tower of Babel
Level 17: Hell Keep
Level 18: Pandemonium
Level 19: House of Pain
Level 20: Unholy Cathedral
Level 21: Mt. Erebus
Level 22: Limbo
There is one thing that was cut from the original 32X version of Doom to make space for all the new levels and keep it within the 4.2 MB cartridge size limit though, and that's the ending screen after the credits where you get a little congratulatory message then get to see the death animations for all the various enemies in the game. Now after the credits roll upon completion of the last level the game just shows a C:\ prompt at the bottom of the screen. It would have been cool if the programmer could have left in the ending message, but such is life and something had to go to make room for the added content. To play the new levels you'll have to select Level 16 as your starting level from the title menu, which while not ideal was the best the programmer could do without rewriting a lot of the game's base code since 32X Doom was originally programmed to end after 15 levels.
All in all it's not a perfect hack and you'll definitely find areas of complaint, but I'm still pretty thrilled with it and feel like JagDoom 32X really vindicates the 32X and gives it's owners the full Doom experience that they should have gotten back in 1994.
Edited by Jin, Mon Feb 11, 2019 12:48 AM.