BSRSteve Posted February 10, 2019 Share Posted February 10, 2019 These are photos of TV screens showing sample screenshots for the Intellivision IV, codenamed Decade. These were done by Daisy Nguyen and Joe Ferreira. 19 Quote Link to comment Share on other sites More sharing options...
dpisacane Posted February 10, 2019 Share Posted February 10, 2019 These are photos of TV screens showing sample screenshots for the Intellivision IV, codenamed Decade. These were done by Daisy Nguyen and Joe Ferreira. Very cool. Thanks for sharing. Sent from my Pixel 2 using Tapatalk Quote Link to comment Share on other sites More sharing options...
+JasonlikesINTV Posted February 10, 2019 Share Posted February 10, 2019 Neat. Would have been cool to see what future Intellivision gen consoles could have accomplished or how well they stacked up to competitors. I suppose we get a glimpse after a hiatus with the Amico. Quote Link to comment Share on other sites More sharing options...
MrMaddog Posted February 10, 2019 Share Posted February 10, 2019 The graphics would have fit in well with other 3rd generation systems. Makes you wonder what if the Crash never happened and Mattel never sold off the INTV division... Quote Link to comment Share on other sites More sharing options...
masschamber Posted February 10, 2019 Share Posted February 10, 2019 Shame that looks, did Mattel ever mention what the sprite and sound capabilities were going to be Quote Link to comment Share on other sites More sharing options...
mr_me Posted February 10, 2019 Share Posted February 10, 2019 (edited) There's a detailed graphics specification here; nothing on sound. https://papaintellivision.com/docIntv4.php 16 multicoloured sprites per scanline, 256 sprite pixels per scanline Edited February 10, 2019 by mr_me Quote Link to comment Share on other sites More sharing options...
IMBerzerk Posted February 10, 2019 Share Posted February 10, 2019 Looks as good, if not better than the C64 standard that was the go to after the big console crash. I'd say with graphics like that, and the capacity it was designed for, it would have held some weight. Problem with consoles back then was saving games. No matter what, games on the C64, Apple, TRS systems were bigger and you could save them. Origin, Epyx, Avalon Hill and SSI took advantage of this aspect and really put PC's on the map with the massive size of early RPG games. JR 1 Quote Link to comment Share on other sites More sharing options...
Intymike Posted February 10, 2019 Share Posted February 10, 2019 Looks as good, if not better than the C64 standard that was the go to after the big console crash. I'd say with graphics like that, and the capacity it was designed for, it would have held some weight. I think it already was more in the direction of the Amiga. It supposed to have a 68000 with 8 MHZ. Quote Link to comment Share on other sites More sharing options...
m-crew Posted February 11, 2019 Share Posted February 11, 2019 Cool ? thanks for sharing those with us. ?? Quote Link to comment Share on other sites More sharing options...
SiLic0ne t0aD Posted February 11, 2019 Share Posted February 11, 2019 Pretty darn cool! I love seeing proto stuff, no matter what it is. Thanks for sharing! Quote Link to comment Share on other sites More sharing options...
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