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Intellivision IV (Decade) Screenshots


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#1 BSRSteve OFFLINE  

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Posted Sun Feb 10, 2019 1:25 PM

These are photos of TV screens showing sample screenshots for the Intellivision IV, codenamed Decade. These were done by Daisy Nguyen and Joe Ferreira.

 

 

Attached Thumbnails

  • Intv4Grayskull1.jpg
  • Intv4Mountain.jpg


#2 dpisacane OFFLINE  

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Posted Sun Feb 10, 2019 1:27 PM

These are photos of TV screens showing sample screenshots for the Intellivision IV, codenamed Decade. These were done by Daisy Nguyen and Joe Ferreira.
 
 

Very cool. Thanks for sharing.

Sent from my Pixel 2 using Tapatalk

#3 JasonlikesINTV OFFLINE  

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Posted Sun Feb 10, 2019 1:57 PM

Neat. Would have been cool to see what future Intellivision gen consoles could have accomplished or how well they stacked up to competitors. I suppose we get a glimpse after a hiatus with the Amico.

#4 MrMaddog OFFLINE  

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Posted Sun Feb 10, 2019 2:01 PM

The graphics would have fit in well with other 3rd generation systems.  Makes you wonder what if the Crash never happened and Mattel never sold off the INTV division...



#5 masschamber ONLINE  

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Posted Sun Feb 10, 2019 2:18 PM

Shame that looks, did Mattel ever mention what the sprite and sound capabilities were going to be

#6 mr_me ONLINE  

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Posted Sun Feb 10, 2019 3:07 PM

There's a detailed graphics specification here; nothing on sound.
https://papaintelliv...om/docIntv4.php

16 multicoloured sprites per scanline, 256 sprite pixels per scanline

Edited by mr_me, Sun Feb 10, 2019 3:57 PM.


#7 IMBerzerk OFFLINE  

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Posted Sun Feb 10, 2019 5:21 PM

Looks as good, if not better than the C64 standard that was the go to after the big console crash.  I'd say with graphics like that, and the capacity it was designed for, it would have held some weight. 

 

Problem with consoles back then was saving games.  No matter what, games on the C64, Apple, TRS systems were bigger and you could save them.  

Origin, Epyx, Avalon Hill and SSI took advantage of this aspect and really put PC's on the map with the massive size of early RPG games. 

 

JR



#8 Intymike ONLINE  

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Posted Sun Feb 10, 2019 5:44 PM

Looks as good, if not better than the C64 standard that was the go to after the big console crash.  I'd say with graphics like that, and the capacity it was designed for, it would have held some weight. 

 

 

 

 

I think it already was more in the direction of the Amiga. It supposed to have a 68000 with 8 MHZ.



#9 m-crew ONLINE  

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Posted Sun Feb 10, 2019 6:39 PM

Cool 😎 thanks for sharing those with us. 👍🏻

#10 SiLic0ne t0aD OFFLINE  

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Posted Sun Feb 10, 2019 8:11 PM

Pretty darn cool! I love seeing proto stuff, no matter what it is. :) Thanks for sharing!




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