@Xuel Thanks, I cannot use the mapping you propose. There is no hearth character in graphic mode 1.
I need to type inverse, small and inverse/small characters, which have a different mapping.
You are probably confused, as in BASC you type a heart characer. Yes, when you print it in GR.1 it prints as a space, but it is entered as a heart. See (with a better example character):
I can figure it out, maybe. I use graphic mode 1+16 which only has 64 atascii characters that reapet 4 times. This is rendered in Atari BASIC by inverse, small and inverse small characters which make it very clear that you are using a different color. Inverse, small and inverse small are use to mark color leaving the text readable.
Yes, but that only works for letters. As I show you above, for numbers and symbols, you need to use control characters.
Using a list of hexadecimal digits instead of "colored" text, makes it totally unreadable but I can leave with it if there is no better option.
That is why I asked for an editor that includes what you would normally see in Atari BASIC.
The parser also allows to enter as:
? #6 ; [" COLOR ~COLOR~ color ~color~ "];
It transforms that to: