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Thrusty Thing


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#26 CyranoJ OFFLINE  

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Posted Wed Feb 27, 2019 4:31 AM

Day 3 brings:

  • improved graphics from Ander
  • much improved physics
  • turrets that dead-eye target you with bullets that move correctly with the scroll!



#27 swapd0 OFFLINE  

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Posted Wed Feb 27, 2019 4:52 AM

8 or 16 bits graphics?


Edited by swapd0, Wed Feb 27, 2019 4:52 AM.


#28 agradeneu OFFLINE  

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Posted Wed Feb 27, 2019 4:56 AM

8 or 16 bits graphics?

all 16 bit atm :D The full RGB image looks gorgeous!


Edited by agradeneu, Wed Feb 27, 2019 5:17 AM.


#29 Goochman OFFLINE  

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Posted Wed Feb 27, 2019 7:06 AM

Somewhat Fort Apocalypse like from the 8bit.  Off to a great start



#30 agradeneu OFFLINE  

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Posted Wed Feb 27, 2019 10:55 AM

8 or 16 bits graphics?

An 256 CLUT for both the the map and the bg would result in excessive color banding and drab, pixelated rocks. An HDMI screenshot/ capture would show how smooth and colorful the 16 bit image  really is.


Edited by agradeneu, Wed Feb 27, 2019 11:00 AM.


#31 racerx OFFLINE  

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Posted Wed Feb 27, 2019 11:15 AM

All I know is I now have a new nickname for a certain something.

:lol:

#32 Albert ONLINE  

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Posted Wed Feb 27, 2019 9:56 PM

I also thought of Gravitar, one off my favorites. Still regret selling the arcade.  

 

Yeah, I had one of these at one point and wish I still had it.

 

 ..Al



#33 CyranoJ OFFLINE  

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Posted Thu Feb 28, 2019 4:49 AM

Day 4... No longer have to draw points on the map, we have tracking objects for the gravity modifiers and the turrets!

 

 

Everything now also procedural, so nice and easy to add more turrets/gravmods....  I guess player shots next!



#34 PeterG OFFLINE  

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Posted Thu Feb 28, 2019 6:10 AM

Nice music too

#35 CyranoJ OFFLINE  

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Posted Thu Feb 28, 2019 6:10 AM

Nice music too

 

Placeholder, from Last Strike ;)



#36 Lost Dragon OFFLINE  

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Posted Thu Feb 28, 2019 10:40 AM

Great potential here.

Huge fan of Thrust at the time..picked up on 800XL-C64-ST and GBA.


Threw screwed up the sequel though

Oids on ST

Subterrinea on MD

And more recently Gravity Crash on PSN.

Looking forward to future developments with this one.


This was supposed to be pretty good on the Amiga as well:



#37 CyranoJ OFFLINE  

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Posted Fri Mar 1, 2019 6:33 AM

Day 5:

  • Player shots
  • Removable object instances



#38 VintageGamer74 OFFLINE  

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Posted Fri Mar 1, 2019 12:19 PM

Great artwork. Very impressive. Also, can't wait for Last Strike!!! Cheers! 👍👍

#39 ls650 ONLINE  

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Posted Fri Mar 1, 2019 6:29 PM

Looking great.  



#40 CyranoJ OFFLINE  

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Posted Sat Mar 2, 2019 6:38 AM

Day 6... Tracking missiles!!

 



#41 CyranoJ OFFLINE  

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Posted Sun Mar 3, 2019 5:39 AM

Day 7...

 

Small update tonight... just bullet/missile culling.

 



#42 Saturn OFFLINE  

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Posted Sun Mar 3, 2019 6:45 AM

That looks amazing.

Awesome job dodging that missile by a hair around the 50 second mark at the very bottom of the screen btw. That was some slick piloting. :lol:



#43 CyranoJ OFFLINE  

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Posted Sun Mar 3, 2019 6:57 AM

That looks amazing.

Awesome job dodging that missile by a hair around the 50 second mark at the very bottom of the screen btw. That was some slick piloting. :lol:

 

Thanks - although it does help that there isn't any player/object collision detection yet :)   

 

It's only a single RAPTOR call though, so no big deal to add that and this makes testing a little bit easier.  Couple more things to add and then we'll try and make a playable level.  Not sure I can keep the daily updates coming, got a busy week ahead.



#44 agradeneu OFFLINE  

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Posted Tue Mar 5, 2019 1:17 PM

That looks amazing.

Awesome job dodging that missile by a hair around the 50 second mark at the very bottom of the screen btw. That was some slick piloting. :lol:

I could imagine once collisions, lifes and limited fuel are there it requires master skills in dodging and landing to complete this small level. And we want much larger maps!

Yes, those missiles are AMAZING :)


Edited by agradeneu, Tue Mar 5, 2019 1:18 PM.


#45 matthew954 OFFLINE  

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Posted Wed Mar 6, 2019 10:16 AM

I have to say, I love the look of the graphics.  They look hand drawn and colored.  I'm looking forward to seeing this one finished.  The more of your games I see here at AA, the more my wallet is cringing lol.  Impossamole, Xenon 2, and Last Strike especially have my attention.  And now add Thrusty Thing to that list too.  I'm looking forward to seeing this game evolve.



#46 leech OFFLINE  

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Posted Wed Mar 6, 2019 10:47 AM

Great potential here.

Huge fan of Thrust at the time..picked up on 800XL-C64-ST and GBA.


Threw screwed up the sequel though

Oids on ST

Subterrinea on MD

And more recently Gravity Crash on PSN.

Looking forward to future developments with this one.


This was supposed to be pretty good on the Amiga as well:

Oids is what I always think of.  Loved that game, after it was patched to work with the Jaguar pad I realized how bad I am now at the game though.

 

This looks amazing and already looks like one I'll have to get when it's ready.



#47 CyranoJ OFFLINE  

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Posted Fri Mar 8, 2019 5:35 AM

Day 8....

 

Full clipping (I didn't say all the updates would be fun ones!)

 



#48 CyranoJ OFFLINE  

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Posted Sat Mar 9, 2019 12:13 AM

Day 9...

 

Playable prototype :)

 



#49 Swansea_Mariner OFFLINE  

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Posted Sat Mar 9, 2019 3:53 AM

The backgrounds are truely gorgeous!

#50 rdemming OFFLINE  

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Posted Sat Mar 9, 2019 8:07 AM

Nice music too
 

Placeholder, from Last Strike ;)

 


This game deserves a remix of Rob Hubbards great C64 Thrust music :P E.g. something like this.

 

Robert






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