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Escape: a new TI Basic Game

basic game TI-99 4/A

13 replies to this topic

#1 Luca Brentaro OFFLINE  

Luca Brentaro

    Space Invader

  • 12 posts

Posted Mon Mar 11, 2019 11:11 AM

Hello guys,
here my last try to create a pure TI Basic game: ESCAPE!
Run, shot the skulls, collect the seeds avoid the bars from the ceiling, fight versus the time!  ;-)
 
It's a simple game and I hope it's not boring, now I will start definitively to develop games in XBasic and compile them!
 
Hope you have fun!

Attached Files

  • Attached File  01.png   2.83KB   4 downloads
  • Attached File  02.png   3.08KB   4 downloads
  • Attached File  03.png   2.71KB   4 downloads
  • Attached File  04.png   3.1KB   3 downloads
  • Attached File  escape.zip   4.75KB   35 downloads

Edited by Luca Brentaro, Mon Mar 11, 2019 11:23 AM.


#2 HOME AUTOMATION OFFLINE  

HOME AUTOMATION

    Moonsweeper

  • 388 posts
  • Location:"trapped in interspace"

Posted Mon Mar 11, 2019 12:12 PM

:cool:

Attached File  GANGWAY.JPG   29.34KB   3 downloads

 



#3 ti99iuc OFFLINE  

ti99iuc

    Stargunner

  • 1,637 posts
  • Location:Italy

Posted Mon Mar 11, 2019 12:23 PM

wow! 

it is a nice game to be a TI-BASIC !!

 

nice job!

how much levels are in total?

 

thanks for this :) this si my actual highscore ;)

Attached Files


Edited by ti99iuc, Mon Mar 11, 2019 12:23 PM.


#4 Vorticon OFFLINE  

Vorticon

    River Patroller

  • 3,619 posts
  • Location:Eagan, MN, USA

Posted Mon Mar 11, 2019 12:49 PM

I really like the pictorial representation of the commands on the splash screen. A lot of attention to detail went into this.

Do you mind if I post it on the TI Gameshelf site? ( tigameshelf.net )



#5 RXB OFFLINE  

RXB

    River Patroller

  • 3,550 posts
  • Location:Vancouver, Washington, USA

Posted Mon Mar 11, 2019 1:05 PM

Ran it is RXB 2015 it is so much faster it is unplayable!

 

Can not get past first platform at all before I fall to death as the speed up is considerable.

 

And how do you get past first platform? Even in TI Basic it is death?

 

You can not stop and firing just moves forward to death? 

 

 

Is there errors in game?



#6 Vorticon OFFLINE  

Vorticon

    River Patroller

  • 3,619 posts
  • Location:Eagan, MN, USA

Posted Mon Mar 11, 2019 3:55 PM

The game is actually surprisingly responsive. You have to kind of move back and forth staying close to the shrinking platform and then time your crossing before it completely disappears. It regenerates cyclically. Pretty nifty concept.



#7 RXB OFFLINE  

RXB

    River Patroller

  • 3,550 posts
  • Location:Vancouver, Washington, USA

Posted Mon Mar 11, 2019 5:37 PM

The game is actually surprisingly responsive. You have to kind of move back and forth staying close to the shrinking platform and then time your crossing before it completely disappears. It regenerates cyclically. Pretty nifty concept.

Oh crap I never ever use the ESDX keys so was using arrow keys.

 

My game I wrote IN THE DARK used EeSsDdXx and Arrow keys.


Edited by RXB, Mon Mar 11, 2019 5:39 PM.


#8 Luca Brentaro OFFLINE  

Luca Brentaro

    Space Invader

  • Topic Starter
  • 12 posts

Posted Tue Mar 12, 2019 3:42 AM

I really like the pictorial representation of the commands on the splash screen. A lot of attention to detail went into this.

Do you mind if I post it on the TI Gameshelf site? ( tigameshelf.net )

 

Sure!

Thanks!

 

Luca



#9 Luca Brentaro OFFLINE  

Luca Brentaro

    Space Invader

  • Topic Starter
  • 12 posts

Posted Tue Mar 12, 2019 3:45 AM

Oh crap I never ever use the ESDX keys so was using arrow keys.

 

My game I wrote IN THE DARK used EeSsDdXx and Arrow keys.

 

:)  it has to run on a TI 99 standard so no Arrow keys! Ciro told me the same... I'm lazy  :-D


Edited by Luca Brentaro, Tue Mar 12, 2019 3:48 AM.


#10 Luca Brentaro OFFLINE  

Luca Brentaro

    Space Invader

  • Topic Starter
  • 12 posts

Posted Tue Mar 12, 2019 3:51 AM

wow! 

it is a nice game to be a TI-BASIC !!

 

nice job!

how much levels are in total?

 

thanks for this :) this si my actual highscore ;)

 

You're a champion!  :thumbsup:  :-D

The levels that increase the difficulty are 4 but the game has no limit.



#11 jrhodes OFFLINE  

jrhodes

    Moonsweeper

  • 283 posts

Posted Tue Mar 12, 2019 3:51 AM

Nice game! :-D



#12 sometimes99er OFFLINE  

sometimes99er

    River Patroller

  • 4,222 posts
  • Location:Denmark

Posted Tue Mar 12, 2019 4:24 AM

Very nice. Well done.  :thumbsup:



#13 Ksarul OFFLINE  

Ksarul

    Quadrunner

  • 5,212 posts

Posted Tue Mar 19, 2019 7:24 PM

This one is a lot of fun! Many thanks for writing it!



#14 Vorticon OFFLINE  

Vorticon

    River Patroller

  • 3,619 posts
  • Location:Eagan, MN, USA

Posted Tue Mar 19, 2019 11:59 PM

The game is up on the TI Gameshelf.







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