I’m in the process of building the rooms; it’s not completed yet.
The images to build this project are being ripped from the actual game.
My goal is to get this fully functional on a stock Colecovision without the SGM, but we will see. The biggest undertaking is how many frames of animation I can use per sequence, and getting the timing down for the player’s input.
The SGM’s additional RAM and sound chip would make this project easier in some ways, but again - I would like to make this work without it.
Plus, the idea is to play each sequence like a movie instead of using sprites, etc. This would include a timer that would look for the player’s input at the right time. If the wrong move is made, for example, then a death sequence would play and a life would be deducted. If the right move is inputed, the proper sequence would play and points would be added to the player’s score.
I guess you posted from still pictures, not animated yet.
It could be an audacious project for a colecovision game.
Are you about to complete this game?