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Possible Project? Dragonís Lair. Test..


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#1 ColecoGamer ONLINE  

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Posted Mon Mar 11, 2019 12:43 PM

I have been working on a lot of projects recently. One for the Intellivision (Magician Master), the second for Jaguar (still in the concept stage), and a possible third for Colecovision. First, I had to become fimiliar with the Colecos screen resolution, etc. Second was the systems Ram limitations. I am not promising anything (I still have a lot to learn), but I am currently working on a possible port of Dragons Lair.

Ive been ripping frames and converting them to 256x192 and using the Colecos color palette. The real issue is figuring out how many frames of animation I can use per sequence, while allowing enough work Ram for controls, scoring, etc.

I guess we will see.

Here are some examples of the work I have done:

577F82AB-D270-46A4-BD9F-83EDB3682A2C.png
F7826240-527A-44A4-A375-DE9EDACA9055.png
9B43BE4C-3071-41FE-92B0-90344401BEBD.png

Edited by ColecoGamer, Mon Mar 11, 2019 12:46 PM.


#2 ColecoGamer ONLINE  

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Posted Mon Mar 11, 2019 1:00 PM

1ACD4875-1B71-4690-9890-E69ED9E75831.png
1136FF98-76B6-455B-8F9B-2AA5C3D14099.png

#3 ColecoGamer ONLINE  

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Posted Mon Mar 11, 2019 1:09 PM

7BF2C8C7-A36A-4953-96C4-759B699279E0.png
6714B855-287E-4B40-87D1-E1EB1BEC299A.png

#4 ColecoGamer ONLINE  

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Posted Mon Mar 11, 2019 1:15 PM

Additional touch up would be done before this became a final product of any kind. Dirk, his enemies and some of the traps would be cleaned of any artifacts. Their defining outlines would be restored as best as possible, too.

#5 Serguei2 OFFLINE  

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Posted Mon Mar 11, 2019 1:43 PM

I guess you posted from still pictures, not animated yet.

 

It could be an audacious project for a colecovision game.

 

Are you about to complete this game?


Edited by Serguei2, Mon Mar 11, 2019 1:44 PM.


#6 ColecoGamer ONLINE  

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Posted Mon Mar 11, 2019 1:56 PM

I’m in the process of building the rooms; it’s not completed yet.

The images to build this project are being ripped from the actual game.

My goal is to get this fully functional on a stock Colecovision without the SGM, but we will see. The biggest undertaking is how many frames of animation I can use per sequence, and getting the timing down for the player’s input.

The SGM’s additional RAM and sound chip would make this project easier in some ways, but again - I would like to make this work without it.

Plus, the idea is to play each sequence like a movie instead of using sprites, etc. This would include a timer that would look for the player’s input at the right time. If the wrong move is made, for example, then a death sequence would play and a life would be deducted. If the right move is inputed, the proper sequence would play and points would be added to the player’s score.

I guess you posted from still pictures, not animated yet.
 
It could be an audacious project for a colecovision game.
 
Are you about to complete this game?



#7 ColecoGamer ONLINE  

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Posted Mon Mar 11, 2019 2:46 PM

A rough proof of concept:
GIF image.gif

#8 artrag OFFLINE  

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Posted Mon Mar 11, 2019 2:52 PM

Start from this
http://atariage.com/...vailable/page-1

#9 cvga OFFLINE  

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Posted Mon Mar 11, 2019 3:05 PM

Have you seen the TI-99 version of Dragon's Lair that was recently completed? It looks amazing and there's a lot of good information to go along with it.



#10 ColecoGamer ONLINE  

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Posted Mon Mar 11, 2019 3:07 PM

Simply amazing!!! I had no idea this project existed! Thank you for sharing!

Start from this
http://atariage.com/...vailable/page-1



#11 ColecoGamer ONLINE  

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Posted Mon Mar 11, 2019 3:08 PM

I am now, thanks to Artrag!

Have you seen the TI-99 version of Dragon's Lair that was recently completed? It looks amazing and there's a lot of good information to go along with it.






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