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Possible Project? Dragon’s Lair. Test..


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I have been working on a lot of projects recently. One for the Intellivision (Magician Master), the second for Jaguar (still in the concept stage), and a possible third for Colecovision. First, I had to become fimiliar with the Colecos screen resolution, etc. Second was the systems Ram limitations. I am not promising anything (I still have a lot to learn), but I am currently working on a possible port of Dragons Lair.

 

Ive been ripping frames and converting them to 256x192 and using the Colecos color palette. The real issue is figuring out how many frames of animation I can use per sequence, while allowing enough work Ram for controls, scoring, etc.

 

I guess we will see.

 

Here are some examples of the work I have done:

 

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Edited by ColecoGamer
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I’m in the process of building the rooms; it’s not completed yet.

 

The images to build this project are being ripped from the actual game.

 

My goal is to get this fully functional on a stock Colecovision without the SGM, but we will see. The biggest undertaking is how many frames of animation I can use per sequence, and getting the timing down for the player’s input.

 

The SGM’s additional RAM and sound chip would make this project easier in some ways, but again - I would like to make this work without it.

 

Plus, the idea is to play each sequence like a movie instead of using sprites, etc. This would include a timer that would look for the player’s input at the right time. If the wrong move is made, for example, then a death sequence would play and a life would be deducted. If the right move is inputed, the proper sequence would play and points would be added to the player’s score.

 

I guess you posted from still pictures, not animated yet.

 

It could be an audacious project for a colecovision game.

 

Are you about to complete this game?

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