There was a snarky remark elsewhere about the "physical media", so I will duly oblige.
The "all change/progress is good" trope is a fallacy. It seems so simple, and there are of course countless examples from all walks of life on why this is not true, and yet it's still being wheeled out on any occasion. In the case of videogaming of course there are some benefits to broadband-enabled status quo - but also massive disadvantages that can't be just swept under the rug with sniping about cavemen/luddite vocal minority.
And so, the design-by-dlc is progress but it is not a good thing. Microtransactions also qualify as progress, right? Endless updates are progress and so is GAAS model, yet they seem to have hordes of detractors. Digital distribution is progress, okay - it is, in a fashion - but one that managed at the same time con people into thinking the product is now cheaper (it isn't, really) and more importantly it caused the death of ownership. The funny thing is that those are absolutely unnecessary - there is no single valid reason for them, apart form companies' greed and our own gullibility.
This latest move, which will eventually spread to other consoles too, is just the final step in the campaign for the total control of content. Streaming is after all the ultimate gambit, now you truly don't have to own anything - not even some illusionary "it's mine!" library on services such as Steam It's a shame, because up till now consoles were actually the last bastion of ownership, what with the ability to trade your stuff.
And that's even before we get into more meta stuff such as the wisdom of letting one corporation control absolutely everything (wait a decade or two for the news how big G merges with fb, MS and suchlike) and the fact that while the broadband has substantial coverage in the more developed world, it's often gimped by plans and traffic problems. And that's the developed world, nevermind the rest.