Simon Says Touch Me!
Simple fun colorful game for one or more players that is timeless and needs no instructions!
Who can build the largest pattern?
This simple memory game starts immediately, reset will restart the game.
One or more players create increasingly larger patterns using only up, down, left and right.
Purple screen filter shows when it is the next turn to match the pattern
Klaxxon noise and screen shake showns when a mistake occurs (unlimited turns to match the pattern).
Score (version 2) progress bar at the bottom of the screen shows how big the pattern gets.
Computer AI (version 3) press the button anytime (even mid turn) and the Atari 2600 will take a turn!
Streamlined design optimizations for this genre:
Computer opponent added for additional fun! (Version 3, this took a few extra lines of BASIC, see the difference in the code)
Player powered AI - One or more players create increasingly larger patterns of any complexity constructed from primary colors and melodic tones; who can remember the largest pattern?
Party play considerations - There is no time delay penalty for composing and matching patterns.
Intuitive audio visuals - color cues, tones and filter transitions are used to recreate the tactile feeback best implemented in Simon with it's four directional colored buttons rather than side-by-side buttons of Atari Touch Me.
I set the buffer at 54, it could easily be expanded but I haven't seen anyone get 1/3 of that.
Any Simon and Touch Me experts out there want to give it a go?
New! Version 5 with chord progressions:
Version 4 with AI and more features crunched to fit in 10 lines of BASIC:
SimonSays_TouchMe_v4_AI.bin 8.25KB 10 downloads
SimonSays_TouchMe_v4_AFP.bin 12KB 4 downloads
SimonSays_TouchMe_v4_AI.wav 545.54KB 3 downloads
SimonSaysAtariVCS_v4_AI.txt 1.19KB 5 downloads
New! Version 3 with AI, play against the VCS:
SimonSaysAtariVCS_v3_AI.txt 2.93KB 9 downloads
SimonSaysAtariVCS_v2.txt 2.15KB 9 downloads
SimonSaysAtariVCS.txt 2.13KB 25 downloads
This game is only 10 lines of BASIC (a few lines more for version 3) and is competing in the 2019 BASIC Programming Contest, more info here on this Atari programming forum thread, hope to see more people writing 10 line BASIC games for the Atari 2600!
EDIT: Palette adjustment, added video playing a few rounds, simple instructions and game design, v2 with a score, v3 added computer opponent, v4 added new features and crunched the code, cross-compiled an Atari Flashback Portable Version, v5 added chord progressions!
Edited by Mr SQL, Yesterday, 7:11 PM.