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Bad Apple Demo?


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#1 Larry OFFLINE  

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Posted Fri Mar 15, 2019 4:45 AM

I just watched (in amazement) the Bad Apple demo running on the Rapidus from Lotharek's site.  Are those graphics done on the A8?  If so, G8 I presume?  The only downside is that the demo takes a long time to load.  Anyone have any details on how this is executed and how much code is involved?  Loading time aside, that is absolutely amazing!

-Larry



#2 Mclaneinc OFFLINE  

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Posted Fri Mar 15, 2019 4:49 AM

IIRC its a demo done on another machine and the frames stripped out and made suitable for Atari res.

 

Might even have been an Anime demo or mini cartoon


Edited by Mclaneinc, Fri Mar 15, 2019 4:49 AM.


#3 Larry OFFLINE  

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Posted Fri Mar 15, 2019 5:07 AM

I see -- it is essentially a "player?"  But still quite a demo.



#4 Mclaneinc OFFLINE  

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Posted Fri Mar 15, 2019 5:24 AM

I believe so, its streamed frames but done really nicely...My daughter who is a Japanese hyper freak loved it...If we win the lottery I know where I'll be made to go first :)



#5 tebe OFFLINE  

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Posted Fri Mar 15, 2019 8:06 AM

with source code

http://madteam.atari...apple_sv2k18.7z
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#6 CharlieChaplin OFFLINE  

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Posted Sat Mar 16, 2019 6:15 AM

Well,

 

we have several versions of Bad Apple for the A8 now. Think the first conversion on the A8 was done by Playsoft in four different resolutions, all working with either 1MB RAM or cart. (64k RAM is enough for the cart versions). Next came a bigger version by R0ger (approx. 4-8 MB) which was a fileversion that should best be loaded from a harddisk, but can be loaded via slow SIO (with or without ultraspeed/highspeed/turbospeed) as well. Loaded it very slowly (aka slow-motion, but successfully!) from a MyDOS image with SIO2PC... afaik, 64k RAM is still enough for this version.

 

Last year two more Bad Apple versions for the A8 were presented at the Silly Venture, one version (by JAC!) requires The!Cart (128MB flashcart for the gfx) *AND* a data recorder (for the audio sound via SIO Audio-in) and another version (by TeBe) that requires Rapidus (20Mhz, 16MB RAM) and most likely a harddisk (would take a bit too long to load from a data recorder, but maybe  funny using a 20Mhz device with a data recorder). Both of these SV versions look very good at a show / presentation... but for home use I prefer Playsoft's and Roger's A8 versions (my personal opinion). There is also youtube, where one can watch hundreds of Bad Apple conversions on almost any platform... waiting for: Bad Apple on the chip of my credit card / identity card / health card... (but would not be surprised if such a thing already exists).


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#7 R0ger OFFLINE  

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Posted Mon Apr 15, 2019 7:44 PM

Actually my version is 1MB exactly and it needs MaxFlash cartridge (or compatible solution). Yeah, I know I promised XEX version. I simply didn't manage to make it just yet. Shame I know.


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#8 Nezgar OFFLINE  

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Posted Mon Apr 15, 2019 8:28 PM

I love R0ger's music in Stereo POKEY. Even just listening in 8 channel mono on my monitor is great to hear all the subtle melodies and harmonies. It was a big incentive for me to install my first stereo POKEY in real hardware!

#9 CharlieChaplin OFFLINE  

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Posted Tue Apr 16, 2019 4:51 PM

Actually my version is 1MB exactly and it needs MaxFlash cartridge (or compatible solution). Yeah, I know I promised XEX version. I simply didn't manage to make it just yet. Shame I know.

 

Yeah, you are right. It was Pirx's ATASCII version of Bad Apple that had a length of approx. 6MB and should be loaded from harddisk, but it also loads from SIO in slow motion (tested it with SIO2SD and SIO2PC with and without ultraspeed). Pirx posted the ATASCII version in your thread, so I simply mis-remembered it...


Edited by CharlieChaplin, Tue Apr 16, 2019 4:53 PM.

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