I'm working on an Ultima-inspired RPG, and wanted to get some early feedback on the look and feel of the tiled kernel. My inspiration is the early Ultima games, Ultima 3 in particular. In fact, right now I am using the Ultima 3 world map for development, but will eventually switch to one of my own creation.
Right now, you can wander the world by land or in a ship, and explore the castle and nearby city. Gameplay elements will come next, with one text line for status (hit points. magic points, etc), and another for messages.
Anyway, if anyone would like to take an early look at the engine and provide early feedback, I would appreciate it.
One thing in particular I am wondering is if having the hero not be quite centered horizontally is going to bother people. It is 12 tiles wide, so there's no way to center him without reducing that to 11. I can certainly do that, but I wasn't sure if it would be better to have him centered, or have a bigger window.
Note that this is a 64K binary (without ARM assistance), so it will require a Harmony Encore or an UnoCart to try on real hardware, and I believe it is also too big for the AFP. I'm only using a fraction of that space right now, but I will easily fill that space eventually.
"Penult" world demo 4/5/2019 adds New city map, expanded castle map, and line-of-sight improvements.
penult.bin 64KB 25 downloads