ankesh Posted March 20, 2019 Share Posted March 20, 2019 Hi, I am using the Atari 2600 games for AI research, and was wondering if people here know if there's a resource that maps the information stored in RAM bits to semantic info (such as location 76 corresponds to character's x location etc.) for different games. An example of the info I am looking for: https://imgur.com/a/IMgzCXV. This was taken from the paper https://arxiv.org/pdf/1611.04717.pdf. This info would be useful for us in accessing ground truth prediction capabilities of an AI agent. Thanks, Quote Link to comment Share on other sites More sharing options...
AkashicRecord Posted March 20, 2019 Share Posted March 20, 2019 You might want to consider changing your thread title because it doesn't exactly read very well. You won't get the response that you want... Quote Link to comment Share on other sites More sharing options...
Mr SQL Posted March 20, 2019 Share Posted March 20, 2019 Hi, I am using the Atari 2600 games for AI research, and was wondering if people here know if there's a resource that maps the information stored in RAM bits to semantic info (such as location 76 corresponds to character's x location etc.) for different games. An example of the info I am looking for: https://imgur.com/a/IMgzCXV. This was taken from the paper https://arxiv.org/pdf/1611.04717.pdf. This info would be useful for us in accessing ground truth prediction capabilities of an AI agent. Thanks, Read the white paper, Interesting ideas! Here is a related idea you may find helpful if the abstract is to develop algorithms from algorithms (machine learning): How about designing your exploration algorithm(s) explore the ROM's dynamically rather than consulting lookup tables? Or use both; dynamic algorithms and static pattern matched lookup tables for specific ROM's that aren't covered by the dynamic methods. The methods programmers use to identify patterns in the ROM and interpret particular ROM entries for graphics and items in the game could be studied and used as a basis to develop the dynamic algorithms. Quote Link to comment Share on other sites More sharing options...
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