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A ROACH IN SPACE


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#26 vhzc OFFLINE  

vhzc

    Space Invader

  • Topic Starter
  • 45 posts
  • Location:Santiago, Chile

Posted Tue Apr 16, 2019 10:20 PM

New Beta added to original post. Please somebody test it on actual hardware.



#27 Swami OFFLINE  

Swami

    River Patroller

  • 2,873 posts
  • Location:Twin Cities, MN

Posted Tue Apr 16, 2019 10:33 PM

Looks great! At first I thought it would just be an Astrosmash-type game for the first few seconds, but lots of interesting obstacles/enemies. One though I had is to make the cavern width varying and/or add an option to make the wall deadly...If you want a higher difficulty option.



#28 vhzc OFFLINE  

vhzc

    Space Invader

  • Topic Starter
  • 45 posts
  • Location:Santiago, Chile

Posted Sat Apr 20, 2019 6:19 PM

Added a new beta.

Lot of new stuff:

More waves, different sprites for each boss, POWER UPS! Two modes: Normal and Hard.                                                                               Please test it and comment.

 

Looks great! At first I thought it would just be an Astrosmash-type game for the first few seconds, but lots of interesting obstacles/enemies. One though I had is to make the cavern width varying and/or add an option to make the wall deadly...If you want a higher difficulty option.

 

I've implemented the "wall is lava" feature in Hard Mode. Thanks for the advice :)



#29 vhzc OFFLINE  

vhzc

    Space Invader

  • Topic Starter
  • 45 posts
  • Location:Santiago, Chile

Posted Sat Apr 27, 2019 3:10 PM

I wanted to keep the game in 16k, but I ran out of space for a feature that I really wanted to add, so I moved to 32k, that means that I have a lot of extra space now and it would be a shame leave it unused.
 
So I know I said that this would be the final version, but now I changed my plans and I will more waves/patterns and features.
 
Still, I added a new beta in the original post.


#30 vhzc OFFLINE  

vhzc

    Space Invader

  • Topic Starter
  • 45 posts
  • Location:Santiago, Chile

Posted Tue May 7, 2019 9:01 AM

A Release Candidate version was added to the original post, please test it.






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