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Griel's Quest port (WIP)

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#1 Nop90 OFFLINE  

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Posted Mon Mar 25, 2019 1:19 PM

Yesterday, while travelinng on a train, wrote in three hours a quick port of Griel's quest, a game I had in my to do list for a while.

 

The game is a puzzle game and in origin was a japanes title for MSX2, but some years ago it was redone for MSX and the sources released on github (I used them only for gfx base and for level data).

 

It's nothing special at this poiut (just a POC, with bad gfx, no sound an many thing missing) but the game has potential.

 

I'll continue working on it, but very slowly because I already have three big project ongoing (two are for Lynx: one is Xump that will be released nexth month at Revision 2019, and the other is a secret).

 

Meanwhile, you can test the first two levels, and preview the other 54.

 

Move with arrows, B restart the level, A skip to next level. For other game instruction, there is a video of the MSX version on youtube, it's easy to guess the rules.

 

And, if someone want contibute to the port helping with the graphic or making tunes with chipper, he is welcome.

 

grielsquest.png

 

 

Attached Files



#2 4ever2600 OFFLINE  

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Posted Mon Mar 25, 2019 5:54 PM

Never played the original but can't wait to hear this out! Great looking work so far.

#3 TrekMD OFFLINE  

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Posted Mon Mar 25, 2019 9:07 PM

Oh, cool!  Will be following this.  



#4 Ninjabba OFFLINE  

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Posted Tue Mar 26, 2019 1:57 AM

Interesting puzzle game. Great work so far!

#5 Nop90 OFFLINE  

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Posted Tue Mar 26, 2019 8:31 AM

The game is still barebone, but alll levels (but last one) are playable and made small graphic tunes.

 

v0.2 attached

 

grielsquest.png grielsquest2.png grielsquest3.png

Attached Files


Edited by Nop90, Tue Mar 26, 2019 8:31 AM.


#6 gambler172 OFFLINE  

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Posted Tue Mar 26, 2019 2:02 PM

Hi NOP

plays very well...now adding some sound
effects...and maybe an intro.

#7 Nop90 OFFLINE  

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Posted Tue Mar 26, 2019 2:22 PM

Hi NOP

plays very well...now adding some sound
effects...and maybe an intro.

 

Yes, but I need time. This is a project for relaxing from my stressing real job.



#8 PFG 9000 OFFLINE  

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Posted Tue Mar 26, 2019 3:20 PM

Wow, this looks really cool! My Lynx is in the shop at the moment, but I can't wait to try it out.

#9 BadPricey OFFLINE  

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Posted Tue Mar 26, 2019 4:28 PM

Love the graphics, very Gauntlet-esque!

#10 SlidellMan OFFLINE  

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Posted Tue Mar 26, 2019 8:17 PM

Wow, I never expected the Lynx to get an MSX--let alone an MSX2--port. I look forward to the finished version, and any other MSX2-to-Lynx ports. (Or for that matter, a port of the Sharp X1 Thunder Force.)



#11 necrocia OFFLINE  

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Posted Tue Mar 26, 2019 10:21 PM

That's a great effort for 3 hours work. Shared the news on Atari Gamer - https://atarigamer.c...ews/1e29igagz5s



#12 Nop90 OFFLINE  

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Posted Wed Mar 27, 2019 3:03 PM

Fixed some bugs, added a score system and dressed the game with some of the eye candies people expects to find.

 

Everything is in preliminary stage, but it starts to look like a real game.

 

griel0.png      griel1.png

 

griel2.png      griel3.png

Attached Files



#13 necrocia OFFLINE  

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Posted Wed Mar 27, 2019 3:45 PM

Looks better, but when running in Handy (in the online emulator) it runs extremely slowly on those fading scenes...



#14 Nop90 OFFLINE  

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Posted Wed Mar 27, 2019 3:58 PM

Looks better, but when running in Handy (in the online emulator) it runs extremely slowly on those fading scenes...

 

I'm testing the game with your online emulator and on my pc there is nothing wrong.

 

Fading is in the intro scene and you have to advance screens pressing A. Maybe this is not so clear and screen should advance after a couple of seconds if the key is not pressed, but as already said this is a preliminary work and everything needs tuning.


Edited by Nop90, Wed Mar 27, 2019 3:58 PM.


#15 necrocia OFFLINE  

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Posted Wed Mar 27, 2019 4:07 PM

How strange, I just ran it again and it worked fine! Must have been something wrong on my side when I tried it.



#16 gambler172 OFFLINE  

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Posted Thu Mar 28, 2019 2:56 PM

Hi Nop

will check this at weekend....looks great.Walter
BTW...do you come to Saarbruecken at 19th april?

greetings Walter

#17 Nop90 OFFLINE  

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Posted Thu Mar 28, 2019 4:54 PM

BTW...do you come to Saarbruecken at 19th april?
 

 

No sorry, I'm busy with my family and the 21th is my wedding aniversary. Maybe next year.

 

But I'll be there with my heart: Retroguru will present my port of Xump for Atari Lynx at the gamedev compo. If you'll be there, bring your lynx with you and ask Vedder (the Xump music composer) to let you try the game in advance. No phsical release yet, so you'll need the sd cart. Anyway from 22th night the game wil lbe on Retrogutu site.

 

And remember to vote for us, I really hope in a good positioning for Xump. Last year my version of Hermes for 3ds got the 3rd place.



#18 thefred OFFLINE  

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Posted Sun Mar 31, 2019 1:13 PM

Nice little game, looking forward to future versions. Kinda like chips challange.



#19 SlidellMan OFFLINE  

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Posted Tue Apr 2, 2019 3:00 PM

Nop, I can help with graphics, assuming that you have any spritesheets from the original that can be used as a reference.



#20 Nop90 OFFLINE  

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Posted Wed Apr 3, 2019 12:32 AM

Hi Slidellman, thanks for your offer.

 

Griels sources for the MSX  port are open source and you can find them on github. I'm going to release my sources as soon as I fix the code (I'm reorganizing the cart directory).

 

The only gfx that can be improved at the moment are the tiles and you can find the original 16x16 ones and the resixed and fixed by me 10x8 attached here.

 

Other graphics (title screen and intro) are taken without resizing, only some cropping of the black border. This reduces the screen space for text, that's why at the moment there are only few words instead of the full story.

 

Having a cool small font could be another useful thing. I attach here the fonts sheet too. I'm using the second font (the small one without shading) for everithing. Having a smaller font of the same stile could be great. But I know it's difficult to have something fancy at 5x7.

 

I assume you know about colors on Lynx. In this game I need color 0 to remain transparent (I change it at runtime for setting screen background color) and color 15 needs to be white for the font.

Attached Thumbnails

  • blocks.png
  • fonts.png

Attached Files



#21 SlidellMan OFFLINE  

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Posted Thu Apr 4, 2019 7:30 PM

Would 3*7 suffice?



#22 Nop90 OFFLINE  

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Posted Fri Apr 5, 2019 10:56 AM

Can you reallt do it? without using copyrighted material? Great.



#23 karri ONLINE  

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Posted Fri Apr 5, 2019 11:07 AM

Would the haiku font work?

http://atariage.com/...also/?p=2662935



#24 bhall408 OFFLINE  

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Posted Fri Apr 5, 2019 10:09 PM

Feature request -- when the pause/resume button is used, the game pauses, but it would be nice if there was a "PAUSED" graphic (or other visual indicator) when the game is in the paused state. (you can infer it from the tiles not animating, so this is really just a "nice to have")


Edited by bhall408, Fri Apr 5, 2019 10:09 PM.


#25 Nop90 OFFLINE  

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Posted Fri Apr 5, 2019 11:24 PM

With background music the pause is more evident, but I agree that some visual feedback on the screen is better.

 

In xump I grayish the screen on pause, and I'm going to make use this trick for other games of mine.







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