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Griel's Quest port (WIP)

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#26 Nop90 OFFLINE  

Nop90

    Chopper Commander

  • Topic Starter
  • 107 posts
  • Location:Italy

Posted Sat Apr 6, 2019 6:34 AM

Would the haiku font work?

http://atariage.com/...also/?p=2662935

tested the haiku font. It's nice but I need something smaller.

 

Can I use the lynx font?



#27 karri OFFLINE  

karri

    River Patroller

  • 2,623 posts
  • Location:Espoo, Finland

Posted Sat Apr 6, 2019 7:02 AM

Of course. You are free to use these fonts. They are not direct copies of any copyrighted fonts anyway.



#28 bhall408 OFFLINE  

bhall408

    Star Raider

  • 57 posts
  • Location:California

Posted Sat Apr 6, 2019 11:55 AM

With background music the pause is more evident, but I agree that some visual feedback on the screen is better.

 

In xump I grayish the screen on pause, and I'm going to make use this trick for other games of mine.

 

 

That sounds pretty nice!
 

If possible, I could see dimming the game screen colors by 50% luminance, and having a "PAUSE" in full luminance overlay that.



#29 karri OFFLINE  

karri

    River Patroller

  • 2,623 posts
  • Location:Espoo, Finland

Posted Sun Apr 7, 2019 3:16 AM

 

 

That sounds pretty nice!
 

If possible, I could see dimming the game screen colors by 50% luminance, and having a "PAUSE" in full luminance overlay that.

 

If the game screen luminance is reduced 50% then there is no colours left in the palette for displaying anything in full luminance. All games use all colours available.



#30 SlidellMan OFFLINE  

SlidellMan

    Moonsweeper

  • 328 posts
  • Location:Slidell, Louisiana

Posted Mon Apr 8, 2019 9:24 PM

Here you go, and feel free to credit me.

Attached Thumbnails

  • grielsquestlynx_font.png

Edited by SlidellMan, Mon Apr 8, 2019 9:25 PM.


#31 bhall408 OFFLINE  

bhall408

    Star Raider

  • 57 posts
  • Location:California

Posted Tue Apr 9, 2019 10:02 AM

 

If the game screen luminance is reduced 50% then there is no colours left in the palette for displaying anything in full luminance. All games use all colours available.

 

 

Keep two colors full luminance in that state?

 

(Not really pushing for this, just exploring the idea... I have done 8-bit games, but not lynx, so not as familiar with the technical limits)



#32 Nop90 OFFLINE  

Nop90

    Chopper Commander

  • Topic Starter
  • 107 posts
  • Location:Italy

Posted Tue Apr 9, 2019 10:26 AM

Just for exploring the matter, if I had to do such a thing, I will use an image of the size of the screen (160x102 px) with alternated black and transparent pixels (like a big chess board) with PAUSE written in white in the center.

 

To do this you need to have Black and White already set in the standard palette in a fixed position, but this two are very common tones and usually are availabe (if not this two, at least two very close to that).

 

The image can be placed in the cart filesistem and loaded only when needed. Having different palettes during the game can make this solution tricky but can be done (I use to have many palettes, others have a fixed palette that is easier to manage but reduces the variety of colors for different screens).

 

But this solution is too complicated for my taste. Since I decided to not use the grayed screen in Xump, I added it to Griels Quest. I like it's effect very much.

 

Soon I'll release an updated version with several fixes and improvements.



#33 Nop90 OFFLINE  

Nop90

    Chopper Commander

  • Topic Starter
  • 107 posts
  • Location:Italy

Posted Tue Apr 9, 2019 3:22 PM

Here is my update to v0.4.

 

I'm starting to add SFX. The big problem now are tunes, they are in ogg format and I'm not very good to at finding the right notes to make chipper tunes.

Attached Files



#34 Turbo Laser Lynx OFFLINE  

Turbo Laser Lynx

    Dragonstomper

  • 516 posts
  • Location:Finland

Posted Fri Apr 12, 2019 7:07 AM

Really nice game so far! :thumbsup: :)







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