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Golf (Channel F)

Channel F Fairchild Golf

36 replies to this topic

#26 atari2600land OFFLINE  

atari2600land

    My favorite channel is Channel F.

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Posted Fri May 17, 2019 6:13 PM

Yes, you must use assembler for the channel F, I don't think there is a C or BASIC compiler for the Channel F.



#27 Nognir OFFLINE  

Nognir

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Posted Sat May 18, 2019 2:57 PM

Oh so I guess its quite challenging to program a game for the console since there are probably not so many documentations for the system as for the Atari 2600.

#28 atari2600land OFFLINE  

atari2600land

    My favorite channel is Channel F.

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Posted Sat May 18, 2019 5:04 PM

There is only one site I know of. I use it a lot: The VES Wiki - http://channelf.se/v...title=Main_Page



#29 Blazing Lazers OFFLINE  

Blazing Lazers

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Posted Sun May 19, 2019 8:03 AM

So when this is done it will be Videocart 29?

#30 atari2600land OFFLINE  

atari2600land

    My favorite channel is Channel F.

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Posted Sun May 19, 2019 2:13 PM

If you're counting, Killer Heads of Lettuce will be #29.



#31 atari2600land OFFLINE  

atari2600land

    My favorite channel is Channel F.

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  • It's groovy.
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Posted Mon May 20, 2019 3:13 PM

Found and fixed a rather nasty bug that allowed you to shoot through the trees and had ball graphics screwed up when you did.

This morning I went a little further and made it so the guy doesn't flash when you hit a tree.

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#32 fdr4prez OFFLINE  

fdr4prez

    River Patroller

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Posted Mon May 20, 2019 4:18 PM

Found and fixed a rather nasty bug that allowed you to shoot through the trees and had ball graphics screwed up when you did.

This morning I went a little further and made it so the guy doesn't flash when you hit a tree.

 

What happens when the ball hits a tree?

 

Will it stop or bounce back?  And if it bounces back, does it go straight back the way it came, or does it bounce off in a feasible direction (pseudo-physics)?



#33 atari2600land OFFLINE  

atari2600land

    My favorite channel is Channel F.

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  • 11,785 posts
  • It's groovy.
  • Location:Salem, Oregon

Posted Mon May 20, 2019 4:29 PM

 

What happens when the ball hits a tree?

 

Will it stop or bounce back?  And if it bounces back, does it go straight back the way it came, or does it bounce off in a feasible direction (pseudo-physics)?

It stops.



#34 fdr4prez OFFLINE  

fdr4prez

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Posted Mon May 20, 2019 5:44 PM

thanks, stopping is fine

 

The first time I played golf was with a co-worker in a little 9-hole course, and he did bounce a ball off of a tree trunk... boy, I wished that one wouldn't have stopped instead of bouncing back at us :skull:



#35 atari2600land OFFLINE  

atari2600land

    My favorite channel is Channel F.

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  • Location:Salem, Oregon

Posted Mon May 20, 2019 7:03 PM

Added hole #7. This hole has a first for the game: one water and one tree. Made a fix to a bug I introduced while working on version 26 (this one), took me an hour to fix it.

 

Just two more holes to design and put in and it will be done.

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#36 atari2600land OFFLINE  

atari2600land

    My favorite channel is Channel F.

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Posted Yesterday, 11:42 PM

Title screen added. I had to bump it up to 8k for it to work, but most of the 8k isn't used, so I can put in a fairly lengthy song (as well as the rest of the game! May put in 18 holes if I can think of that many.)

golftitle.png

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#37 carlsson OFFLINE  

carlsson

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Posted Today, 4:42 AM

Some feedback:

 

It seems that the maximum number of strokes are 99. For a 9 hole course that should be sufficient, for a 18 hole course it will take quite a bit of skill. I don't know if it should be Game Over once you reached maximum number of strokes?

 

At least in emulation, it doesn't seem that diagonal strokes are possible. If I push the buttons for up and left, one of them take precedence. It makes the game harder, and also increases the number of strokes. Have you considered diagonal strokes? Perhaps the twist feature of the controller could be used, to hook the stroke clockwise or counter clockwise, though I realize it would complicate things.

 

Some of the existing holes are challenging, some are mostly game testing. Not until the last hole you got both water traps and trees on the same level, probably you can vary the layout on additional holes. One of the holes has the flag very close to the water trap which is a challenge. Perhaps you can make a hole where the green is on a small island surrounded by water? If you mention the limitations of each hole regarding positioning of water traps and their size, positioning of trees and their amount, flag etc you could have some help with it.







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