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Golf (Channel F)

Channel F Fairchild Golf

52 replies to this topic

#26 atari2600land OFFLINE  

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    My favorite channel is Channel F.

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Posted Fri May 17, 2019 6:13 PM

Yes, you must use assembler for the channel F, I don't think there is a C or BASIC compiler for the Channel F.



#27 Nognir OFFLINE  

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Posted Sat May 18, 2019 2:57 PM

Oh so I guess its quite challenging to program a game for the console since there are probably not so many documentations for the system as for the Atari 2600.

#28 atari2600land OFFLINE  

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Posted Sat May 18, 2019 5:04 PM

There is only one site I know of. I use it a lot: The VES Wiki - http://channelf.se/v...title=Main_Page



#29 Blazing Lazers ONLINE  

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Posted Sun May 19, 2019 8:03 AM

So when this is done it will be Videocart 29?

#30 atari2600land OFFLINE  

atari2600land

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Posted Sun May 19, 2019 2:13 PM

If you're counting, Killer Heads of Lettuce will be #29.



#31 atari2600land OFFLINE  

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Posted Mon May 20, 2019 3:13 PM

Found and fixed a rather nasty bug that allowed you to shoot through the trees and had ball graphics screwed up when you did.

This morning I went a little further and made it so the guy doesn't flash when you hit a tree.

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#32 fdr4prez ONLINE  

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Posted Mon May 20, 2019 4:18 PM

Found and fixed a rather nasty bug that allowed you to shoot through the trees and had ball graphics screwed up when you did.

This morning I went a little further and made it so the guy doesn't flash when you hit a tree.

 

What happens when the ball hits a tree?

 

Will it stop or bounce back?  And if it bounces back, does it go straight back the way it came, or does it bounce off in a feasible direction (pseudo-physics)?



#33 atari2600land OFFLINE  

atari2600land

    My favorite channel is Channel F.

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Posted Mon May 20, 2019 4:29 PM

 

What happens when the ball hits a tree?

 

Will it stop or bounce back?  And if it bounces back, does it go straight back the way it came, or does it bounce off in a feasible direction (pseudo-physics)?

It stops.



#34 fdr4prez ONLINE  

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Posted Mon May 20, 2019 5:44 PM

thanks, stopping is fine

 

The first time I played golf was with a co-worker in a little 9-hole course, and he did bounce a ball off of a tree trunk... boy, I wished that one wouldn't have stopped instead of bouncing back at us :skull:



#35 atari2600land OFFLINE  

atari2600land

    My favorite channel is Channel F.

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Posted Mon May 20, 2019 7:03 PM

Added hole #7. This hole has a first for the game: one water and one tree. Made a fix to a bug I introduced while working on version 26 (this one), took me an hour to fix it.

 

Just two more holes to design and put in and it will be done.

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#36 atari2600land OFFLINE  

atari2600land

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Posted Tue May 21, 2019 11:42 PM

Title screen added. I had to bump it up to 8k for it to work, but most of the 8k isn't used, so I can put in a fairly lengthy song (as well as the rest of the game! May put in 18 holes if I can think of that many.)

golftitle.png

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#37 carlsson ONLINE  

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Posted Wed May 22, 2019 4:42 AM

Some feedback:

 

It seems that the maximum number of strokes are 99. For a 9 hole course that should be sufficient, for a 18 hole course it will take quite a bit of skill. I don't know if it should be Game Over once you reached maximum number of strokes?

 

At least in emulation, it doesn't seem that diagonal strokes are possible. If I push the buttons for up and left, one of them take precedence. It makes the game harder, and also increases the number of strokes. Have you considered diagonal strokes? Perhaps the twist feature of the controller could be used, to hook the stroke clockwise or counter clockwise, though I realize it would complicate things.

 

Some of the existing holes are challenging, some are mostly game testing. Not until the last hole you got both water traps and trees on the same level, probably you can vary the layout on additional holes. One of the holes has the flag very close to the water trap which is a challenge. Perhaps you can make a hole where the green is on a small island surrounded by water? If you mention the limitations of each hole regarding positioning of water traps and their size, positioning of trees and their amount, flag etc you could have some help with it.



#38 atari2600land OFFLINE  

atari2600land

    My favorite channel is Channel F.

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Posted Wed May 22, 2019 3:05 PM

Diagonal shots are possible. I don't know why you're having trouble with them.

 

As for the limitations, right now, all I can have is either one stream or lake and a tree, two trees, or two streams and/or lakes.



#39 carlsson ONLINE  

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Posted Wed May 22, 2019 3:30 PM

Hm, ok. Sometimes I get the diagonal to work, probably due how the emulator sends the respective keypresses for two directions and if your game intercepts one signal before the other has arrived.



#40 atari2600land OFFLINE  

atari2600land

    My favorite channel is Channel F.

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Posted Wed May 22, 2019 3:42 PM

I took a look at how I did directions. See if this works in regards to better directional control.

 

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#41 carlsson ONLINE  

carlsson

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Posted Wed May 22, 2019 4:18 PM

Thank you, it works much better in Channel F MESS, and probably also better on the real hardware.



#42 atari2600land OFFLINE  

atari2600land

    My favorite channel is Channel F.

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Posted Wed May 22, 2019 9:36 PM

Attempt #1 at a title screen song.

 

Attached Files



#43 atari2600land OFFLINE  

atari2600land

    My favorite channel is Channel F.

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Posted Thu May 23, 2019 11:32 AM

Attempt #2. carlssson actually found a song about golf, so I put it in.

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#44 carlsson ONLINE  

carlsson

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Posted Thu May 23, 2019 11:57 AM

This one is shaping up really good!



#45 atari2600land OFFLINE  

atari2600land

    My favorite channel is Channel F.

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  • It's groovy.
  • Location:Salem, Oregon

Posted Fri May 24, 2019 4:34 PM

Found and fixed a bug about moving above one tree when there were two trees on the screen at once. I also changed hole #8, to make it more challenging. I don't think I can possibly come up with 10 more hole ideas, so I'll leave the total number of holes at 9.

 

Attached Thumbnails

  • hole8.png

Attached Files



#46 atari2600land OFFLINE  

atari2600land

    My favorite channel is Channel F.

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Posted Mon May 27, 2019 1:17 AM

Final score screen screenshot:

golfend.png

(of course you can't get a final score of 1, I just did this for testing purposes.)



#47 atari2600land OFFLINE  

atari2600land

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Posted Mon Jun 3, 2019 7:51 PM

Added a new putting system. It's like shooting the ball only the meter goes slower so you can better tune your shot.

Please note that I still have to design hole 9. What's there now is an easy test level.

I spent three hours on this thing today, until I realized the source of a bug. Who knew you had to define all the objects on hole 1 whether they're in the screen or not? Not me, and I made the engine!

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#48 tschak909 OFFLINE  

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Posted Mon Jun 3, 2019 8:25 PM

I give this a big thumbs up for making use of what's available on the Channel F. :)



#49 atari2600land OFFLINE  

atari2600land

    My favorite channel is Channel F.

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Posted Mon Jun 3, 2019 9:22 PM

Thank you!

I wanted the player to know when the putting meter is on, so I made it so when it is, the score turns blue as well as the meter.

 

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#50 atari2600land OFFLINE  

atari2600land

    My favorite channel is Channel F.

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Posted Tue Jun 4, 2019 12:42 AM

Last update for a while. I changed the way you shoot so you don't have to keep holding down fire to make the meter move. To stop the meter and move, press the joystick in the way you want to move. I thought this would be a lot better since you don't have to keep pressing fire.

 

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