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"LiteRally" new Atari XL/XE racing game in the making


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#1 gorgh OFFLINE  

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Posted Tue Apr 9, 2019 4:52 AM

Hello folks,
2 weeks ago I started working on a racing game for Atari computers. So far I was able to finish road algorithm, add some elements of the background, and create a simple 3d engine for perspective. I hope to finish this game by the end of May.
The main idea was to create racing game but not the casual way with display list, but instead to create 3d algorithm for the road, so I could add also elements of background.
If you are not familiar with the traditional way of drawing road it all depends on scrolling each and every line of the road, which makes it very hard to add some other elements of the background, because each and every line has different offset.
So far the game runs in 1 and 1/3 of the frame (with music) so I still have 2/3 of the frame for additional objects. PAL version will run in 25 fps whereas NTSC version will run in 20 FPS.



#2 Mclaneinc OFFLINE  

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Posted Tue Apr 9, 2019 4:59 AM

Looking good for such a short dev time, only  thing I can say is that with the wish to create a 3D style there needs to be a transition when hills and drops are met with the guy on the bike, he remains exactly the same, maybe a sprite zoom or shrink to give some depth with some movement up or down the screen.

 

But with it being so early on I think its looking really good...


Edited by Mclaneinc, Tue Apr 9, 2019 5:00 AM.


#3 gorgh OFFLINE  

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Posted Tue Apr 9, 2019 5:06 AM

that's pretty good advice, actually the sprite changes shape when riding upwards or downwards, but I'll think what I can change



#4 Mclaneinc OFFLINE  

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Posted Tue Apr 9, 2019 5:44 AM

Glad you liked what I said, I just see it as 75%+ of the attention will be on the main character so it means that people will look there for 'the feel' of the game. If he or she (the main character) looks like they are riding high or dropping low it just amps up the feel so much.

 

Obviously you as the dev know what you have in resources so what any of us say is only as good as what the poor old Atari and your genius can output..

 

ie I don't want to sound like a smart arse..

 

Its a great start and I wish you every chance of getting your dream game out of this, its looking damn fine so far and we need to support you guys 100% and if the odd word from one of us makes a difference, its all good.

 

Paul...



#5 _The Doctor__ OFFLINE  

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Posted Tue Apr 9, 2019 8:15 AM

it looks like you already have a sort of wheelie fulll throttle power on and tilt graphic so all you would need is a nose dive.... that will give the look of going down a a hill... you can use the wheelie for both going up a steep hill or for straight full on power on a straight  plane piece of road..... the nose dive for down hills or ridiculously hard short braking... 


Edited by _The Doctor__, Tue Apr 9, 2019 8:16 AM.


#6 erichenneke OFFLINE  

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Posted Tue Apr 9, 2019 8:20 AM

looking good.  You can tell it is a totally different approach to drawing the road.  Very unique looking and fluid movement.

 

I feel some Road Rash nostalgia building.   :-D



#7 mchorvat OFFLINE  

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Posted Tue Apr 9, 2019 9:29 AM

keep it up! always good to see a new game on 8bit Atari :)



#8 Heaven/TQA OFFLINE  

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Posted Tue Apr 9, 2019 9:49 AM

cool stuff... reminds me little bit Enduro regarding the road but i love Hills.



#9 gorgh OFFLINE  

gorgh

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Posted Tue Apr 9, 2019 11:18 AM

thanks folks for your remarks. I'm not fully happy with the perspective stuff so that will have to be changed, now it's a little bit chaotic and not precise, but I'm sure I can make it better. I'll try to inform you here about any significiant progress.

btw. Music will be done by Caruso (ingame music) and I already received main theme from Makary Brauner, and I like it a lot.



#10 erichenneke OFFLINE  

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Posted Tue Apr 9, 2019 11:56 AM

how are you pronouncing the name of the game?   :)



#11 gorgh OFFLINE  

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Posted Tue Apr 9, 2019 12:03 PM

both ways are acceptable!



#12 ivop OFFLINE  

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Posted Tue Apr 9, 2019 12:47 PM

Perhaps you could also move the player slightly upwards and back down again after it went up a ramp at considerable speed. Wheelies would be cool, too ;)



#13 gorgh OFFLINE  

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Posted Tue Apr 9, 2019 12:52 PM

that's pretty cool idea ivop



#14 bbking67 OFFLINE  

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Posted Tue Apr 9, 2019 12:56 PM

Yes as long as there is no assistant manager involved.  :-)



#15 MrFish OFFLINE  

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Posted Tue Apr 9, 2019 1:10 PM

It looks good. I like it.

 

How about adding some horizon graphics?



#16 gorgh OFFLINE  

gorgh

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Posted Tue Apr 9, 2019 1:12 PM

I've got 31 lines left for horizon graphics , will do



#17 MrFish OFFLINE  

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Posted Tue Apr 9, 2019 1:24 PM

I've got 31 lines left for horizon graphics , will do

 

How will that play out on NTSC? Most NTSC displays can catch a bit less than 220 total.



#18 gorgh OFFLINE  

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Posted Tue Apr 9, 2019 1:25 PM

Ha, haven't thought of that, will have to reduce the playfield then
editL ugh, sorry my mistake, I've got 39 lines left for PAL, anyway will have to reduce the playfield in NTSC version to 90 lines instead of 100


Edited by gorgh, Tue Apr 9, 2019 1:29 PM.


#19 MrFish OFFLINE  

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Posted Tue Apr 9, 2019 1:34 PM

Ha, haven't thought of that, will have to reduce the playfield then
editL ugh, sorry my mistake, I've got 39 lines left for PAL, anyway will have to reduce the playfield in NTSC version to 90 lines instead of 100

 

That should help the framerate a bit.



#20 Mathy OFFLINE  

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Posted Wed Apr 10, 2019 5:13 PM

Hello gorgh

 

Could you please add support for the MultiLink and/or the MIDI-Mate interface?

 

Sincerely

 

Mathy



#21 carlsson ONLINE  

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Posted Thu Apr 11, 2019 4:21 AM

As an alternative name, perhaps it can be The Great Ducati Poland Race? :)



#22 gorgh OFFLINE  

gorgh

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Posted Thu Apr 11, 2019 4:24 AM

Mathy: hi, that's pretty dope idea, the game would be fun to play with each other

Carlsson: :lolblue:



#23 Mclaneinc OFFLINE  

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Posted Thu Apr 11, 2019 6:10 AM

Polish Bike Wars!!



#24 erichenneke OFFLINE  

erichenneke

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Posted Thu Apr 11, 2019 7:33 AM

Please have a pipe!  Please have a pipe!

 

road-rash-2014.png

 



#25 NISMOPC OFFLINE  

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Posted Thu Apr 11, 2019 4:53 PM

Would love to see rally cars rendered. You can make both. Enduro bikes and rally cars. Just a thought. Choices....






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