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Difficulty A/B...


eddhell

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Am I correct in remembering that the difficulty switches were 'active' - they would immediately change gameplay or screw you up during the game if your devious friend decided to flip the switch?

 

I don't have a system setup right now to test, but i seem to remember they would change game paddle size on Breakout, turn on the UFO's on Asteroids, etc...something about the barriers on the edge of screen on Frogger....

 

this would have made it the first 'screw your neighbor' style feature...

 

and space invaders: made your bases fatter

Edited by eddhell
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i can barely remember my cousin pulling that on asteroids...turning the UFO's on while i had a good score going...

 

Intellivision had a similar "feature"

anyone remember games like Lock & Chase where either controller worked simultaneously? younger siblings run in room - grab second controller - screw up your world record-breaking score....lol

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