Jump to content

Photo

Capcom Home Arcade


22 replies to this topic

#1 RampantOctopus OFFLINE  

RampantOctopus

    Star Raider

  • 84 posts
  • Collecting dust
  • Location:Washington, DC

Posted Tue Apr 16, 2019 10:11 AM

Sorry if this double-posts, my connection is being weird. Just wanted to share Capcom's announcement-- they're getting into the retro craze with their own Pandora's Box looking device:

 

http://www.capcomhomearcade.com/

 

If nothing else, at least they seem to be handling things right-- using Sanwa sticks and being up front about using FB Alpha seems like they're putting the right face on this. Decent list of games too, most of their hits that I'd really want are on there. 

 

Thoughts?



#2 TheCoolDave OFFLINE  

TheCoolDave

    Moonsweeper

  • 300 posts

Posted Tue Apr 16, 2019 10:22 AM

Hmmm, Not sure, Unless the controllers are really, really nice, it seem pretty expensive for what it is.  It's 229 pounds (in their store)... so in USD it's about almost $300.

 

So, $250 to $300, seems kind of pricey for a limited selection of titles... maybe it's me...

 

Maybe $99- $130 it might be ok...



#3 masschamber ONLINE  

masschamber

    Stargunner

  • 1,596 posts

Posted Tue Apr 16, 2019 10:26 AM

Hmmm, Not sure, Unless the controllers are really, really nice, it seem pretty expensive for what it is.  It's 229 pounds (in their store)... so in USD it's about almost $300.

 

So, $250 to $300, seems kind of pricey for a limited selection of titles... maybe it's me...

 

Maybe $99- $130 it might be ok...

how much of that price is AvP I wonder, plus avp is an amazing game



#4 Pixelboy ONLINE  

Pixelboy

    Quadrunner

  • 8,215 posts
  • Location:Montreal, Canada

Posted Tue Apr 16, 2019 10:28 AM

The action buttons are rather low profile. That's a red flag for me, because they could be of lower quality than regular (i.e. heavy-duty) arcade action buttons found on more generic arcade controllers. But they may also be just as heavy-duty, so it's an unanswered question for now.

Also, if I'm sitting on the couch playing a fighting game with a friend, how close will we have to sit next to each other to play comfortably?

I like the list of built-in games, but I'm not sure about the form factor of the hardware.

#5 Flojomojo OFFLINE  

Flojomojo

    You can't handle the truth. No truth-handler, you.

  • 16,201 posts
  • I deride your truth-handling abilities.

Posted Tue Apr 16, 2019 10:30 AM

Could it possibly be any uglier?



#6 TheCoolDave OFFLINE  

TheCoolDave

    Moonsweeper

  • 300 posts

Posted Tue Apr 16, 2019 10:42 AM

The action buttons are rather low profile. That's a red flag for me, because they could be of lower quality than regular (i.e. heavy-duty) arcade action buttons found on more generic arcade controllers. But they may also be just as heavy-duty, so it's an unanswered question for now.

Also, if I'm sitting on the couch playing a fighting game with a friend, how close will we have to sit next to each other to play comfortably?

I like the list of built-in games, but I'm not sure about the form factor of the hardware.

 

Good call on the button height…  Makes sense...

 

As for how close you need to sit, it's 74cm wide...so about a little over 29"... so about 2.4 feet....means a little over a foot for each user and maybe 3-4" in the center...

 

It's going to be a little tight..


  • jhd likes this

#7 malrak ONLINE  

malrak

    Chopper Commander

  • 225 posts

Posted Tue Apr 16, 2019 1:00 PM

Could it possibly be any uglier?

 

 

That was very close to my first thoughts, too.  Then I saw the list of games and got excited.  Then I saw the price and had a sad.   Then I somewhow circled back to how ugly it was. 



#8 Eltigro ONLINE  

Eltigro

    River Patroller

  • 2,641 posts

Posted Tue Apr 16, 2019 2:49 PM

I don't know about ugly... I mean, it'd be kind of cool to have something like that (with no controllers or games or anything... really just a Capcom sign) to hang on the wall.  Especially if it was mixed in with arcade posters or marquees or something.  "Game room décor".

 

But it's not a product for me, anyway.  Too expensive.  Too big.  Not enough games I'm interested in (I don't like fighters).



#9 dj_convoy OFFLINE  

dj_convoy

    Dragonstomper

  • 977 posts
  • Location:Seattle

Posted Tue Apr 16, 2019 3:29 PM

Uh... huh.

 

At least it has AVP.



#10 wolfy62 ONLINE  

wolfy62

    River Patroller

  • 3,339 posts
  • Location:Simi Valley, CA

Posted Tue Apr 16, 2019 4:15 PM

Nice idea,but too expensive for me.
I love my Neo Geo Christmas edition for $190. With 48 games.
Great value there!😃

#11 KeeperofLindblum OFFLINE  

KeeperofLindblum

    Dragonstomper

  • 737 posts
  • The Real Keeper
  • Location:Tuttle, OK

Posted Tue Apr 16, 2019 5:10 PM

I was cool with this idea, but then I saw the design of the arcade stick... and I've just lost all interest. 


Edited by KeeperofLindblum, Tue Apr 16, 2019 5:10 PM.


#12 Atariboy OFFLINE  

Atariboy

    Quadrunner

  • 7,804 posts
  • River Raider
  • Location:North Country

Posted Tue Apr 16, 2019 11:06 PM

I was looking forward to seeing the final game list, thinking when I saw AvP in the teaser video that Capcom was emulating games that they hadn't done before and that hopefully it would migrate to consoles in time. But this is just an open source emulator they downloaded off the internet, isn't it?

 

If they ever were to bring 1944: The Loop Master to console, count me in. But I think this is something I can live without here.


Edited by Atariboy, Tue Apr 16, 2019 11:07 PM.


#13 spacecadet OFFLINE  

spacecadet

    River Patroller

  • 3,001 posts

Posted Tue Apr 16, 2019 11:45 PM

The action buttons are rather low profile. That's a red flag for me, because they could be of lower quality than regular (i.e. heavy-duty) arcade action buttons found on more generic arcade controllers. But they may also be just as heavy-duty, so it's an unanswered question for now.

 

I don't know, how can you tell that they're not Sanwa or Seimitsu? They look like they could be either to me... or neither. I feel like it's impossible to tell what they are just by these pics, but I don't see anything that suggests they *aren't* real Japanese buttons. Which could be one reason why this thing is expensive, if it's using actual Japanese arcade parts.

 

Then again, I'd have been fine with some cheaper parts if it got the cost down, and that design is just lazy. "Let's just make it the logo!" Their logo is fine as a logo, but it makes for an ugly arcade stick.

 

edit: just looked at the site again - first paragraph says they're Sanwa OBSF buttons.


Edited by spacecadet, Tue Apr 16, 2019 11:47 PM.


#14 derFunkenstein ONLINE  

derFunkenstein

    Stargunner

  • 1,475 posts
  • Location:Pekin, IL

Posted Wed Apr 17, 2019 10:21 AM

This thing is a huge dumpster fire. The cost, the limited number of games, and the ridiculous Capcom logo shape of the controls make this a no-go for me. 

 

And then there's the question about FB Alpha. An FB Alpha dev (maybe the lead guy? I don't know the names) said yesterday that yes, the CHA has licensed FBA. It's not unusual to negotiate a different license than what your published one says for specific projects. But there are questions about whether FB Alpha still contains MAME code that would need to be separately licensed. So that's interesting, but it doesn't kill the unit for me. Everything else totally kills it for me. :lol:



#15 S1500 OFFLINE  

S1500

    River Patroller

  • 4,825 posts
  • Location:Twin Cities

Posted Wed Apr 17, 2019 11:49 AM

I don't want to play a giant Capcom logo. That's a little egotistical. 



#16 Newsdee OFFLINE  

Newsdee

    Stargunner

  • 1,365 posts

Posted Wed Apr 17, 2019 6:56 PM

I don't want to play a giant Capcom logo. That's a little egotistical. 

Yes... I was expecting a kind of replica of an arcade control panel, not this weird thing.

Edited by Newsdee, Wed Apr 17, 2019 6:56 PM.


#17 RampantOctopus OFFLINE  

RampantOctopus

    Star Raider

  • Topic Starter
  • 84 posts
  • Collecting dust
  • Location:Washington, DC

Posted Wed Apr 17, 2019 9:21 PM

Id be pretty surprised if the final product looks anything like the rendering. I mean, as if now, all we have is an animation to look at. Sure, theyre taking preorders, but I bet theres some final product may differ language in there somewhere. Im imagining/hoping for a first class version of a 3A games box which, if adequately powered and easily hackable, would be immensely attractive to me.

Edited by RampantOctopus, Wed Apr 17, 2019 9:22 PM.


#18 Jin OFFLINE  

Jin

    Solar Striker

  • 3,169 posts
  • Location:Twin Cities, MN

Posted Thu Apr 18, 2019 3:47 AM

The price is quite expensive, but considering that according to the press release it comes with Sanwa JLF joysticks and OBSF buttons that's like $100 in parts for the controls alone before even factoring in the cost of the housing and the electronics inside. Real Japanese arcade parts certainly aren't cheap, so a $200 to $300 USD price range is pretty understandable once you consider the cost of the components involved.

The only game included that I'd really be interested in playing is Alien vs Predator, so it's not a product I'll be picking up, but I think there will definitely be a market for it among die hard Capcom fans and arcade enthusiasts.

Edited by Jin, Thu Apr 18, 2019 3:50 AM.


#19 youxia OFFLINE  

youxia

    Dragonstomper

  • 892 posts

Posted Fri Apr 19, 2019 12:30 AM

This thing is a huge dumpster fire. The cost, the limited number of games, and the ridiculous Capcom logo shape of the controls make this a no-go for me. 

 

And then there's the question about FB Alpha. An FB Alpha dev (maybe the lead guy? I don't know the names) said yesterday that yes, the CHA has licensed FBA. It's not unusual to negotiate a different license than what your published one says for specific projects. But there are questions about whether FB Alpha still contains MAME code that would need to be separately licensed.

 

Yeah, that old chestnut...seems to be all kicking off again: https://www.resetera...mulator.112225/



#20 Flojomojo OFFLINE  

Flojomojo

    You can't handle the truth. No truth-handler, you.

  • 16,201 posts
  • I deride your truth-handling abilities.

Posted Fri Apr 19, 2019 4:47 AM

Wow, so much froth over the emulator's licensing. "Capcom is clearly in the wrong," they say -- but I don't see any strong proof. If you brought this before a judge or jury, Capcom would point out that the emulator has existed for years and years for the sole purpose of playing Capcom and SNK intellectual property without compensation or limitation. If any company has the moral authority here, it's Capcom. It's a huge display of testicular fortitude for the FBA fans to get twisted up about it. The FBA fans can boycott or scream but I highly doubt they would have bought this thing anyway.

It's like the Retron situation all over again, except Capcom is including game IP and hardware that seem to be intrinsically worth something.

#21 youxia OFFLINE  

youxia

    Dragonstomper

  • 892 posts

Posted Fri Apr 19, 2019 5:19 AM

 If you brought this before a judge or jury, Capcom would point out that the emulator has existed for years and years for the sole purpose of playing Capcom and SNK intellectual property without compensation or limitation. If any company has the moral authority here, it's Capcom.

 

And the judge would say: "Strawman! Objection overruled!"  - hopefully pointing theatrically like in that Phoenix game :) And if he allowed that the defense would say "but the only reason you are releasing this barrroom-shaped monstrosity is becasue the fans and emu devs kept the interest alive for years on end when nobody in the corporate world gave a toss" (thus countering a strawman with another strawman, what fun).

 

Since we don't really know the details it's hard to opine but in this case seems like the bad guy is not actually Capcom since they tried to obtain legal license but the guy who took the money without having really the right to do so.



#22 Atariboy OFFLINE  

Atariboy

    Quadrunner

  • 7,804 posts
  • River Raider
  • Location:North Country

Posted Fri Apr 19, 2019 5:47 AM

Wow, so much froth over the emulator's licensing. 

 

You have to consider the source as well. That forum community is forming multiple new lynch mobs daily. Capcom was just the target for today. 



#23 derFunkenstein ONLINE  

derFunkenstein

    Stargunner

  • 1,475 posts
  • Location:Pekin, IL

Posted Fri Apr 19, 2019 5:56 AM

 

And the judge would say: "Strawman! Objection overruled!"  - hopefully pointing theatrically like in that Phoenix game :) And if he allowed that the defense would say "but the only reason you are releasing this barrroom-shaped monstrosity is becasue the fans and emu devs kept the interest alive for years on end when nobody in the corporate world gave a toss" (thus countering a strawman with another strawman, what fun).

 

Since we don't really know the details it's hard to opine but in this case seems like the bad guy is not actually Capcom since they tried to obtain legal license but the guy who took the money without having really the right to do so.

 

 

I'm not sure that this is really Capcom at all, though. If you go to the website for the thing it's "manufactured by Koch Media GmbH under license from" Capcom. FBAlpha twitter only said that it was licensed, and not by whom. So I'm not confident that Capcom even knew which emulator would be contracted for this thing. 






0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users