With winter on the way out and spring on the way in, how about hitting the slopes one last time before heading off to the races?
Hi all. It’s been a long time since I’ve posted — family, kids, work, etc. Here’s couple of games I’ve been working off and on for years (literally!). I think they’re finally in good enough shape to post (consider them works-in-progress, as the perfectionist part of me can't call anything ever truly “done” — there’s always something I can find to tweak and make better). I tried to go for pixel-perfect precision with all these games, so if there’s anything you find that isn’t quite right, let me know (though in Horse Racing ’82 I went with single color horses, otherwise the game would be a flicker fest)….
Horse Racing ’82: This may look graphically similar to the one I posted a while back, but it has a completely new game engine under the hood. In fact, the engine shares ~95% of the code with Horse Racing ’83….
Horse Racing ’83: This one is all new, and the one I spent most of my time on (hopefully it shows). Credit goes to my son, who was 12 at the time, for inspiring me to turn this in to a full circle track (take that, Atari and Intellivision!). I was just working on a single screen at the time, when he said “but dad, how come they don’t go around”. He’s almost 18 now, by the way.
Gameplay: Both Horse Racing games are button smashers (as a sports game should be!). The joystick moves your horse. The side buttons can be pressed repeatedly to go faster. A game is four races, with points awarded according finish positions. The skill level selections work, but you might find them all too easy right now — one thing left to do is beef up the AI, so if you can find a second player that’s probably your best bet for now.
Skiing ’83: Well, it took a lot of thought and effort (and countless rewrites), but I think I finally have something that’s pretty fun to play. Still, there’s more work to be done — the game engine has hooks in place for hills and valleys, left / right course movement (not just flag movement), etc. Also, the gameplay for Ski Trails is a bit under-developed.
Gameplay: The joystick steers. The side buttons do nothing. Your skier has momentum, so you have to lead your turns and ease off early. The skill level selections do nothing at this time, but two player (alternating) works. A game is a single race, but you can press * to keep trying for a better time. Be sure to get the base of your skis cleanly though the gates — your ski tips don’t matter. In Slalom, missed gates penalize your final time. In Ski Trails, hitting a tree stops your momentum completely, while hitting a mogul cuts your momentum in half.
Anyhow, hope you like them….
Edited by else, Sat Apr 20, 2019 8:30 PM.