Yak Posted May 6, 2019 Share Posted May 6, 2019 Whereas rendering for VR requires rendering 2 views per frame, rendering for this thing requires at minimum more than 30 views per frame. Minotaur Arcade Vol. 1 works fine on it though. https://www.youtube.com/watch?v=ZZ6UgqR06Dw 3 Quote Link to comment Share on other sites More sharing options...
Punisher5.0 Posted May 6, 2019 Share Posted May 6, 2019 Thats awesome! I didnt know these were for sale. I bet it looks amazing in person Quote Link to comment Share on other sites More sharing options...
Yak Posted May 6, 2019 Author Share Posted May 6, 2019 Yeah it looks pretty cool in action. The display isn't perfect - if you go too far off-axis the effect starts to break down, and it takes some grunt to drive it - we're using a 5yo PC with an i5 and a 1070, which is quite a budget for playing simple games like Gridrunner and Goatup. We actually render 32 1024x2048 views into an 8kx8k render target per frame which then goes through a further shader for presentation to the display optics. Purely experimental stuff at this point (although if anyone has the Looking Glass display and buys a copy of MAv1 following our upcoming update adding support for more VR headsets, it'll be supported). Not much call for lightfield stuff yet but that may change when more advanced HMDs become available, and this was a good opportunity for us to bake support for such things into our engine to be ready if and when that happens . 1 Quote Link to comment Share on other sites More sharing options...
CMR Posted May 9, 2019 Share Posted May 9, 2019 That looks incredible. It's like something the Vectrex would have evolved into. 2 Quote Link to comment Share on other sites More sharing options...
Video Posted May 14, 2019 Share Posted May 14, 2019 That's cool. I want one. We're about to hit the end of hd (according to the limitations of the human eye, 12k will be it) so it's time to get back into 3d displays again. Quote Link to comment Share on other sites More sharing options...
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