I spent a lot of time dealing with colors when I started in the 7800Basic world (you know importing graphics wrongly having them show different palettes than I wanted etc), and still now I see many things that I dont manage to get fully, now that somehow I feel Im more or less prepared to make the first attempt on a game I have to ask this doubt that comes from my day 1, I see in table that 160B mode allows 12 colors, how is that so? I tried importing images with more than 3 colors, mainly 12 colors (I mean 3 + transparent and 12+1) and nothing seems to work, in fact I cant define a palette big enough to handle that and when sprite are pasted they require one palete, sorry if Im missing something very obvious.... what are these 12 colors that are theoritically allowed in this mode? can we import a image with 12 colors and use it as sprite? as said Im very sorry if my question sounds too simple, there are many many things that I cant manage to understand in this environment but of course Im eager to improve =).
Edit: Right now Im pasting 3 sprites one of top of another to achieve 9 color sprite that looks like I want but of course thats not the most accurate way if we can use 12 colors in one image