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5200 HSC Season 12 Round 9 - Super Breakout


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#1 DamonicFury OFFLINE  

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Posted Sun May 12, 2019 7:37 PM

Welcome to round nine of this 5200 HSC season!  Sinistar and Super Breakout were tied in the poll, so I ended up picking the original pack-in game, Super Breakout. We will be playing in Cavity Mode. Emulation is fine, as are custom controls. Pics preferred, but not required except for HSC wins and records.
 
Do NOT use the "Extra Balls" option!  This is the thing where you can press 1 on the keypad during the game to get 5 extra balls.
 
The current HSC record for Super Breakout in Cavity Mode was set by zylon - 1,500 points.  Bust it if you can for a bonus point!
A link to the ROM and manual can be found here:
http://atariage.com/...wareLabelID=668

Round ends Sunday, May 26th, 2019 @9pm EST

Standings:
jnice - 2,499 - RECORD BREAKER!
eegt97 - 2,187 - RECORD BREAKER!
Nuclear Pacman - 720
Cafeman - 545
Mangia-Boy - 209

#2 Nuclear Pacman OFFLINE  

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Posted Mon May 13, 2019 4:47 PM

360

SuperBreakout1.JPG

 

Hoo boy, this is a tough game. I didn't even pass the first stage yet. At least I get to use my paddle!

SBpaddle.JPG



#3 Mangia-Boy OFFLINE  

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Posted Mon May 13, 2019 5:17 PM

super.PNG

 

 



#4 eegt97 OFFLINE  

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Posted Mon May 13, 2019 5:57 PM

830

 

IMG_1109.jpg



#5 eegt97 OFFLINE  

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Posted Mon May 13, 2019 6:10 PM

Just noticed, using the same kind of homemade 5200 paddle as you NP.  Nice to be able to use in the HSC for something.



#6 Nuclear Pacman OFFLINE  

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Posted Mon May 13, 2019 7:39 PM

Just noticed, using the same kind of homemade 5200 paddle as you NP.  Nice to be able to use in the HSC for something.

It's nice having it, but man, I swear this version of SB is way harder than  the 2600 game. This is just brutal. That 1500 top score seems light years away.



#7 Cafeman OFFLINE  

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Posted Mon May 13, 2019 8:57 PM

This is unplayable in emulation so far.

#8 eegt97 OFFLINE  

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Posted Tue May 14, 2019 4:36 AM

For emulation, lower whatever sensitivity and deadzone values you have as low as can work when using an analog stick.  I don't recall trackball mode with mouse working very well on Super Breakout.  I recall I had a decent way of playing it in kat5200 but will have to experiment with it to remember what that was.  It may have been using the D-Pad with Simulate Analog mode turned on, not sure.  A self centering stick is just tough with this game.



#9 jnice OFFLINE  

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Posted Tue May 14, 2019 6:03 PM

1,505 points using a standard controller (gets you a "Pro" rating).

Attached Thumbnails

  • SB1.jpg
  • SB2.jpg


#10 eegt97 OFFLINE  

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Posted Tue May 14, 2019 6:39 PM

Played around with emulation a little more.  I think that by far the easiest way to play is using the mouse in normal joystick mode (not trackball mode).  At least in kat5200.  I would imagine it works similar in the other emulators.



#11 Nuclear Pacman OFFLINE  

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Posted Wed May 15, 2019 4:52 AM

I didn't know whether to cheer jnice' score or give him the finger, so I just hit the like button.

#12 jnice OFFLINE  

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Posted Wed May 15, 2019 5:25 AM

I didn't know whether to cheer jnice' score or give him the finger, so I just hit the like button.

 

I've been on a roll lately.  Here's a slight improvement: 1,781 points.

Attached Thumbnails

  • SB hi-score 2.jpg


#13 eegt97 OFFLINE  

eegt97

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Posted Wed May 15, 2019 5:14 PM

1127

 

IMG_1111.jpg



#14 Nuclear Pacman OFFLINE  

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Posted Thu May 16, 2019 4:09 PM

444

SuperBreakout2.JPG



#15 Cafeman OFFLINE  

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Posted Thu May 16, 2019 4:44 PM

I checked, I don't have this game on cart, and my Old Guru designed flash cart needs a DLL that Win10 doesn't have. Might skip this one, or post a super low emulated attempt.

#16 DamonicFury OFFLINE  

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Posted Fri May 17, 2019 7:39 AM

I checked, I don't have this game on cart, and my Old Guru designed flash cart needs a DLL that Win10 doesn't have. Might skip this one, or post a super low emulated attempt.

 

I'd encourage you to at least post a low-scoring emulation attempt.  Also try eegt97's tips above for better controller emulation (thanks eegt97!) 

 

Has anyone else found a good combination of emulators and settings that works well for them?



#17 DamonicFury OFFLINE  

DamonicFury

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Posted Fri May 17, 2019 7:40 AM

I don't think anyone was using this, but, just to be sure, please don't use the "Extra Balls" option!  This is the thing where you can press 1 on the keypad during the game to get 5 extra balls.  Just stick with the 5 balls you were originally given.  Thanks!



#18 Nuclear Pacman OFFLINE  

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Posted Fri May 17, 2019 2:08 PM

720

SuperBreakout3.JPG

 

Apparently you get some kind of bonus score for having multi- ball for a certain length of time.



#19 eegt97 OFFLINE  

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Posted Fri May 17, 2019 2:46 PM

Yes, what I try to do is get up through a side without releasing the other balls.  Get all three trapped on top for a little while and the score starts rolling up.  Easier said than done, at least for me...



#20 Cafeman OFFLINE  

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Posted Fri May 17, 2019 4:14 PM

Stopped at Game Again, amongst piles of 2600 games, found a copy of 5200 Super Breakout!

545 so far.

Attached Thumbnails

  • 9D417390-7EBC-4BA1-9121-2A6B0BD5A898.jpeg


#21 jnice OFFLINE  

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Posted Fri May 17, 2019 5:07 PM

I don't think anyone was using this, but, just to be sure, please don't use the "Extra Balls" option!  This is the thing where you can press 1 on the keypad during the game to get 5 extra balls.  Just stick with the 5 balls you were originally given.  Thanks!

 

Yeah, I figured I'd better not do that again, or people would have fits.  That's why, for the first score I submitted in the thread, I purposely paused the game on Ball #4 (without the little block underneath indicating extra balls were used), so I wouldn't get accused of cheating!



#22 jnice OFFLINE  

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Posted Fri May 17, 2019 5:09 PM

Yes, what I try to do is get up through a side without releasing the other balls.  Get all three trapped on top for a little while and the score starts rolling up.  Easier said than done, at least for me...

 

That is a good strategy to use!  It's my understanding the bricks you hit when two balls are active results in double points for those bricks.  Three balls = Triple points.



#23 zylon OFFLINE  

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Posted Fri May 17, 2019 5:09 PM

The key to this variant is to keep the multiple balls going as long as possible. It multiplies the score accordingly.

Another scoring aid is timing your hit of the last brick. If you can manage to hit the last brick from above, you've got a good chance that the next level will start before the ball comes back down. Since you get the extra 2 balls back at the start of a level, it gives mega scoring if done right. Here's an old pic from when I did it on doubles.

Attached Thumbnails

  • SB Doubles trick.jpg

Edited by zylon, Fri May 17, 2019 7:37 PM.


#24 eegt97 OFFLINE  

eegt97

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Posted Fri May 17, 2019 5:59 PM

1411

 

IMG_1114.jpg



#25 eegt97 OFFLINE  

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Posted Sat May 18, 2019 4:34 AM

Another scoring aid is timing your hit of the last brick. If you can manage to hit the last brick from above, you've got a good chance that the next level will start before the ball comes back down. Since you get the extra 2 balls back at the start of a level, it gives mega scoring if done right. Here's an old pic from when I did it on doubles.

 

Yeah, I thought I remembered that.  I have had a couple of times where I thought that *should* happen, but didn't.  Have to keep trying.






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