I'm currently working on a break-out style game to get me started on 7800basic. I've created a tiled map (4x8pixels - 37x26 width/height) for the game border (1 palette) and background (1 palette) which I pre-save using savescreen (also doublewide is off, zone height is 8 and screenheight is 224).
After playing around with sprites (too slow) to draw the bricks I moved onto creating a ram block using alphadata to store the bricks (currrently 33x4) which I also include in the pre-save.
When I start if everything is included the right 3rd of the bricks are not rendered but if I rem out the tiled map they show as expected.
Would there be something I need to do here or is this simply a lack of render time available? Would making the tiles 8x8 or double width make some difference?
Edited by mksmith, Tue May 14, 2019 6:53 AM.