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Harley Davidson with Virtual Floppy & audio players for STE ++


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Very large Virtual Floppy A - 20 MB, so there is space for some thematic song. 16 MB size, stereo, 50 KHz sample rate, lossless delta packing. 3.5 minutes.

I did not play it in YT video - they would disable video if detect some copyrighted music (even if it can be DL-ed at several places for free ) .

 

My Atari STE, TT, Falcon audio players: http://atari.8bitchip.info/STEbap.html

There are versions for diverse formats, diverse playback methods. Even 16-bit WAV can be played directly. Samplerate conversion is main problem then, but is possible to achieve it with fast ASM code: http://atari.8bitchip.info/FastCoding.html

And there are instructions how to convert, create required audio format files.

 

Game self can DL here: http://atari.8bitchip.info/SCRSH/harleyd.html

Works via Virtual Floppy with only 512 KB RAM too .

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Very large Virtual Floppy A - 20 MB, so there is space for some thematic song. 16 MB size, stereo, 50 KHz sample rate, lossless delta packing. 3.5 minutes.

 

I did not play it in YT video - they would disable video if detect some copyrighted music (even if it can be DL-ed at several places for free ) .

nice

 

btw, would be possible to replacy YM sounds with STE DMA samples?

 

cool article
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At moment I'm focused to deal with as much possible many diverse games - for Virtual Floppy. Harley Davidson was hard case because very nasty floppy code.

And I expect that it will be not easy with sound. + benefit will be low. In case of Dungeon Master or Prince of Persia there was slowdown because sound was sample based, and playback of it via YM (PSG) slowdowns a lot gameplay. Here no sample playback, and sound is quite good already. Should change whole system, find proper samples from some Amiga or PC source, while game is not much known.

Btw. I added 2 more launchers, after realizing that game's blitter code works not good on Mega STE and Falcon - graphic glitches. And speed benefit is unnoticeable, so just disabled it.

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