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Heaven/TQA

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Jason, check your emails... everything is fine!!! it was my damned old hardware which produced the "RMT crickles"...

 

i'll sent you screenshots taken from my tv with my better digi cam... so check your emails...

 

hve

 

ps. i cant sent you the video file this time as its about 5 mb large and my freemailer has 4mb limit...

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Jason, check your emails... everything is fine!!! it was my damned old hardware which produced the "RMT crickles"...

 

i'll sent you screenshots taken from my tv with my better digi cam... so check your emails...

 

i haven't had my first coffee of the morning yet, but i've got the emails and had a very close look at where the joins are and i can't see problems so i'm a happy bunny! Ta very much for testing 'em! =-)

 

And the sound problem being sorted is even better, now i can give a few more members of Cosine the thumbs up about using RMT... =-)

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I would ever be patient to use RMT after all...

The Emulation IS still buggy and the RMT has some design-bugs too.

To help in your achievement of POKEY programming, here is a Test Song (Goldrunner Melody) which shows alternate AUDCTL settings and Channel-combinations... It is 100% real HW compliant.

But some techniques like 1,79MHz sounding and 16 Bit channel-joining are heaviely buggy.

So with this song you can see, which techniques are still portable from emulation to real hardware.

And you can hear how buggy the SAP is..:(

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Since i have me own thread here, might as well use it to say that i'm not going to be about for a few days - off to my parents' place and only a 56K modem down there and three kids to keep busy! So i'll be back to make a nuisance of myself on Thursday or possibly Friday... =-)

 

One random thing that crossed my mind whilst wading through a Plus/4 site is that a game like Starforce Nova but with better graphics should be do-able, it doesn't use any sprites since the Plus/4 doesn't have 'em but looks pretty solid...

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@ TMR

 

have fun... with 56k + kiddies + parents... ;) no just kidding...

 

it's unbelievable how many you have done with kids + family and not familiar with atari... this is a good example what the rest should do... (me included...)

 

regarding crunchers.

 

we use taquart's flashpack 2.1 for "realtime depacking" or i used in the past "superpack" from bewesoft for crunching "while game loaded by dos"... you should get familiar with them....

 

more info:

 

http://www.s-direktnet.de/homepages/k_nadj...shpack_demo.zip

http://www.s-direktnet.de/homepages/k_nadj...rog/packers.zip

 

hve/tqa

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Gah - spent the last 5 hours updating windows, fixing crap and installing patches to get rid of that bloody blaster worm and did this to amuse myself whilst I was waiting.

 

for whatever it's worth, here ya go :)

 

Well the most impressive on your tune are the distinguish notes...

Even the "C"-generator sounds "smart" somehow....

...not that normal

 

fine...fine :)

 

 

BTW: Did you kill the Blaster Worm after all?

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