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#1 kisrael OFFLINE  

kisrael

    HMBL 2600 coder

  • 3,970 posts
  • Location:Boston Burbs, MA

Posted Fri Sep 5, 2003 10:59 AM

For people coming late to the party who want to browse through the entire thing without hunting-and-clicking for each lesson, here are the lessons so far, in order:


ATARI 2600 PROGRAMMING TUTORIAL

Introduction
Session 1: Start Here
Session 2: Television Display Basics
Session 3: The TIA and the 6502
Session 4: The TIA
Session 5: Memory Architecture
Session 6: TV Timing Diagram
Session 7: The TV and our Kernel
Session 8: Our First Kernel
Session 9: 6502 and DASM - Assembling the Basics
Session 10: Orgasm
Session 11: Colourful Colors
Session 12: Initialisation
Session 13: Playfield Basics
Session 14: Playfield Wierdness
Session 15 - Playfield Continued
Session 16: Letting the Assembler do the Work
Session 17: Asymmetrical Playfields - Part 1
Session 18: Asymmetrical Playfields - Part 2
Session 19: Addressing modes
Session 20: Asymmetrical Playfields - Part 3
Session 21: Sprites
Session 22: Sprites, Horizontal Positioning Part 1
Session 23: Moving Sprites Vertically
Session 24: Some nice code
Session 25a: Let's start with missiles perhaps...
Session 25b: Advanced Timeslicing
GAME DESIGN TUTORIAL

Design #1: Primordial Ooze



#2 Jonny_B OFFLINE  

Jonny_B

    Combat Commando

  • 9 posts
  • Location:Maine

Posted Wed Feb 16, 2005 10:52 PM

Thanks again for the organization. Makes it easier for late-comers like me to access them easier.

#3 RedBeard OFFLINE  

RedBeard

    Chopper Commander

  • 177 posts
  • Location:Oregon, USA

Posted Thu May 26, 2005 6:04 PM

I second the Red Baron's motion.

This is truly helpful.

-C.F.

P.S. This stuph is great!

#4 Wickeycolumbus OFFLINE  

Wickeycolumbus

    River Patroller

  • 4,587 posts
  • Location:Michigan

Posted Fri Jun 15, 2007 4:18 PM

thank you for doing this!

#5 klokwrkblu OFFLINE  

klokwrkblu

    Chopper Commander

  • 210 posts
  • Location:San Jose CA, U.S.

Posted Mon Dec 22, 2008 1:05 AM

Hey is it possible if you can convert the tutorial to a pdf or txt so you dont have to go online to look at it?

That whould be nice :)

#6 SeaGtGruff OFFLINE  

SeaGtGruff

    Quadrunner

  • 5,359 posts
  • Location:Georgia, USA

Posted Mon Dec 22, 2008 10:26 PM

Hey is it possible if you can convert the tutorial to a pdf or txt so you dont have to go online to look at it?

That whould be nice :)

That's already been done. I think there might be a link to it somewhere in this forum?

Michael

#7 SeaGtGruff OFFLINE  

SeaGtGruff

    Quadrunner

  • 5,359 posts
  • Location:Georgia, USA

Posted Mon Dec 22, 2008 10:37 PM

Hey is it possible if you can convert the tutorial to a pdf or txt so you dont have to go online to look at it?

That whould be nice :)

That's already been done. I think there might be a link to it somewhere in this forum?

Michael

Found it. It goes up through Session 22.

Michael

#8 Omegamatrix OFFLINE  

Omegamatrix

    Quadrunner

  • 5,460 posts
  • Location:Canada

Posted Tue Dec 23, 2008 12:02 AM

Cpuwiz's bandwidth just got killed. :D Anyhow I hope not... just how fast is your connection Cpuwiz?

Edited by Omegamatrix, Tue Dec 23, 2008 12:02 AM.


#9 Arjak OFFLINE  

Arjak

    Chopper Commander

  • 161 posts

Posted Thu Sep 24, 2009 6:29 PM

The links are broken!!! :woozy:

#10 ScumSoft OFFLINE  

ScumSoft

    Moonsweeper

  • 348 posts
  • Location:Polysorbate 60

Posted Tue Oct 6, 2009 3:18 PM

UPDATED LINKS:

Session 1: Start Here
Session 2: Television Display Basics
Session 3: The TIA and the 6502
Session 4: The TIA
Session 5: Memory Architecture
Session 6: TV Timing Diagram
Session 7: The TV and our Kernel
Session 8: Our First Kernel
Session 9: 6502 and DASM - Assembling the Basics
Session 10: Orgasm
Session 11: Colourful Colors
Session 12: Initialisation
Session 13: Playfield Basics
Session 14: Playfield Wierdness
Session 15 - Playfield Continued
Session 16: Letting the Assembler do the Work
Session 17: Asymmetrical Playfields - Part 1
Session 18: Asymmetrical Playfields - Part 2
Session 19: Addressing modes
Session 20: Asymmetrical Playfields - Part 3
Session 21: Sprites
Session 22: Sprites, Horizontal Positioning Part 1
Session 23: Moving Sprites Vertically
Session 24: Some nice code
session 25: lets start with missiles

#11 Albert ONLINE  

Albert

    Greetings, Avatar!

  • 29,781 posts
  • Location:Sosaria

Posted Tue Oct 6, 2009 3:53 PM

I've fixed the links in the first post, thanks for your help ScumSoft.

..Al

#12 ScumSoft OFFLINE  

ScumSoft

    Moonsweeper

  • 348 posts
  • Location:Polysorbate 60

Posted Wed Oct 7, 2009 9:08 PM

No problem, glad to do whatever I can to help.

#13 Random Terrain OFFLINE  

Random Terrain

    Visual batari Basic User

  • 24,308 posts
  • Controlled Randomness
    Replay Value
    Nonlinear
  • Location:North Carolina (USA)

Posted Mon Feb 6, 2012 10:44 AM

Adapted versions of the Andrew Davie Sessions and the Robert M Lessons can be viewed here:

www.randomterrain.com/atari-2600-memories.html#assembly_language




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