+JAC! Posted January 6, 2013 Share Posted January 6, 2013 (edited) I'm creating a graphics pack for the SV releases so "save as" would be my preferred option due to the number of releases. Creating the menu already too much more than the expected (as always :-) Edited January 6, 2013 by JAC! Quote Link to comment Share on other sites More sharing options...
Creature XL Posted January 6, 2013 Share Posted January 6, 2013 On this topic, just discovered yesterday that XEX files saved from G2F didn't work on my XL. With the right pointer I got in #atari8 I modified the asm-code to skip the last line (239) and the exit-skipping code. I basically jumped from "line238" to "LOOP" and then the pics were displayed in all glory. Haven't investigate further what happens, cause it was enough for me Just wanted to mention it, in case someone has similar problems. Quote Link to comment Share on other sites More sharing options...
tebe Posted January 7, 2013 Share Posted January 7, 2013 Creature XL, filenames ? 1 Quote Link to comment Share on other sites More sharing options...
Creature XL Posted January 8, 2013 Share Posted January 8, 2013 (edited) Creature XL, filenames ? Don't understand. Every file? For example the XEX's Jose generated in the "Bitmap-brother PAL-blending" thread. EDIT: Or did you mean the version of G2F I use? This would 3.9.7.0 from 01.11.2012 Edited January 8, 2013 by Creature XL Quote Link to comment Share on other sites More sharing options...
emkay Posted February 21, 2013 Author Share Posted February 21, 2013 Today I realized a feature that is strongly recommendet G2F is writing rollback data to the main drive. Selecting a dedicated drive for that, would be nice. Quote Link to comment Share on other sites More sharing options...
José Pereira Posted February 23, 2013 Share Posted February 23, 2013 Sometimes on the changes scanlines I get GTIACTL. All the others are obvious, I undersand and usually I can solve problems of not having more than one or two per scanline. But the problem come if I alredy have those one or two changes (that no way to have them on other scanlines) and get this GTIACTL, what is it and any way to 'put' it in other scanlines? Thanks. Quote Link to comment Share on other sites More sharing options...
Tezz Posted February 23, 2013 Share Posted February 23, 2013 Hi Jose, run through and check all your prior changes Quote Link to comment Share on other sites More sharing options...
emkay Posted February 24, 2013 Author Share Posted February 24, 2013 Today I realized a feature that is strongly recommendet G2F is writing rollback data to the main drive. Selecting a dedicated drive for that, would be nice. Well.... no response to this. Let's hope, this will be solved in a further version. Quote Link to comment Share on other sites More sharing options...
Irgendwer Posted May 2, 2013 Share Posted May 2, 2013 Was in the mood to 'play' "What if...?" again: A sample, how an A8-version of 'Corruption' (Magnetic Scrolls) could look... Corruption_05_TheresasOffice.zip 2 Quote Link to comment Share on other sites More sharing options...
tebe Posted August 18, 2013 Share Posted August 18, 2013 http://g2f.atari8.info v.3.9.8.4 google translator: - An issue that prevents shifting to the left for MOVE, COPY, PASTE (Shift + M) - For ADD in the Edit Colors and Edit PMG adds the ability to set negative values - Added a refresh piority EDIT PMG - Added icon to enable / disable a marker for ZOOM-I - ZOOM-and added the ability to switch the view PREVIEW = PMG, BMP, ALL - ZOOM-and adds the ability to increase / decrease the magnification buttons '+' and '-' - ZOOM-and added the possibility to enable / disable a marker pen - Added option to convert the image to a standard character set ATASCII, Image -> Convert to ATASCII - EDIT BMP for improved tools CIRCLE, ELLIPSE, the starting point is the center of a drawn figure - EDIT BMP for improved tool for drawing Bezier DeLuxPaint modeled - Added ability to defined command line in which is possible to change color bitmap and UGS (Special -> Limitations -> Row) - For Shift + M (Move) added support for CTRL + DEL, cut graphics, PMG, colors - For the GED + disabled badlines shorter program Antic-a (4 bytes) - Fixed XEX file write mode GED + bad lines disabled - The revised edition EDIT CHARSET characters - Added new editing capabilities for character set CHARSET EDIT (Load FNT, Save FNT, Delete FNT) - New faster code for FADE, new designs FADE LEFT / RIGHT, FADE PLASMA - In BMP EDIT option for "Atari Text 'allows putting the text on the basis of input character set Atari - Added ability to set record CHRCTL in the main window has four combinations 0,1,3,4 - Added in Edit Rasters can select ANTIC-register and display control characters CHRCTL Bit 0 inwersie invisible characters (attenuation characters) Bit 1 flip characters (inwers does not work) Bit 2 characters mirrored vertically Quote Link to comment Share on other sites More sharing options...
tebe Posted August 18, 2013 Share Posted August 18, 2013 DLI -> Fade effect Special -> ASM file -> DLI -> Fade effect (checkbox) -> select effect (radio button) fade_example.zip 3 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted August 19, 2013 Share Posted August 19, 2013 Cool stuff Quote Link to comment Share on other sites More sharing options...
tebe Posted September 30, 2013 Share Posted September 30, 2013 g2f 3.9.8.7 - Main Window Grid : Special -> View -> Grid - save and restore: Mode, Pixel, GTIA, Screen, Video 3 Quote Link to comment Share on other sites More sharing options...
pps Posted September 30, 2013 Share Posted September 30, 2013 There is something in the sources, that has to be commented out, cause a file is not there... jsr printf and .link 'printf.obx' Maybe this causes, that I can't test the fade effect for myselves. Quote Link to comment Share on other sites More sharing options...
tebe Posted October 1, 2013 Share Posted October 1, 2013 There is something in the sources, that has to be commented out, cause a file is not there... jsr printf and .link 'printf.obx' Maybe this causes, that I can't test the fade effect for myselves. ? printf mads\examples\LIBRARIES\stdio\lib\printf.asm 1 Quote Link to comment Share on other sites More sharing options...
pps Posted October 1, 2013 Share Posted October 1, 2013 ? printf mads\examples\LIBRARIES\stdio\lib\printf.asm Thanks for that quick input I knew that it had to be somewhere in the examples, but had no time to search yet. On the other hand I think, there are some other people out there, who have the same problem like me - or you had forgotten to put it into g2f and was not aware of it. So many options - one simple question At least we had a talk here at aa about it now PS: The new grid function is neat - what is meant with the save and restore feature? Quote Link to comment Share on other sites More sharing options...
pps Posted October 5, 2013 Share Posted October 5, 2013 Ok I got, why I can't get the fade effect. There is no FADE_CHR and no fade_chr.init in the generated code. Tebe do you have a special file, that is not included into g2f output? Also I found a missing file in the vbxe code: fxpal.asm is linked within the vbxe code. You can get fxpal.asm from the example codes for the vbxe. Electron used it. Quote Link to comment Share on other sites More sharing options...
José Pereira Posted October 21, 2013 Share Posted October 21, 2013 Hi. Although it's not much needed for my usual work I go from time to time into the Raster GEDs option just to learn new things. Today I was thinking in the scanlines alternate. There's lots of possibities with the mixing of them (1, 2 or 4:1 ratio) with one for luma and other for hue to get the PAL Blending. This is not possible in G2F but if in Raster option when we put the desidered value in LDA and have next the Gprior on STA we could enable Gtia Modes (values 64, 128 and 255) on the scanlines we want. We could even, perhaps, changing these values mid-scanline create pictures with the three Gfxs Modes in the called 'GTIA Bug'. It will, for sure, open lots of (new) possibities. Tebe would this be possible and have you interest and can add this in future version(s)? Thanks. Quote Link to comment Share on other sites More sharing options...
Creature XL Posted October 21, 2013 Share Posted October 21, 2013 We could even, perhaps, changing these values mid-scanline create pictures with the three Gfxs Modes in the called 'GTIA Bug'. It will, for sure, open lots of (new) possibities. Tebe would this be possible and have you interest and can add this in future version(s)? Thanks. GTIA Bug gfx with G2F? Look to the left :-) Exin made it with G2F and contacted tebe for improvements AFAIK. BTW, he made the pic even cooler :-) Wait for the extended edition 1 Quote Link to comment Share on other sites More sharing options...
Irgendwer Posted January 18, 2014 Share Posted January 18, 2014 Hi, please find attached alternative title screen designs for 'Perplexity' http://a8.fandal.cz/detail.php?files_id=6940. Fandal favoured the original one, but maybe somebody else has use for them. Have fun with the game! PerplexityTitlesG2F.zip Quote Link to comment Share on other sites More sharing options...
+JAC! Posted March 11, 2014 Share Posted March 11, 2014 This one looks fine in Altirra, but the GTIA split lines flicker heavily on my real 65XE. How does it look on your machine(s)? SKULLMAN.xex 3 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted March 11, 2014 Share Posted March 11, 2014 This one looks fine in Altirra, but the GTIA split lines flicker heavily on my real 65XE. How does it look on your machine(s)? Cool idea! It looks great on my NTSC 800XL. No flicker at all. Quote Link to comment Share on other sites More sharing options...
+Stephen Posted March 12, 2014 Share Posted March 12, 2014 This one looks fine in Altirra, but the GTIA split lines flicker heavily on my real 65XE. How does it look on your machine(s)? It looks really cool - how did you do this? Quote Link to comment Share on other sites More sharing options...
Roydea6 Posted March 12, 2014 Share Posted March 12, 2014 This one looks fine in Altirra, but the GTIA split lines flicker heavily on my real 65XE. How does it look on your machine(s)? Looks real good on my 600xl PAL. I haven't tried to see it on an NTSC machine yet. Quote Link to comment Share on other sites More sharing options...
+JAC! Posted March 12, 2014 Share Posted March 12, 2014 (edited) Skullman wasn't done be my (I suck at everything except coding) but by Rocky^MadTeam for SV2k13. I'm currently packing al the stuff together like last year and this issue was what I found during testing. SKULLMAN-g2f.zip Edited March 12, 2014 by JAC! Quote Link to comment Share on other sites More sharing options...
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