Extras 10 : How about the biggest easter egg ever...a whole new version of the game in filled vector graphics!!!! I kid you not.
This caught my attention and made me want this game badly LOL. It's awesome that a developer hid this game and made a simpler version of it and not the real one that they made. It's like getting 2 games in one cartridge. Like playing Conker's Pocket Tales, there's 2 different quests in one cartridge. There are Gameboy version that's only accessible for Gameboy/Super Gameboy(has border wallpaper for it). Then there's a Color Gameboy version of it that's accessible only on the Color Gameboy/GBA/GBAplayer. Rare didn't want to throw away their Gameboy version of this game and already designed for, so they included it on the cartridge. The save files are not cross compatible, and will be erase if you want to play one a different version. This isn't really an easter egg, but I guess I'm not very good at this. Xybots review/guide
Yes, another review of Xybots because I just beat this awesome game.
There's 52 levels to go through the games and it'll take you about 3-4 hours to go through in one go. There are warps that you can find and take to skip about 3 levels ahead.
This game is a corridor action game filled with items, robots, and guardians. Your mission is to go through the levels and defeat the Master Xybot. Do not get yourself neutralize! Otherwise, you have to start over from the beginning from level one. There's no continues or password!!! So you are warned!!!!! Charge those batteries, or plug the Lynx into the wall and endure the game til the end to neutralize Master Xybot once in, for all!!! MAHAHAHA!!!! sorry I got over dramatic.
Anyway, the game itself is an endurance run. The game is simple enough to get you to the end of the game. A full game should take a player about 3-4 hours to get through.
Graphics: Very close to the arcade game, which I played on MAME and PSP Midway's collection. I LOVE the fact that the health, map, and power-up are on a separate screen rather than have them all on the screen cluttering it up. The color palette seems to be chosen very carefully for this game. I believe the game walls are the reason for it since the pattern changes level per level. There's the corridor zoom in and animation, but the rotation animation had to be ditched. Giving this a 10.
Gameplay/controls: Doesn't run very smoothly, but playable! You will get hit by enemies' blaster whether you like it or not, that's the risk you take in this game. Each blaster hit only zap your life by 8 HP. The game will lag when there's a lot of objects on the screen. Also your controls are a bit delay. So dodging is a hit or a miss.
I find using the zapper is useless and takes 25% of your energy away. Don't use the zapper, unless you want to destroy the barrel to get gun(or other item) power-up. You can use them to stun the enemies. Make sure to check your map first to see if there's a health power-up nearby before use.
The games give you 30 coins at start while the arcade version only gives you one coin for each coin you insert. The More Zapper Power and More Shot Power are suppose to be permanent power-up. They are only good for one level and not worth investing in. I guess it makes sense for them to not make them permanent in this version, otherwise it'll make the game too easy. I find investing in maxing out Slow HP drain, double shot, and occasionally the speed-up power-up to be the most useful. Do not use speed power-up against Master Xybot since it takes about a 10-20 seconds to take down Master Xybot and 6 coins. Buy reflective shot power-up against him if you're at 25%+ Health. The 50HP power-up only can be brought if you're light on your back is red. 7 coins is worth it, so make sure you have that much on you at all time!
One of the monster from the arcade version didn't make it into this game. It is only replace by Saucer 2, that can fire blaster at you. I was hoping to fight him in this version. I just figured that the developer didn't have the processing cycle leftover to implant his attack animation, which is pretty complicated. It looks like bug and it flies in a circle while firing when it is near the ground and this is the only time that you can hit him with your blaster at this position.
I'll give this an 8, due to choppiness in controls.
Difficulty: It's a hard game. If you keep your Slow HP up and double shot up, then it'll be easier.
For who: For me of course!!! Just kidding. I think people who love to explore dungeon and such would love this game. Megaman Legend, the dungeon part of that game is the best part of this game.
At the end of this game, I had to kinda rush at the end. I been playing this game for about 3-4 hours straight. I knew it was almost time for the batteries to run out of juice. Seeing level 47 screen and stating that Master Xybot is 2 level away. I rushed through that level, then level 48 said nothing about Master Xybot. At that time, the sounds sounded wierd. I figure I should able to beat Master Xybot the next level and get to the final boss at level 50. So I beat level 48, and started level 49. Where is Xybot? So I beat the next 2 levels, luckily the screen dimming of doom hasn't started yet. Seeing level 51 map screen made me smile when I completed the map for it. I won't spoil it so you guys need to play this game and see for yourself. After that level, I beat the last boss and got to the ending screen. \^o^/. I friggen love this game!
As for the batteries, I check them out using a ghetto method of checking their power. I dugged out the Wii-Mote with Classic controller attached to it. I put in a dead battery in one slot, then put a rechargeable battery in the other slot. This is the most accurate way of checking how much charge you have left. 5 of the batteries only had 2 light flashing on the Wii-mote, the last one only had 1 light flashing on the Wii-mote. The batteries probably had about 10 minute of juice left.
I'll give this game a 9
out of 10, because I wanted to play this game so badly on the Lynx and Atariage made it possible for me to buy this game!
Edited by Kiwi, Fri Nov 19, 2010 10:34 PM.