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thank you guys!


Heaven/TQA

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@ all

 

i have rediscovered my love to 8bit machines... so yesterday i bought this... thanks emkay, TMR, sack... (but tell me how to connect the c64 like my atari to my laptop as server... )

 

in near future i want to have some own code running on this one...

 

i'll still thinking to have a car registration number with "xx-xx 6502" :D

 

hve

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Ooh, nice toy. =-)

 

Yup, C64HDD is the best bet - there are a couple of other similar tools like Server64 but they're just not up to the same standard. It still has a lot to be desired (custom fastloaders, in particular IRQ loaders, don't work) but it's being constantly developed.

 

StarCommander is my transfer tool of choice too and another source of X*1541 cables is Joe Forster/STA himself, when my home-made X1541 died i got my two XE cables from him.

 

Lemon's a good site, although it's not particularly scene/demo oriented - a couple of other more scene oriented sites are www.c64.sk (open news portal, similar to atari.sk) and the C64 Scene Database at noname.c64.org/csdb

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Hmm, lessee; agree with Sack totally about the AR6 because it's fantastic for debugging, the freeze monitor alone is excellent and the disk fastload pulls about 25 times faster than stock (even my CCS64 starts up with a cartridge image of it loaded! =-) As far as development tools go, i think most of the Cosine team are using what i am; C64Asm and a Windows based text editor - we seem to be favouring Crimson Editor mostly, since it integrates nicely with external tools like C64Asm, XAsm, NESAsm and so forth.

 

http://tothb.ehc.hu/software

www.crimsoneditor.com

 

For graphics, there's no decent bitmap editor for Windows yet although Fairlight and DLoC are working on a couple. There are a few converters including my own ImageWire, Congo and XRay64 (which i haven't tried yet but it looks interesting). For sprites, there is SpritePad and for characters there are Cuneiform, CharPad and eventually i'll get my own finished. =-)

 

www.cosine.org.uk/utilities_imagewire.html

www.editorix.org/congo/

http://xray64.webpark.pl/

www.coder.pwp.blueyonder.co.uk

http://scrapdog.freeservers.com/cunei.html

 

Sound is a one horse race, GoatTracker and for compression there are two options in the form of Pucruncher or Exomizer. Exo and Goat are both on the Covert Bitops site.

 

http://covertbitops.cjb.net/

www.cs.tut.fi/~albert/Dev/pucrunch

 

One other thing you'll probably need is a copy of the C64 Programmers Reference Guide which can be grabbed from Project 64.

 

http://project64.c64.org/

 

Did i miss anything? =-)

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so yesterday i bought this... thanks emkay, TMR, sack... (but tell me how to connect the c64 like my atari to my laptop as server... )

in near future i want to have some own code running on this one...  

 

Hey, what's up dude?? I'm afraid you'll lost your interest for Atari 8-bit coding... :roll: C64 is a "little" different machine (as particurarly regards its hardware). Don't go too far into C64, we need your atari coding (4PAC, etc.) :!: :D

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