Hey there people! I played Solaris back in the late 80s and recently rediscovered this game.
One thing that boggles me is: how did Doug Neubauer (Solaris' programmer) manage to make such a graphically advanced game for the 2600? Obviously he must have used some kind of trick to move around the technical limitations of the system, but what could it be?
I've tried to find an answer to my question thru the web but have yet to find it. For some reason (perhaps because of its late release date?), Solaris is a little-known game for which not many people have written about online.
Thanks to anyone who can provide me with an answer!













